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1 Growth 18 1 Growth 18
Health 551.2 (+90) 2081.2 Attack damage 56.04 (+3) 107
Health regen. 7.68 (+1) 24.7 Attack speed 0.625 (+2%) 34.6%
Mana 307.2 (+40) 987.2 Armor 26.72 (+4) 94.7
Mana regen. 6 (+0.8) 19.6 Magic resist. 32.1 (+1.25) 53.4
Attack range 175 Mov. speed 325

Hannibal, the Dread Vanguard is a champion concept made for Concept Battle 1, a custom champion competition organized by Grrrbear26, with each round focusing on a specific feature. In this round, the feature was to have a champion with at least one ability that is affected or restricted by the actions of enemy champions.

In line with this challenge, Hannibal is a powerful offensive tank specializing not only in initiating for his team, but also providing additional initiation and mobility for his allies. What he lacks in direct initiation, he more than makes up for in immediate follow-up, as he can supplement his team with enormous amounts of damage and crowd control as he tanks for his allies. He does, however, have several pitfalls: when not riding his trusty warhorse, Strife, Hannibal is extremely slow, and since he has no means of attacking his opponents from large distances he's forced to constantly get within melee range of them. Unlike most tanks, he also lacks an ultimate, and the main asset he brings to his team, Strife, can also be hijacked by his opponents. As an extremely offensively-oriented champion, Hannibal is meant to work very well in all-in comps, and I designed him to be good in both top lane and the jungle, but also as a support, as his team-oriented kit would pair him well with aggressive marksmen.

Abilities

Hannibal's ultimate, Call Steed, is available at level 1 and cannot be ranked up. Instead, all of his basic abilities can be leveled up to rank 6.

Hannibal's steed, Strife, has her own unique ability set that replaces her rider's. All of her abilities are available at level 1 and cannot be ranked up.

Noxian Conquest

Strife: Hannibal is accompanied by his warhorse, Strife. He and any other champion, ally or enemy, can right-click Strife when near her to mount her, gaining a new set of abilities but losing the ability to attack. Strife remains visible at all times, and will force enemy champions to dismount after 5 seconds. Upon dismounting Strife, no other champion can ride her for another 5 seconds. If Hannibal dies, Strife forces her rider to dismount after up to 5 seconds and returns to the fountain, remaining unusable until Hannibal respawns.

War Engine: Hannibal stores all incoming damage he takes before reductions are applied, up to an amount equal to 40% of his maximum health. Once that threshold is reached, he initiates a 3-second countdown, at the end of which his armor detonates, dealing Error: Parameter '3' is not accepted. of the damage stored as magic damage to all enemies within 500 units, Template:Cctip them for Error: Parameter '3' is not accepted. seconds and resetting War Engine.

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Execution Mandate

Raise Morale

Active: Hannibal's next basic attack marks his target for 4 seconds, causing them to take magic damage over 2 seconds if they are attacked by Hannibal or allied champions.

「 Magic Damage: 2.5 / 3 / 3.5 / 4 / 4.5 / 5% (+ 1% per 100 AP) of target's maximum health 」「 Maximum Damage: 7.5 / 9 / 10.5 / 12 / 13.5 / 15% (+ 3% per 100 AP) of target's maximum health 」

Execution Mandate resets Hannibal's autoattack timer.

Jump

Hop

Active: Strife rears up for 0.5 seconds before dashing to the target location.

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Raid

Ragnarok

Active: Hannibal stands still and calls to arms for 1 second. During this time, allied champions within 300 units of him can click on him to move to his location and join his raiding party. Afterwards, he and his fellow raiders dash to the target location, Template:Cctip enemies they pass through.

During the call to arms, the charge and for 2 seconds afterwards, Hannibal and all allies who joined his charge gain bonus armor and magic resistance.

  • Bonus Armor: 5 / 10 / 15 / 20 / 25 / 30 (+ 10 / 12 / 14 / 16 / 18 / 20% bonus armor)
  • Bonus MR: 5 / 10 / 15 / 20 / 25 / 30 (+ 10 / 12 / 14 / 16 / 18 / 20% bonus magic resistance)

If the raiding party collides with terrain during their charge, they will stop prematurely.

Forced March

Dice

Passive: Strife gains Error: Parameter '3' is not accepted. movement speed and leaves a trail behind her that lasts for 3 seconds, granting the same bonus movement speed to the rider's allies while they remain on it.

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Obliterate

Dragon's Rage

Active: Hannibal slams his mace into the ground after a 0.5-second delay, dealing magic damage to all enemies in the target 200-unit radius area and Template:Cctip them for 2 seconds, increased by 50% against enemies caught by the 75-unit direct impact.

  • 「 Magic Damage: 70 / 100 / 130 / 160 / 190 / 220 (+ 60% AP 」「 Empowered Damage: 105 / 150 / 195 / 240 / 285 / 330 (+ 90% AP 」
  • 「 Slow: 40 / 45 / 50 / 55 / 60 / 65% 」「 Empowered Slow: 60 / 67.5 / 75 / 82.5 / 90 / 97.5% 」

Kick

Buster Shot

Active: Strife kicks behind her, Template:Cctip the first enemy she hits 500 units away.

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Call Steed

Mocking Shout

Active: Hannibal calls Strife to his side, causing her to arrive at his location in 1 second, regardless of her position on the map.

Call Steed can only be used if no champion is riding Strife, and is disabled for 10 seconds after a rider dismounts from Strife.

Dismount

Blood Rush

Active: Dismounts from Strife and reverts to the rider's abilities.

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How do you like him? Does Hannibal fit the challenge criteria well? What do you think of his overall kit? Is there an opportunity I missed, or something that could be improved? Comments and criticism are greatly appreciated!

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