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- We Decided to Buff Aatrox's Ultimate Massacre, because we wanted to make this Ability more Powerfull, because we love you, Aatrox Players.
- Massacre (R) Bonus Range Increased to 175 / 195 / 215 (325 / 345 / 365 range) from 175 (325 range)
- We Wanted to make Anivia more Powerful when she is on Rebirth spell.
- Rebirth's Cooldown Reduced to 200 seconds from 240 seconds
- Rebirth Seconds of Survivality changed to 5.4 from 6 seconds
- Caitlyn needs to be the best Sheriff of Piltrover, so we wanted to do a high kit rework (buff) on her spells
- Headshot bonus phisical damage increased to 75% of her attack damage from 50% of her attack damage.
- Piltover Peacemaker (Q) Range increased to 1600 from 1300
- Piltover Peacemaker (Q) Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6
- Piltover Peacemaker (Q) PHYSICAL DAMAGE increased to 70 / 100 / 130 / 160 / 190 (+ 140% AD) from 20 / 60 / 100 / 140 / 180 (+ 130% AD)
- Ace in the Hole (R) Range increased to 2200 / 2700 / 3200 from 2000 / 2500 / 3000
- Ace in the Hole (R) Now Caitlyn will deal 300 / 575 / 800 (+ 220% AD) when you hit the champion that you focused or 250 / 475 / 700 (+ 200% AD) to the enemy that intercepted the bullet.
- Karthus is very Squishy in game, so we wanted to make his ultimate Requiem more... hmmm. overpowered :).
- Requiem (R) Now, the damage will get increased by 5% while how far the enemies are from Karthus (3500 range + ) and, if Karthus kills a Champion, he will get +5 HP and MP (Max 500 HP and 700 MP)
- Lux is a very powerful magic champion, so we wanted to make her more viable for Lux players, because they requested this buff, and there it is :).
- Illumination Magic damage is based now on 30 (+ 45% AP) from 10 + (10 × level)
- We think that Miss Fortune's Strut is a bit useless spell because everyone can make her loose her passive by attacking her
- Strut Now she gains 50 movement speed after not taking damage for 3.75 seconds which gradually increases to 85 movement speed over 5 seconds
- Strut Now her passive will be dissabled only for Turrets, Monsters and Champions, instead of Everyone.
- Nasus should be more powerful at jungling because he cannot Farm his Siphoning Strike spell with Monsters, so we wanted to Buff and Nerf Him.
- Siphoning Strike (Q) Now it's 15 seconds instead of 10 seconds
- Siphoning Strike (Q) Damage of Siphoning Strike increased to 3/3/3/4/4 from 3/3/3/3/3
- Siphoning Strike (Q) Mana reduced to 18 from 20
- Siphoning Strike (Q) Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4 seconds
- Spirit Fire (E) Armor reduction increased to 30 / 35 / 40 / 45 / 50 from 20 / 25 / 30 / 35 / 40 (only to minions and monsters)
- Poppy got reworked and Updated
- Valiant Fighter Whenever Poppy would otherwise suffer damage greater than 20% of her current health all damage exceeding that threshold is halved; Poppy receives the first 10% normally. Valiant Fighter has no internal cooldown.
- Valiant Fighter Poppy has 10 / 15 / 20 / 25 % chance to block 30% magic damage and Slowing effects.
- Devastating Blow (Q) Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 8 / 7 / 6 / 5 / 4 seconds
- Devastating Blow (Q) Mana cost reduced to 35 mana from 55 mana
- Devastating Blow (Q) Now it will slow the objetive attacked and everyone arroud him by 10 / 15 / 20 / 25 / 30 %
- Paragon of Demacia (W) PASSIVE: Taking damage or attacking an enemy increases Poppy's armor and attack damage for 10 seconds, stacking up to 20 times.
- Paragon of Demacia (W) passive ARMOR & ATTACK DAMAGE PER STACK increased to 2 / 3 / 4 / 5 / 6 from 1.5 / 2 / 2.5 / 3 / 3.5
- Paragon of Demacia (W) Movement speed increased to 20 / 24 / 28 / 32 / 36 % from 17 / 19 / 21 / 23 / 25 %
- Diplomatic Immunity (R) Bonus damage increased to 40 / 50 / 60 % from 20 / 30 / 40 %
- Diplomatic Immunity (R) Now Poppy gets bonus Movement speed with every Attack done to her marked champion.
- NEW RECIPE:
- 1175g) + (900g) + (730g) (
- Movement Speed increased to 10% from 5%
- Attack speed increased to 65% attack speed from 50%
- Critical Strike Chance increased to 40% from 30%
- Total gold Cost increased to 3652g from 2800g
NEW ITEM : Dark Trinity
- 3800g) + (3200g)+ (2850g) TOTAL GOLD: 7000g (
- +190 damage
- +50 % Critical Strike Chance
- +18% Life Steal
- +400 Health
- +20 % Cooldown Reduction
- +60% Critical Strike Damage
- Gets +1 Stack of Life Steal whenever you kill an enemy (Max 45).
- + 20 Armor Penetration
NEW ITEM: Boots of dark Magics
- 325g) + (435g) + (1200g) TOTAL GOLD: 2000g (
- +45 Movement speed
- +60 Ability power
- +17% Spell Vamp
- Now Clarity will let you cast 2 spells without any mana cost after you used the spell (It has 3 seconds of chance).
- Temporally removed from the game.
- Revive has been changed to be an aditional spell, like
- Cooldown Lowered to 250 seconds from 510 seconds
- Revive will be available only on Summoner's Rift