Hakura, The Relfection Demon is a custom champion by Witchking99
This kit was inspired by Haku from naruto and Bakura from Yu-Gi-Oh!. The Name Hakura is the combination of their names. The thing is that most of the powers Hakura has is Haku's since he is more powerful than Bakura but He has Bakura's Tendencies of Evil and love of taking cheap shots. of course there are rules to his Mirror Powers so Don't worry its not that Bad. Please Don't be shy to comment or be honest.
Please note that the Title was Given to him by a Society that gives Jobs to Assassins. They Gave him the name Reflection Demon because of the Way he kills and his powers only leaving a bloody mess of a room. No Body, No Weapon, and No Trace He has been there. Only the Blood in the room shows signs of Murder.
RANGE:500 / 350
Hakura’s basic attacks are adjusted based on the target on his attack.
Unworthy:Hakura’s basic attacks against minions and small monsters have enhanced range, is considered as a ranged attack and deals 0.6 - 0.35 (based on level)% less damage for every 1% current health of the target.
Worthy:Hakura’s basic attacks against champions and large monsters deal bonus damage equal to 15 - 30 (based on level)% of Hakura’s AD. This effect can only happen once every 2.5 seconds on the same enemy.
If Hakura is not visible to a Worthy enemy unit, he will turn invisible for a few seconds.
Invisibility Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Mirror Match-Up: If Silent Ambush is active when Hakura interacts with a Mirror, the channel time will be reduced to half. Upon exiting the other end of the Mirror, Hakura will be invisible for 1 second and his next basic attack within 2.5 seconds of exiting the Mirror will have enhanced range that will cause him to dash into melee range of his target.
Any damage from Hakura’s basic attack and abilities will consume the mark to deal 12.5% of the target's missing health as magic damage.
If the Needle collides with a Mirror, the Needle will pass through the Mirror and shoot out its paired Mirror with its range refreshed. If the paired Mirror is on the ground, it will inflict Paralytic Shot’s effects on all enemies on top of the Mirror.
Paralytic Shot is a skillshot that applies a debuff.
Hakura periodically stores charges of Mirrors, up to three charges. Only a number of Mirrors may be active at any time.
Toss Range: 400 / 500 / 600 / 700 / 800
Active:Hakura tosses a Mirror at a targeted location. If the mirror collides with an allied champion or terrain, it will stick to them. Otherwise, if it collides with any other unit, it will drop to the floor where upon it had collided. Mirrors are connected to another Mirror that is nearest to them within a given range. Otherwise, they are not interactable by Hakura or his abilities.
Maximum Mirrors: 10 / 12 / 14 / 16 / 18
When on terrain, Mirrors offer a thin cone of sight. When on the ground, it offers a small zone of vision.
Hakura can interact with Mirrors, starting a 3-second channel. Upon completing the channel, Hakura will enter the selected Mirror and immediately exit from its paired Mirror. Upon completing this action, the Mirrors that were used will dissolve.
Mirror Match-up is a unique skillshot.
Only Hakura can interact with the Mirrors. No unit, allied or enemy, can interact with it, but the Mirror is visible to them.
Mirrors' duration are indefinite until used.
Prison of Shadows
RANGE:800 / 350 / 700
COST: 100 Mana
COOLDOWN: 120 / 105 / 90
Active: After a short casting time, Hakura sets up 8 floating Mirrors in a hexagonal shape around the targeted location for a few seconds, creating a zone that grounds any enemy units within for the first three seconds.
Mirror Duration: 5 / 6.5 / 8
The interactions with the Mirrors of Prison of Shadows is unique. If Hakura interacts with a Mirror that is connected to any of the Mirrors of Prison of Shadows, he will instantly enter that Mirror, becoming untargetable for 1 second. After the 1 second, Hakura will dart between the Mirrors of the prison over 1 second, dealing physical damage to enemies every 0.25 seconds before exiting the a Mirrorclosest to the cursor.
This maneuver can only be done once per cast. If Silent Ambush is active when initiating this maneuver, each instance of damage is affected by Silent Ambush’s damage bonus, removing the enhanced basic attack effect but maintaining the stealth.
If Paralytic Needle interacts with a Mirror that is connected to any of the Mirrors of Prison of Shadows, all eight Mirrors will launch a needle inside the Prison. Needles after the first on an enemy will only deal 75% damage and refresh its stun and Paralyze effects.
Although not terrain, Mirrors are tangible, thus will obstruct the movement of units.
Being indestructible, Prison of Shadows can be used to block projectiles that stop upon colliding with terrain.
Mirrors of Prison of Shadows are set to be 175 units wide, giving enough space for enemies to escape the Prison.
Interaction with a Mirror from Prison of Shadows is instant compared to the normal 3 second channel, but has a 1 second irreducible cooldown.
Entering a Mirror will teleport Hakura to the Mirror opposite in the hexagon.
The Ultimate Mirror Realm has been Removed.
The Skill Mirror Match-up (Old Q) is now made into his Ultimate.
W has been Renamed into Paralytic Shot
W Stun has been changed to 2.5 seconds
Q has been made into a new skill
Delay increased from 3 to 4.5 to 4
Missing Health Damage reduced from 100% to 45% to 40%
COST: 100 mana
COOLDOWN: 120 / 90 / 60
This skill uses charges of Q to be activated. In Addition, This skill requires the mirror to be an Even number to be activated. Hakura sends a targeted unit through his Mirror realm transporting them to the Mirror's Partner.