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1 Growth 18 1 Growth 18
Health 531 (+90) 2061 Attack damage 54 (+3.5) 113.5
Health regen. 10 (+0.55) 19.4 Attack speed 0.625 (+4%) 68.6%
Energy 100 (+0) 100 Armor 27 (+4) 95
Energy regen. 25 (+0) 25 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 340

This is a tentative rework for Evelynn, the Widowmaker. Poor Eve's been suffering for years now, always alternating between being either almost unplayably weak or tremendously oppressive, with an accompanying stream of large buffs, nerfs and reworks intended to fix the issues of her previous iterations. At the core of her problems is the implementation of her long-duration stealth, which has so far led her to become so overbearing during the laning phase that she can't be allowed to scale well into the late-game, or even be that effective when ganking early on. Compounding this issue is that of her overall fighting pattern clashing with her theme, as she's intended to be a squishy assassin but spends so much time fighting enemies from up close that she's often forced to build tanky (the innate defenses granted by her ult also benefit a tanky build more than an assassin build). In general, she's lacking a strong thematic or gameplay identity, to the point where even Riot's been struggling so far to pin down what makes or breaks Evelynn. Her overall design's been a mess for a long time, and in her current state she cannot be allowed to become as strong or as vicious as she deserves to be.

While I'm not particularly focused on crafting lore or fleshing out characters here, nor would I be too good at either, I think there are at least some basic elements to Evelynn that could be brought up. She's obviously some kind of creature of the night, and relies on the shadows in some way to empower herself and torture her enemies to death. I think this could also be the solution to her early power, and implementing the night into her kit could allow her to have periods of tremendous strength and utility where enemies would have to keep on their toes, without necessarily imposing an unnecessary cost in anti-stealth options (especially since I want to remove mechanics that specifically target stealth, as explained here). The general goal here is to keep Eve's core strengths (e.g. stealth, slipperiness, enemy trailing) and weaknesses (super-low reach, constant susceptibility to kiting) while engineering her into a true assassin, rather than a middling bursty bruiser.

Abilities

Nightbringer

Shadow Walk

Innate: Evelynn brings darkness everywhere she goes. Every 120 seconds, the night takes over the map for Error: Parameter '3' is not accepted. seconds, before reverting back to day.

A 10-second period at the end of each phase marks the transition from day to night and back until level 16, whereupon the night takes over permanently.

While the night takes over, Evelynn's abilities are empowered and she automatically becomes invisible when out of combat.

Info
  • No additional details.

Black Tear

Hate Spike

Active: Evelynn calls down a dark spike from the sky that lands after a 0.5-second delay, dealing magic damage to the first enemy it hits and Template:Cctip.

  • Magic Damage: 70 / 90 / 110 / 130 / 150 (+ 60 / 65 / 70 / 75 / 80% AP)

Nightbringer Nightbringer: The spike persists for another second as impassable terrain.

Info
  • No additional details.

Shadow Walk

Dark Frenzy

Active: Evelynn cleanses herself of all Template:Cctip affecting her and gains bonus movement speed for 3 seconds.

  • Bonus Movement Speed: 30 / 40 / 50 / 60 / 70%

Nightbringer Nightbringer: Evelynn instantly becomes invisible.

Info
  • No additional details.

Ravage

Ravage

Active: Evelynn's plants her claws into the target enemy, Template:Cctip while attached to them.

If the target tears themselves off by moving far enough away from Evelynn, they take magic damage, based on how far she traveled around them. Completing a full semicircle around the target tears her off automatically, dealing maximum damage.

「 Minimum Magic Damage: 15 / 30 / 45 / 60 / 75 (+ 25% AP) 」「 Maximum Magic Damage: 60 / 120 / 180 / 240 / 300 (+ 100% AP) 」

Nightbringer Nightbringer: Ravage Template:Cctip the target for 0.5 seconds on application.

  • Slow: 30 / 40 / 50 / 60 / 70%

Info
  • No additional details.

Dark Embrace

Agony's Embrace

Active: Evelynn removes herself and the target enemy champion from the map for 3 seconds, placing themselves in an exact shadow replica with no other units. During this time, Evelynn and her target are completely undetectable and untargetable to all units on the map, and at the end of the duration both emerge back at their current location.

Dark Embrace can only be used at night night, and reactivating the ability immediately ends its effects.

Info
  • No additional details.

What do you think of these changes? What are your thoughts on Eve, and what do you think her identity is or should be? Does the above kit correspond to that identity? Which direction do you think Rito should take to improve Evelynn?

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