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This is a tentative rework for Kayle, the Judicator. One of the oldest champions in the game, Kayle has held up pretty well for quite some time, with her kit remaining mostly intact over the seasons. However, she has still aged a fair bit, and feels out of place for a whole bunch of reasons: at a time where champions have been receiving more complex and interactive abilities, Kayle has a purely point-and-click kit that, while versatile, makes her annoying to deal with when she's strong, especially in lane. Once an all-purpose carry, Kayle has been mostly relegated to the role of a lane bully with some strong utility, and her ability to fit multiple class descriptions has led to her lacking a strong identity: is she a fighter, a marksman, a mage or a support? Her heavy DPS often clashes with her utility, especially her ult, which has made her particularly difficult to balance on several occasions.
In the end, the objective here isn't to make Kayle fit into some neat little box: at the end of it, she's an aggressive autoattacker with powerful ally-oriented utility and some crowd control, and I feel that is unique enough to constitute a niche. Rather, the goal of these changes is to update her kit and make it cohere better, allowing her to output consistent damage with both spells and basic attacks without compromising the health of her ultimate. It's also intended to make her more interactive, toning down some of her on-demand damage in exchange for much better counter-engage potential, which I think she's supposed to excel at above all else. Kayle should still be able to fit a variety of positions, but should also have clearer contributions to her team.
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What are your thoughts? Would this set of changes appeal to you?
- Matilda, the Professional (Background / Skins & Trivia)