Champion Background Skins & Trivia
1 Growth 18 1 Growth 18
Health 390 (+80) 1750 Attack damage 50 (+3.1) 102.7
Health regen. 5.0 (+0.55) 14.4 Attack speed 0.579 (+1.75%) 30.3%
Mana 100 (+0) 100 Armor 14 (+3) 65
Mana regen. 5 (+0) 5 Magic resist. 30 (+0) 30
Attack range 600 Mov. speed 325

(Note: This concept is obsolete after the announcement and subsequent release of Vel'KozSquare Vel'Koz in V4.3, around half a year after Shu'Nak was posted here. Though their kits are fairly different, they occupy pretty much the exact same thematic and gameplay niche, and Vel is by far the cooler tentacled eyeball dude.)

Shu'Nak, Eye of the Void is an idea for a Void-themed support/mage, focused on laying down mass debuffs and crippling specific enemies. As a floating eye, eldritch horror-type champion, he can inflict a host of debuffs onto the entire enemy team, though he himself is very vulnerable. Though his abilities greatly help in teamfights, he can also use them to singlehandedly melt priority targets.

Abilities Edit

Unspeakable Horror

Enemies affected by Shu'Nak's abilities are Cursed for 3 seconds and are Slow icon slowed by 25% / 30% / 35%, decaying over the duration.

Ability Details
Malevolence is a debuff.

Additional Information:

I wanted Shu'Nak to be able to mass debuff enemies, and so this allows him to either slow multiple enemies at a time with his AoE or focus on a single target. I also felt a slow would best work for his thematic as an evil eye, whose spells would cripple enemies.

At the same time, I didn't want this passive to be too crippling, which is why I made the slow moderately powerful and had it decay over a duration. That way Shu gets good harass and poke/chase/escape powers, but not to the point where he can completely immobilize his targets.
Piercing Gaze
RANGE: 850
SPEED: 1300
COST: 20 / 17 / 14 / 11 / 8 Mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Two-Shiv Poison

Active: Shu'Nak's glare goes forth in an expanding cone, dealing magic damage to all enemies hit and reducing their armor and magic resistance for 3 seconds.

  • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 70% AP)
  • Resistance Reduction: 13 / 16 / 19 / 22 / 25
Ability Details
Piercing Gaze is a conic area of effect.

Additional Information:

A skill a little similar to MordekaiserSquare Mordekaiser's Siphon of Destruction Siphon of Destruction, except that it travels forth as a wave and has a larger range. This is meant to be Shu'Nak's primary poke, harass and waveclear in lane, as well as his initiation tool besides his ultimate.
Void Tendrils
RANGE: 750
COST: 23 / 19 / 15 / 11 / 7 Mana
Grasping Roots old

Active: Shu'Nak spawns a flurry of tendrils from the target location, dealing magic damage to all enemies around the source.

  • Magic Damage: 50 / 95 / 140 / 185 / 230 (+ 50% AP)

Unspeakable Horror Cursed enemies hit byVoid Tendrils are also Root icon rooted for 1 second.

Ability Details
Void Tendrils is a ground-targeted area of effect.

Additional Information:

Though the ability's range turns it into a good poke, Void Tendrils' strength lies in its ability to combo with Shu'Nak's other skills to root targets. It's meant to be fairly versatile, as you can combo it off any other ability.
Dark Pulse
RANGE: 1200
COST: 21 / 17 / 13 / 9 / 5 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Null Sphere

Active: Shu'Nak fires a blast from his eye which travels forth in a line, providing Sight icon sight as it passes until it hits an enemy, dealing them magic damage, Silence icon silencing them and Sight icon revealing them.

  • Magic Damage: 65 / 110 / 155 / 200 / 245 (+ 60% AP)
  • Disable Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
Dark Pulse is a linear colliding skill shot.

Additional Information:

Considering Shu'Nak has no gapclosers or defense, I wanted to give him utility that'd allow him to perform bush checks. When supporting, this is meant to especially help with chasing down targets, including stealthed ones, and check for ambushes.
Fatal Stare
RANGE: 750
COOLDOWN: 110 / 100 / 90
Fiddlesticks Paranoia

Passive: Unspeakable Horror Cursed enemies take magic damage every second.

  • Magic Damage per Second: 10 / 15 / 20 (+ 10% AP)

Active: Shu'Nak focuses his gaze on the target enemy champion for 5 seconds. While he has Sight icon sight of them, they take amplified damage from all sources and are continuously Unspeakable Horror Cursed.

  • Damage Amplification: 15 / 20 / 25%

If the target dies while affected by Fatal Stare, all enemies near the victim Flee icon run away in terror.

  • Fear Duration: 1 / 1.25 / 1.5
Ability Details
Fatal Stare is a unit-targeted debuff.

Additional Information:

For a champion whose stare is meant to inflict terrible omens on the battlefield (a la Eye of Sauron), this seemed like a pretty fitting ultimate. The fear also plays to his theme while also adding both extra reward to scoring a kill and extra counterplay. To keep with his theme, I wanted to make the debuff conditional upon Shu'Nak having vision on the target, also allowing for counterplay options there. As I intended Shu to be played as either a mage or a support, this helps both builds: the first by allowing him to melt targets by himself, and the second by amplifying the damage taken by critical targets in teamfights before CCing the enemy team.

Comments and criticism are appreciated!

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