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Template:Champion info

This is a tentative rework for Cassiopeia, the Serpent's Embrace. After having remained mostly untouched for years, her rework during the Shurima update sent her down a rocky road of reworks. Her initial update mostly aimed at defining her hypercarry power curve, but shifted a lot of power towards her Twin Fang, while failing to address its gameplay issues. Her second update in V6.9 improved her even further, though, and made her play much more consistently, but still left her in a middling state between a DoT mage and a not-quite-poison mage.

At the core of Cassiopeia's issues is a fair amount of redundancy: her Q applies a DoT, her W applies a DoT, and her E applies a lot of DPS, and on top of that both her Q and E are fairly spammable. All of these inputs don't really add up to as much depth as they should, and create a lot of unnecessarily difficulty and dependency on good ping to succeed. The changes below aim to fix that while reconciling her themes, giving her more unified sources of damage while also letting her play a bit more with her different poisons. Cassiopeia would still have a lot to do from moment to moment, but she'd also get to make more impactful decisions along the way during fights.

Abilities

Aspect of the Serpent

Aspect of the Serpent

Innate: Cassiopeia's abilities Template:Cctip affected enemies for 3 seconds, dealing 「 Template:Pp18 (+ 2.5% AP) magic damage every 0.25 seconds 」「 Template:Pp18 (+ 30% AP) magic damage 」 over the duration and stacking infinitely with further applications.

Info
  • No additional details.

Noxious Blast

Noxious Blast

Active: Cassiopeia hurls poison at the target area which strikes after a 0.4-second delay, Template:Cctip all enemies hit and afflicting champions and large monsters hit with Template:Cctip for 3 seconds.

Cassiopeia's next basic attack against enemies afflicted with Template:Cctip can strike from any range, causes her to dash to her target and retract back to her attack range, and heals her, consuming the effect.

  • Heal: 20 / 25 / 30 / 35 / 40 (+ 20% AP)

Info
  • No additional details.

Miasma

Miasma

Active: Cassiopeia spits forth eight bolts of venom in an arc, leaving toxic clouds where they hit the ground for 5 seconds, which Template:Cctip enemies within and afflict them with Template:Cctip for 3 seconds.

Enemies afflicted with Template:Cctip are Template:Cctip, with the amount decaying over the duration.

  • Slow: 40 / 45 / 50 / 55 / 60%

Info
  • No additional details.

Envenom

Twin Fang

Active: Cassiopeia envenoms the target Template:Cctip enemy based on the Template:Cctip they are afflicted with:

Template:Cctip: Inflicts magic damage upon the target.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 50% AP)

Template:Cctip: Temporarily Template:Cctip the target, Template:Cctip them for the same duration instead if they are a non-champion.

  • Nearsight Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5

Template:Cctip: Temporarily Template:Cctip the target.

  • Root Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5

Info
  • No additional details.

Petrifying Gaze

Petrifying Gaze

Active: After a brief delay, Cassiopeia blasts the target cone with her gaze, Template:Cctip all enemies in range directly facing her.

  • Stun Duration: 1.5 / 2 / 2.5

Info
  • No additional details.

What do you think of this? What are your thoughts on Cassiopeia, both before and after her rework? What do you think is her identity? Does she fully capture that on live, and do the above changes bring her closer to the gameplay fantasy you'd want to achieve with her?

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