(Please excuse the pun.)

By the end of Season 3, vision was a mess: stealth champions were at an all-time low due to Vision Ward item.png Vision Ward spam, and that same spam forced supports into a meta where they were forced to singlehandedly contribute vision for the entire team, using their entire limited gold income to buy more Vision Wards and Oracle's Elixir item.png Oracle's Elixir to the detriment of actual permanent items (if they bought any at all). Season 4, and the new trinket system, fixed a lot of those issues by allowing everyone to contribute to vision. Stealth champions became viable again, thanks to the removal of Oracle's, and supports switched back to being actual supports and not bottomless ward banks. Vision is in a pretty good state, perhaps the best it's ever been.

However, I feel the Season 4 changes only scratched the surface of the issues plaguing the vision game, which I'll put into more detail below. In short, though, there are three main problems with vision as it currently stands: a) item-based vision is built upon a system of hard counters, and the sole reason for the existence of several items is that they counter a mechanic that is otherwise impossible to play against (i.e. Sweeping Lens item.png Sweeping Lens and Vision Ward item.png Vision Ward versus Sight Ward item.png Stealth Ward), b) stealth itself, both on items and on champions, is currently implemented in an extremely binary manner that forces hard counters, and c) Sightstone item.png Sightstone, in its current state, is causing more harm to supports and their build than good. Here's what I think could be done to remedy these problems:

What are your thoughts on this? While the changes need a bit of explanation, and the explanation is a whole lot of TL;DR, would you consider these to be improvements to vision? What changes would you think the above would bring to stealth champions, both to each individual one and to them in general?

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