League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Template:Champion info

This is a tentative rework for Kalista, the Spear of Vengeance. In terms of novelty, Kalista has a lot going for her that is unique: she has an orbwalking paradigm like no other, unparalleled ally synergy, and a really cool vision contribution. Problem is, she's also a bloated mess: her kit is massively overloaded with different mechanics, actives, passives (she has 5 passives in total) and conditionals, many of which are redundant, and none of which contribute that much to kit depth. In fact, she usually has so many options at her disposal that she can at least moderately succeed at any choice she makes, which I think is the opposite of depth (choices need to be meaningful and incur costs or tradeoffs). On top of this, there's a lot to her that is supremely irritating: her perma-jump makes it impossible to fight her as a melee champion most of the time, her Black Spear ritual, while not directly a gameplay feature, is tremendously disruptive, and her Rend allows her to upstage her own jungler, among a great deal many other annoyances. She has no clear identity, and what she does well often comes at a major cost in enjoyment to all other parties involved, including her own allies. On top of this, she is so difficult to balance that Riot has resorted to piling even more bizarre effects onto her kit, such as the atrocious nerf to her autoattack scaling: she is one of the very few champions out there who has had an explicit malus added to her kit just to balance her, the others being Yasuo Yasuo (reduced critical damage), Thresh Thresh (reduced attack wind-up bonuses from attack speed) and Ashe Ashe (cannot crit on her first attack, though I feel her unique crit paradigm justifies that).

Beneath the heap of obnoxious mechanics, though, is a champion who has the potential to genuinely shine as a totally unique marksman. Her kiting is pretty broken right now, but for all the wrong reasons, and could potentially be made a lot more functional. Her ally synergy, which has often been overshadowed by her more technical power, deserves to be brought out more, as does her unique utility. Basically, if she were streamlined a ton, I feel she could have much more depth and be much more fun to play as, play with and play against. I think if Kalista had to have a niche, it would be as the game's best defensive marksman (she has great team synergy, kiting and static objective control), and the following changes are intended to condense her kit into that identity. Additionally, a secondary objective to these changes is to parcel out her ally-based power into timed windows of great power, instead of the current slew of persistent or low-cooldown bonuses, which would not only give her windows of vulnerability as well (she'd be a lot more dependent on her allies for protection, which was supposed to be the case originally) but also give her a broader range of viable Oathsworn, as right now she's constrained to marking the support for reasons that aren't too exciting.

Abilities

Oathsworn

Kalista can select one of her allies to form a death pact with, placing the mark of the Oathsworn above them for 5 seconds. If the ally clicks on the mark, they become immediately bound to her as her Oathsworn. Otherwise, she can select any ally once more until she has bound with an Oathsworn.

Whenever Kalista's Oathsworn damages a large enemy while in proximity to her or a Sentinel Sentinel, they exact Vengeance against them, lasting until the target leaves combat with the duo and empowering Kalista's abilities for the duration. Vengeance can only be active on one target at a time, and can only be activated periodically against the same enemy champion.

Info
  • No additional details.

Pierce

Pierce

Active: Kalista dashes in the target direction, priming her next basic attack to fire on click, launching itself in the target direction, gaining bonus range and stopping at the first enemy hit, dealing bonus magic damage capped at 200 against non-champions.

  • Bonus Magic Damage: 2 / 4 / 6 / 8 / 10% of target's maximum health

Pierce does not reset Kalista's autoattack timer or prevent the use of basic attacks, and always completes its dash in the space of Kalista's attack delay.

Vengeance Vengeance: Pierce's cooldown is refreshed upon striking the target, though it can only be recast once the dash completes.

Info
  • No additional details.

Sentinel

Sentinel

Passive: Kalista stores a charge of Sentinel periodically, up to a maximum of 2 stored at once.

Active: Kalista commands a Sentinel to move to the target location, which then returns to the cast location and repeats its route until it eventually disappears. The Sentinel provides Template:Cctip in a cone in front of it, and if it spots an enemy champion, it screams and stalks them for the next 2 seconds before disappearing.

  • Sentinel Duration: 30 / 60 / 90 / 120 / 150

Up to 2 Sentinels can be active at once, and deploying another causes the oldest Sentinel to disappear.

Vengeance Vengeance: Sentinels Template:Cctip the target while Template:Cctip them.

  • Slow: 50 / 55 / 60 / 65 / 70%

Info
  • No additional details.

Rend

Rend

Passive: While Rend is not on cooldown, Kalista's basic attacks leave a spear in her target, stacking infinitely and remaining until she leaves combat with them.

Active: Kalista rips all spears from her enemies, dealing physical damage for each spear within them.

  • Physical Damage Per Spear: 10 / 15 / 20 / 25 / 30 (+ 20 / 22.5 / 25 / 27.5 / 30% AD)

Rend's cooldown is refreshed if it kills a large enemy, and its damage is capped at 「 390 - 1000 」「 Template:Pp18 (370 + 20 / 30 / 40 / 50 at each level) 」 against non-champions.

Vengeance Vengeance: Kalista's Oathsworn also leaves a spear in the target with each of their basic attacks.

Info
  • No additional details.

Fate's Call

Fate's Call

Active: Kalista activates her Oathsworn Oathsworn ally's mark if they are within range. If they click on it while able to cast abilities within the next 3 seconds, they are drawn next to her and placed in Template:Cctip for 4 seconds.

If Kalista cancels Fate's Call before her Oathsworn activates it, or if the ability is not activated, it goes on a 3-second static cooldown.

During Fate's Call, Kalista's bound ally can right-click the target location to dash there, stopping at the first enemy hit, Template:Cctip all surrounding enemies and landing themselves at their maximum attack range from the target.

  • Knockup Duration: 1 / 1.25 / 1.5

Info
  • No additional details.

Pets

Sentinel Sentinel
SIGHT RANGE: 450
GOLD: 10 gold
EXP: 0 exp
ChampionSquare
Attack damage 0
Ability power N/A
Attack speed 0
Health
2
Health regen. 0
Mov. speed 100% of Kalista's movement speed
Armor
0
Magic res.
0
AoE mitigation 0
ChampionSquare
Ability Details

A tiny change here is that I'm making Kalista's Sentinels scale with her movement speed: while she'd have really low movespeed, which means pretty much any champion could easily kill these, particularly since their speed would still be halved after taking damage, they'd be able to scale naturally over time and cover more ground, which means more vision overall, and they'd also remain useful at scouting bushes and other parts of the map in advance before diving in. Kalista has an ability that essentially means she never needs to facecheck, and the movespeed scaling would mean she'd get to put that to better use.


What do you think of the above changes? Admittedly, this is the most recent of live champions/champion reworks that I decided to do a custom rework for, but I feel sufficiently enough time has passed to acknowledge that Kalista needs some serious changes to her kit (the recent attempts at balancing her are also evidence in support of this, in my opinion). Do you think these changes would solve Kalista's issues? If not, what am I missing? What would you want to change or keep on her live kit, and the above kit?

More Stuff to Look at
Advertisement