1 Growth 18 1 Growth 18
Health 580 (+90) 2110 Attack damage 62 (+3.5) 121.5
Health regen. 5.75 (+0.75) 18.5 Attack speed 0.680 (+3.5%) 60.2%
Mana 410 (+60) 1430 Armor 26.88 (+3.5) 86.4
Mana regen. 8.75 (+0.5) 17.3 Magic resist. 30 (+0.5) 38.5
Attack range 600 Mov. speed 350
"Muspel, The Angel of Passion" is an experiment of the Angelic Union, A Society of Fanatics dedicated to creating an Army of Angels, for what purpose is still to be discovered. Designed with the intent that he would be played in the Jungle.

Abilities

Holy Flames
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Set Play: Unlike other champions, Muspel's abilities must first be Set for 1.5 / 1.25 / 1 / 0.75 / 0.5 as a Play before activating. Upon casting the abilities, they will be delayed indefinitely until reactivated. These Plays are not visible to enemies, neither does Muspel display any action until reactivated. delay duration

Holy Flames: If all 3 Plays are Set, Muspel receives the buff Holy Flames. Holy Flames grants Muspel 3 fire balls that circle him, modifying his next three auto attacks to become ranged and deal 5 / 10 / 15 (+ 50% AP) magic damage, dealing 50% more to monsters. While the conditions for the buff last, basic attacking the same enemy three times consecutively, or killing a unit, refreshes all fire balls back to three.

Ability Details
Angelic Trickster is an ability modifier and a conditional auto attack buff.

Additional Information:



Muspelheim's Blaze
RANGE: 800
COST: 20 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
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Muspel sends a ball of fire at a direction, dealing damage to the first enemy hit

  • Damage: 50 / 80 / 110 / 140 / 170 (+ 80% AP)

If Muspel uses "Reliable Play" on this play, this ability now passes through enemy minions and monsters, dealing damage to them and deals bonus missing health damage to the first enemy champion hit.

  • Damage: 50 / 80 / 110 / 140 / 170 (+ 80% AP)(+ 8% of the Targets missing health)
Ability Details
Muspelheim's Blaze is a conditional linear, collision skillshot and linear, pass-through and champion colliding skillshot



Fire of the Divine
TARGET RANGE: 400
EFFECT RADIUS: 1000
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
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Passive: Fire of the Divine has double the amount of time to set.

After a 0.5 second delay, Muspel throws down a giant ball of fire onto the ground, dealing magic damage and slowing all enemies in the area.

  • Damage: 80 / 115 / 150 / 185 / 220 (+ 50% AP)

If Muspel uses "Reliable Play" on this play, The play inflicts a damage over-time debuff to enemies in affected by the explosion.

  • Total Damage in DOT: 30 / 65 / 100 / 135 / 165 (+ 75% AP)
  • Total Damage in DPS: 90 / 145 / 200 / 255 / 310 (+ 75% AP)



Flame-Swept Wind
RANGE: 800 / 150
TARGET RANGE: 400
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 10
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Muspel dashes to a target location (ignoring walls or towers), he then leaves "Burned Ground" on the dashed area that deals damage to all enemies that go within it.

  • Damage: 30 / 80 / 130 / 180 / 230 (+ 40% AP)

If Muspel uses Reliable Play on this play, Muspel will dash in the phantom's (the one who initiates the basic E) place. Enemies who are within range will be dealt magic damage, while knocked aside. If Muspel collides with a champion, he will instead knock them back instead of aside.



Reliable Play
TARGET RANGE: 500
COST: ap mana
COOLDOWN: 1
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Passive: Muspel gains increased cast range on all of his skills.

  • Cast Range Increase: 50 / 150 / 250

Active: Muspel's Set Plays can be targeted with this ability causing Muspel to immediately blink to the target play and initiate the play himself.


Lore

Muspel, also known as The Angelic Tactician, was best known for being quite Elusive and Smart. In the Arena, He was known for being absolutely merciless, finishing fights as soon as possible. The DNA given to him was said to be by Amaterasu and Loki.

