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Judgement, The Assassin of Justice V.2

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1 Growth 18 1 Growth 18
Health 440 (+85) Attack damage 50 (+3.1)
Health regen. 7.25 (+0.75) Attack speed .668 (+2.7%)
Mana 260 (+40) Armor 17 (+3.5)
Mana regen. 6.75 (+0.5) Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A

Judgement, the Assassin of Justice is a Custom champion in League of Legends.

Abilities

Knowledge of Greater Good
ChampionSquare

Every time an Enemy Champion kills an Ally Champion, the killer is revealed for 10 seconds after the kill.


Mark of Justice
RANGE: 700
COST: 10 / 20 / 30 / 40 / 50 mana
COOLDOWN: 6 / 7 / 8 / 9 / 10
ChampionSquare

Active: Judgement marks an enemy champion, the stacks of this mark is equal to the number of kills or assists they have, whichever is higher will be chosen. his basic attack's damage against that target is multiplied by the number of stacks, they have.


Stars of Divine Judgement
COST: 10 / 20 / 30 / 40 / 50 per strike mana
COOLDOWN: 1
ChampionSquare

Toggle: Judgement switches from melee combat to star throwing. his attack decreases but his range increases by 200. the stars shred the armor of the target hit, stacking three times. as well he targets the enemies feet effectively slowing them.

  • Damage and Armor Reduction:10 / 14 / 18 / 22 / 26
  • slow:5 / 6 / 7 / 8 / 9 / 10


Chains of Binding light
RANGE: 950
COST: 80 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Judgement sends chains of light in a certain direction, these chains binds the first enemy it hits, slowing and silencing the enemy hit in the process.when the target is out of leash range of 400 then they are bound by the chains of light and rooted to the ground

  • Damage:40 / 65 / 90 / 115 / 140(+70% AP)(+100% AD)


Conviction
RANGE: 400
COST: 120 mana
COOLDOWN: 80
ChampionSquare

He sets judgement upon an enemy with his Celestial Judge Scepter, Punishing them for there crimes. This does bonus magic damage equal to the # of marks times five. If the taget does not die, the target gains a status called "Convict", this status gains 2 stacks per second and is removed upon death of the target. as well the killer gains gold equal to the # of stacks on "Convict"

  • True Damage:300 / 475 / 650(+70% AP)(+30% AD)


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