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Hakura, The Reflection Demon

Witchking99 September 17, 2016 User blog:Witchking99
Health 470 +65 Attack damage 63 +5
Health regen. 10.5 +1 Attack speed [*] 0.6  (+ 0 +1%)
Mana 400 +45 Armor 17 +4
Mana regen. 5 +0.4 Magic resist. 30 +0
melee 150 Move. speed 350

Hakura, The Relfection Demon is a custom champion by Witchking99

This kit was inspired by Haku from naruto and Bakura from Yu-Gi-Oh!. The Name Hakura is the combination of their names. The thing is that most of the powers Hakura has is Haku's since he is more powerful than Bakura but He has Bakura's Tendencies of Evil and love of taking cheap shots. of course there are rules to his Mirror Powers so Don't worry its not that Bad. Please Don't be shy to comment or be honest.

Please note that the Title was Given to him by a Society that gives Jobs to Assassins. They Gave him the name Reflection Demon because of the Way he kills and his powers only leaving a bloody mess of a room. No Body, No Weapon, and No Trace He has been there. Only the Blood in the room shows signs of Murder.


RANGE: 500 / 350

Hakura’s basic attacks are adjusted based on the target on his attack.

Unworthy: Hakura’s basic attacks against minions and small monsters have enhanced range, is considered as a ranged attack and deals 0.6 - 0.35 (based on level)% less damage for every 1% current health of the target.

Worthy: Hakura’s basic attacks against champions and large monsters deal bonus damage equal to 15 - 30 (based on level)% of Hakura’s AD. This effect can only happen once every 2.5 seconds on the same enemy.

Ability Details
Qualification is an auto attack buff.

Additional Information:

  • Towers and structures are not affected by this innate.
    • Pets that can only be spawn one at a time are treated as "large monsters" while pets that can be spawned multiple times at once are treated as "minions."
    • Epic monsters are treated as "large monsters."

Silent Ambush
RANGE: 500 / 350
COST: 60 / 65 / 70 / 75 / 80 Mana

Active: Hakura’s next basic attacks within 6 seconds is enhanced, dealing bonus physical damage.

Bonus Physical Damage: 25 / 50 / 75 / 100 / 125 (+ 60% bonus AD)

If Hakura is not visible to a Worthy enemy unit, he will turn invisible for a few seconds.

Invisibility Duration: 1 / 1.25 / 1.5 / 1.75 / 2

Mirror Match-Up: If Silent Ambush is active when Hakura interacts with a Mirror, the channel time will be reduced to half. Upon exiting the other end of the Mirror, Hakura will be invisible for 1 second and his next basic attack within 2.5 seconds of exiting the Mirror will have enhanced range that will cause him to dash into melee range of his target.

Ability Details
Silent Ambush is an auto attack modifier.

Additional Information:

  • Hakura is not able to activate Silent Ambush during the Mirror channel, thus is only able to benefit from the reduced channel duration if Silent Ambush is active before the channel.
  • The dash attack from exiting a Mirror will still have the bonus physical damage.
    • If the target of his dash attack upon exiting a Mirror is a minion or small monster, his attack will not have enhanced range from Qualification.

Paralytic Shot
RANGE: 500 / 850 / 50
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8

Active: Hakura throws a needle in a target direction, inflicting physical damage and Stun icon stunning the first enemy it collides with for a few seconds along with marking them with Paralyze for 3 seconds.

Physical Damage: 50 / 85 / 120 / 155 / 190 (+ 60% bonus AD)

Stun Duration: 1.5 / 1.625 / 1.75 / 1.875 / 2

Any damage from Hakura’s basic attack and abilities will consume the mark to deal 12.5% of the target's missing health as magic damage.

If the Needle collides with a Mirror, the Needle will pass through the Mirror and shoot out its paired Mirror with its range refreshed. If the paired Mirror is on the ground, it will inflict Paralytic Shot’s effects on all enemies on top of the Mirror.

Ability Details
Paralytic Shot is a skillshot that applies a debuff.