He was supposed to be Nathaniel, The Angel of Fire. What made him fail was that Nathaniel was a kind and patient angel, guarding the doors of Eden with a outstanding amount of Zeal and Glee. He took time to love and nurture the things that came into touch with him. Doing what fire can do best, to give life to beings.

Nathaniel though very talented with Fire was more interested in tricking people and burning them things down. He made it his duty to trick people into ally ways and drop fire that would absolutely disintegrate them. He was absolutely merciless and took pleasure out of seeing people burn.

But not all was lost as he didn't seem to have the same level of bloodlust when he was faced with Plants and Animals as he would try and protect them with all his heart by burning people alive before they reach the entrance. He was known to be the closest out of all the Failures into becoming an Angel.

Changelog

Innate:

  • Changed from Mark of the Guardians to Angelic Trickster

Q Ability:

  • Changed From Flames of Muspel to Muspelheim's Blaze

W Ability:

  • Changed from Holy Fire to Fire of the Divine

E Ability:

  • Changed from Angel's Guard to Flame-Swept Wind

R Ability:

  • Changed from Muspelheim's Fury to Reliable Play
  • Removed: Sword of Restraint

Lore Added

Old Abilities

Mark of the Guardians
COOLDOWN: 75
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Muspel is shown a selection of allied champions that he may choose to mark, he may only mark 1 ally once and marking another removes the mark from the previous ally. Marked Allies will give Muspel the ability to cast his spells on or around them from any distance. There is cooldown before he may switch the mark between allies.


Flames of Muspel
TARGET RANGE: 400
COST: 20 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
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Active: Muspel chooses a target.

If the target is an Allied Unit, The target is healed and will gain the buff "Muspel Flames". Muspel Flames causes the receiver's basic attacks to inflict a Bonus on-hit damage effect, the buff lasts for 5 seconds.

  • On-hit damage: 5 / 8 / 11 / 14 / 17 (+ 10% AP)

If the target is an Enemy Unit, The target is heavily damaged and the cooldown is doubled.

  • Damage/Heal: 50 / 80 / 110 / 140 / 170 (+ 40% AP)(+ 8% of the Targets missing health)



Holy Fire
RANGE: 800
EFFECT RADIUS: 200
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
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Active: Muspel throws a flask that releases flames, enemies in the area when it drops, are inflicted with a Damage-ovetime debuff for the next 3 seconds. This skill leaves an area the deals damage per second to all enemies within it. Both instances deal 50% more damage to monsters and 50% reduced damage to minions.

  • Total Damage in DOT: 30 / 65 / 100 / 135 / 165 (+ 75% AP)
  • Total Damage in DPS: 90 / 145 / 200 / 255 / 310 (+ 75% AP)



Angel's Guard
TARGET RANGE: 600
COST: 50 mana
COOLDOWN: 10
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Active: Muspel blinks to a target and knocks enemies away from them.

If Muspel targets himself, the blinking animation is cancelled and the knock back effect is immediate.

  • Knockback Distance: 50 / 100 / 150 / 200 / 250
  • Damage: 30 / 80 / 130 / 180 / 230 (+ 40% AP)

If Muspel targets an marked ally and blinks to them out of the original range, the mark is removed and the ally cannot be marked by Mark of the Guardians for 120 seconds.


Muspelheim's Fury
COST: 100 mana
COOLDOWN: 100 / 90 / 80
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Active: Muspel releases his angelic form, while in angelic form, enemies affected by his spells are silenced, enemies who are attacked by Muspel are disarmed and he may activate Sword of Restraint while in the form. Both Silence and Disarm lasts for 1 second.

  • Duration: 8 / 10 / 12
Sword of Restraint
RANGE: 1000
EFFECT RADIUS: 525
COST: 0 mana
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Active: Upon Activation, Muspelheim's Fury is deactivated. Muspel releases the sword of restraint that drops onto a target location, upon impact, it deals damage in an area and causes all enemies in the area to be grounded, silenced, and disarmed while in the area, the swords duration is equal to half of the remaining duration of Muspelheim's Fury upon its deactivation.

  • Damage: 90 / 180 / 270 (+ 60% AP)