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Champion Background Skins & Trivia
1 Growth 18 1 Growth 18
Health 440 (+85) 1885 Attack damage 53.5 (+3.5) 113
Health regen. (+0.55) 9.4 Attack speed 0.644 (+3.1%) 53.3%
Mana 230 (+50) 1080 Armor 19 (+3.3) 75.1
Mana regen. 6.0 (+0.5) 14.5 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 340

(Note: This concept is obsolete, not necessarily because of Azir Azir, who happens to be a bird-themed Shuriman mage, but mainly because Akrai himself just isn't all that good. Aside from one potentially interesting ability (Astral Form, which I think could work on another kit), his entire kit is fairly bland and doesn't bring enough to the table to justify an brand new champion. Champion and mechanical design have both evolved a lot since I made this post, and I don't think there's really that strong a niche for Akrai beyond "AoE DoT executioner juggernaut", which Darius Darius does significantly better)

Akrai, the Tyrant of the Sands is a concept for a Sands champion with a playstyle closer to that of a mage: his powerful AoE damage, spells and sustain allow him to walk up to crowds and inflict pain upon multiple enemies at a time. As the fight goes on, he becomes stronger, thanks to his low cooldowns and a strong damage ramp-up.

Abilities

Divine Wrath

Demacian Justice

Akrai's basic attack and ability damage is increased by 4% for 5 seconds every time he deals damage.

Divine Wrath stacks up to 5 times, but Akrai cannot obtain more than one stack every 0.5 seconds.

Info
  • No additional details.

Quell

Active: Akrai sweeps the area in front of him in an arc with his scepter, dealing 100% AD physical damage to all enemies hit, plus bonus magic damage.

「 Magic Damage: 5 / 25 / 45 / 65 / 85 (+ 50% AP) 」「 Total Mixed Damage: 5 / 25 / 45 / 65 / 85 (+ 50% AP) (+ 100% AD) 」

Info
  • No additional details.

Astral Form

Passive: Akrai gains spell vamp.

  • Spell Vamp: 9 / 13 / 17 / 21 / 25%

Active: Akrai projects his Astral Form from his body, transferring control to it for 2 seconds. Astral Form can be cast even when Akrai Template:Cctip.

The Astral Form has 75% bonus movement speed, ignores unit collision and is untargetable and immune to damage and crowd control, though Akrai's body is fully vulnerable, Template:Cctip and Template:Cctip. Passing through enemies Template:Cctip them for 2 seconds.

  • Slow: 15 / 20 / 25 / 30 / 35%

At the end of Astral Form's duration or after taking any action other than moving, Akrai blinks to his Astral Form's location and regains control. Activating Astral Form again instead restores control to Akrai's body without displacing him.

Info
  • No additional details.

Blinding Glory

Arcane Shift

Active: Akrai flares out and, after a 0.5-second delay, releases a burst of light, dealing magic damage to nearby enemies.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP)

Enemies facing Akrai upon being hit are also Template:Cctip for 1.5 seconds.

Info
  • No additional details.

Rise of the Sun God

Talisman of Ascension item

Active: Akrai ascends to his true form for 15 seconds, enlarging his size and gaining bonus health.

  • Bonus Health: 300 / 450 / 600 health

During his ascension, nearby enemies take magic damage and have their magic resistance reduced every 0.5 seconds for 3 seconds, stacking indefinitely.

「 Magic Damage per Half Second: 1.5 / 2 / 2.5% (+ 0.5% per 100 AP) of target's missing health 」「 Total Magic Damage: 45 / 60 / 75% (+ 15% per 100 AP) of target's missing health 」

「 Magic Resist Reduction Per Half Second: 2 / 3 / 4 magic resistance 」「 Maximum Magic Resist Reduction: 60 / 90 / 120 magic resistance 」

Info
  • No additional details.

What are your thoughts? Comments and criticism are appreciated!

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