Additional Information:

Mirror Match-up
RANGE: 1200 / 30° / 350 / 100
COST: 30 / 40 / 50 / 60 / 70 Mana
Recharge time: 26 / 23 / 20 / 17 / 14

Hakura periodically stores charges of Mirrors, up to three charges. Only a number of Mirrors may be active at any time.

Toss Range: 400 / 500 / 600 / 700 / 800

Active: Hakura tosses a Mirror at a targeted location. If the mirror collides with an allied champion or terrain, it will stick to them. Otherwise, if it collides with any other unit, it will drop to the floor where upon it had collided. Mirrors are connected to another Mirror that is nearest to them within a given range. Otherwise, they are not interactable by Hakura or his abilities.

Maximum Mirrors: 10 / 12 / 14 / 16 / 18

When on terrain, Mirrors offer a thin cone of sight. When on the ground, it offers a small zone of vision.

Hakura can interact with Mirrors, starting a 3-second channel. Upon completing the channel, Hakura will enter the selected Mirror and immediately exit from its paired Mirror. Upon completing this action, the Mirrors that were used will dissolve.

Ability Details
Mirror Match-up is a unique skillshot.

Additional Information:

  • Only Hakura can interact with the Mirrors. No unit, allied or enemy, can interact with it, but the Mirror is visible to them.
  • Mirrors' duration are indefinite until used.

Prison of Shadows
RANGE: 800 / 350 / 700
COST: 100 Mana
COOLDOWN: 120 / 105 / 90

Active: After a short casting time, Hakura sets up 8 floating Mirrors in a hexagonal shape around the targeted location for a few seconds, creating a zone that Grounded icon grounds any enemy units within for the first three seconds.

Mirror Duration: 5 / 6.5 / 8

The interactions with the Mirrors of Prison of Shadows is unique. If Hakura interacts with a Mirror that is connected to any of the Mirrors of Prison of Shadows, he will instantly enter that Mirror, becoming untargetable for 1 second. After the 1 second, Hakura will dart between the Mirrors of the prison over 1 second, dealing physical damage to enemies every 0.25 seconds before exiting the a Mirror closest to the cursor.

Physical Damage per Instance: 60 / 90 / 120 (+ 40% AD)

This maneuver can only be done once per cast. If Silent Ambush is active when initiating this maneuver, each instance of damage is affected by Silent Ambush’s damage bonus, removing the enhanced basic attack effect but maintaining the stealth.

If Paralytic Needle interacts with a Mirror that is connected to any of the Mirrors of Prison of Shadows, all eight Mirrors will launch a needle inside the Prison. Needles after the first on an enemy will only deal 75% damage and refresh its Stun icon stun and Paralyze effects.

Ability Details
Prison of Shadows is a ground-targeted ability.

Additional Information:

  • Although not terrain, Mirrors are tangible, thus will obstruct the movement of units.
    • Being indestructible, Prison of Shadows can be used to block projectiles that stop upon colliding with terrain.
    • Mirrors of Prison of Shadows are set to be 175 units wide, giving enough space for enemies to escape the Prison.
  • Interaction with a Mirror from Prison of Shadows is instant compared to the normal 3 second channel, but has a 1 second irreducible cooldown.
    • Entering a Mirror will teleport Hakura to the Mirror opposite in the hexagon.



  • The Ultimate Mirror Realm has been Removed.
  • The Skill Mirror Match-up (Old Q) is now made into his Ultimate.
  • Skill W
    • W has been Renamed into Paralytic Shot
    • W Stun has been changed to 2.5 seconds
  • Q has been made into a new skill
  • Skill E
    • Delay increased from 3 to 4.5 to 4
    • Missing Health Damage reduced from 100% to 45% to 40%

Old Skills

Mirror Realm
RANGE: 300
COST: 100 mana
COOLDOWN: 120 / 90 / 60

This skill uses charges of Q to be activated. In Addition, This skill requires the mirror to be an Even number to be activated. Hakura sends a targeted unit through his Mirror realm transporting them to the Mirror's Partner.

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