Upon death, a grenade is dropped from Krieg's body, sending a delayed explosion (1.5 seconds) in a 220 unit radius, dealing 45 / 100 / 155(+ 60% AP) true damage. If given a kill upon this damage, Krieg's death timer is cut in half of it's current time.
Heated Buzz Axe
COOLDOWN: 14 / 13 / 12 / 11 / 10
Passive: Krieg's Buzz Axe is ignited with fire, giving his next basic attacks in the frame of 2.5/3.5/4.5/5.5/6.5 seconds burning damage for a short period of time, dealing 30/35/40/45/50 (+ 20% AP) magic damage each .5 seconds.
Light the Fuse
Active: At a large, linear skillshot, Krieg is able to throw sticks of dynamite at enemy units dealing 55/80/105/130/155 (+ 35% Bonus AD)(+ 20% AP) physical damage. Up to 3 sticks of dynamite can be thrown before the ability goes on cooldown.
Passive: If the first two sticks of explosives land and hit at least one enemy champion, he gains a stack of Buzz Axe Bombarder, which means on the third throw of dynamite, it stuns and deals (+ 15% AP) in addition to the normal damage of the first two throws. The stun lasts for .5/1/1.5/2/2.5 seconds.
Passive: For every debuff on Krieg, he gains a stack of Numbed Nerves, granting .5% damage reduction, going as high as 5/6/7/8/9 stacks, which slowly disappear once the debuff is gone.
Buzz Axe Rampage
COOLDOWN: 125 / 105 / 85
Passive: Upon activation, Krieg is granted 55/125/200 (+ 30% Bonus AD) attack damage, a 20% boost in attack speed, and a slight increase in movement speed for 5/8/11 seconds.
Release the Beast
Passive: If falling below 33% health while active, this ability can be used again as Release the Beast. Release the Beast turns Krieg into a Psycho Mutant, giving back 30 / 40 / 50% of maximum health instantaneously, while also reducing his own armor and magic resist by 25% each. His bonus AD is boosted from 30% to 60% and the ability length is reset to 6/9/12 seconds.