Anselm, the Conjurer is a champion concept made for CCC4, a custom champion competition organized by Lykrast, with each round focusing on a specific feature. In this round, the feature was to have spammable basic abilities with a base cooldown of 5 seconds or less each. In addition, the champion's kit would feature a mechanic that would either discourage spam or create a tradeoff when spamming abilities.
With this mind, Anselm is a mid to close-range artillery mage, with a kit purely focused on dealing ramping damage. He focuses heavily on positioning: while his primary damage spell forces him to remain immobile, he has a host of tools that allow him to quickly reposition and avoid attacks directed at him. His playstyle is extremely opportunistic, requiring him to exploit his opponent's position and react to incoming attacks in a split-second: while lacking in significant burst, crowd control and AoE, he more than makes up for it in raw DPS and utility, allowing him to thrive in situations that would kill most other mages.
What are your thoughts? Does this fit the contest's requirements? How does the kit seem to you?