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Template:Champion info This is a tentative rework for Fiora, the Grand Duelist. As a melee light fighter, Fiora has all the tools she needs to function like a melee carry: she has mobility, situational defenses and really good scalings. However, her playstyle doesn't really correspond to her theme: despite being the Grand Duelist, her main contribution to fights amounts to building Tiamat Tiamat and ulting the enemy team for massive AoE damage. She emphasizes precision and grace, but mainly works by rushing her target and spamming all of her abilities at once in an attempt to bully out a winning trade, or even snowball into a kill. She has tons of ways to enter a fight, but has a lot of trouble leaving them, and consequently tends to be fairly binary: if she gets ahead, she can singlehandedly kill multiple members of the enemy team without them being able to touch her, but if she gets behind, she dies after only providing mediocre damage.

The main goal of these changes is to make Fiora more focused on moment-to-moment reaction: she still uses autoattacks, but also relies heavily on spells to provide windows of defense or mobility for the right situation. Some of the abilities in her current kit have a pretty solid foundation (her Q is decent, parrying attacks is a cool mechanic), and some are just not good (her passive has nothing to do with her playstyle and is just there to give her top lane-grade sustain, and her ultimate deals a ton of damage with little counterplay involved), and I want the end result to be a Fiora who genuinely functions like a fencer, diving in, defending herself, and pressing her advantage to duel her opponents one at a time.

Abilities

Master Fencer

Fiora's basic attacks deal bonus physical damage equal to 2% of her target's maximum health, stacking up to 4 times per target. Stacks last up to 5 seconds, and damage caps at 300 against monsters.

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Lunge

Active: Fiora dashes towards the target location, stopping at the first enemy she hits and dealing physical damage.

  • Physical damage: 10 / 20 / 30 / 40 / 50 (+ 100% AD)

Lunge applies on-hit effects and can critically strike, and its speed increases with Fiora's bonus movement speed.

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Parry

Active: Fiora parries all spells and attacks from champions and monsters for the next 0.5 seconds, becoming immune to them for the duration. If she parries at least one spell or basic attack from a champion or large monster, she may cast File:BurstofSpeed.jpg Riposte within the next second.

Fiora may cast Parry while performing a File:Lunge.jpg Lunge or File:BladeWaltz.jpg Flèche.

Riposte

Active: Fiora's next basic attack within the next second Template:Cctip her target for 1 second, rendering them unable to attack for the duration. Riposte resets Fiora's autoattack timer.

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Flèche

Active: Fiora channels for 1 second, during which she strides towards the target location, attacking three times in front of her. Each strike deals true damage, applies on-hit effects to the first enemy hit and can critically strike for 50% extra damage.

  • True Damage: 40 / 45 / 50 / 55 / 60% AD
  • Maximum Damage: 120 / 135 / 150 / 165 / 180% AD
  • Critical Damage: 60 / 67.5 / 75 / 82.5 / 90% AD
  • Maximum Critical Damage: 180 / 202.5 / 225 / 247.5 / 270% AD

The maximum range of Flèche increases with Fiora's bonus movement speed. Fiora completes her Flèche 1% faster for every 2% of her bonus attack speed, down to a minimum channel duration of 0.5 seconds. The distance traveled and number of attacks performed remains the same.

Fiora will remain immobile during her Flèche if she collides with terrain.

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Duel

Active: Fiora initiates a Duel with the target enemy champion, enhancing her other abilities. During a Duel, Fiora's attacks against her target earn her a point, and critical strikes earn her 2 points. At 10 points, Fiora wins the duel, dealing magic damage to the target increased by 1% for every 1% of their missing health.

  • Minimum Magic Damage: 250 / 375 / 500 (+ 125% bonus AD)
  • Maximum Magic Damage: 500 / 750 / 1000 (+ 250% bonus AD)

During a Duel, File:Lunge.jpg Lunge and File:BladeWaltz.jpg Flèche refund 75% of their cost and cooldown if they strike Fiora's target. Using File:BurstofSpeed.jpg Riposte against her target will cause her to dash to her opponent if within 600 units, becoming untargetable in the process.

If Fiora does not attack her target within the next 5 seconds, the Duel is canceled.

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Originally, I had another rework which basically consisted of giving Fiora more free utility at the cost of less damage, without altering her core kit (bleh), which is what most of the comments are addressing, but I replaced it with the rework you see here. What do you think of these changes? Would this benefit Fiora? Would it make fighting her more enjoyable? Is the playstyle encouraged by these changes the one you'd like to see on Fiora? Does it fit her theme? Comments and criticism are greatly appreciated. :)

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