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Obyrione, The Scythe Servant

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1 Growth 18 1 Growth 18
Health 558.48 (+86) 2020.5 Attack damage 60.04 (+3) 111
Health regen. 8.175 (+0.7) 20.1 Attack speed 0.694 (+3.1%) 53.4%
Mana 317.5 (+37) 946.5 Armor 22.412 (+3.4) 80.2
Mana regen. 7 (+0.9) 22.3 Magic resist. 32.1 (+1.25) 53.4
Attack range 175 Mov. speed 345

Obyrione, The Scythe Servant is a Custom Champion from Chase999.

Abilities

Fatal Blows
Umbra Blades

Obyrione's skills and attacks applies one stack of "Fatal blows" at a max of 3 stacks. Fatal Blows deals 1 / 2 / 3% of the target's missing health per stack for over 3 seconds. Any succeeding stacks of Fatal blows will deal damage immediately instead of damage over time. Stacks are refreshed upon attacking or using a skill on the target.


Nefarious Surge
RANGE: 550
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Shadow Slash

Active: Obyrione gains a boost of movement speed and passes through minions as he hold his scythe by its end extending its range while his attack is empowered. His Empowered attack will move the enemy that was hit, into a 180° spin based on his Position from Obyrione. if the enemy hits a wall during the spin, the spin stops and the enemy is Stun icon stunned for 1.5 seconds.

  • Bonus Physical Damage: 20 / 50 / 80 / 110 / 140 (+ 35% Bonus AD)
  • Movement Speed Bonus: 10 / 15 / 20 / 25 / 30%


Devastating Blitz
COST: 60 mana
COOLDOWN: 10
Razor Shuriken

Passive: Obyrione gathers death energy into his Scythe, increasing the active part of this ability's range and duration. Death Energy given by minions are 1 while champions and epic monsters are 2. the maximum amount of death energy to gather will be 10. Getting more death energy will heal Obyrione by 100.

「 Minimum Range: 175 / 200 / 225 / 250 / 275 」「 Maximum Range:350 / 400 / 450 / 500 / 550  」

「 Minimum Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 」「 Maximum Duration:3 / 3.5 / 4 / 4.5 / 5  」

Active: Obyrione releases the energy he charged from his Scythe creating an area that slashes enemies at a rate equal to Obyrione's attack speed. This applies on-hit effects excluding Critical Strike

  • Damage per slash: 10 / 25 / 40 / 55 / 70 (+ 40% bonus AD)


Destructive Force
RANGE: 1150
SPEED: 2150
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Backstab

Active: Obyrione throws his scythe at a targeted direction, enemy minions and monsters are knocked aside in the process, the first enemy champion hit will be Airborne icon knocked back then Slow icon slowed for 1.5 seconds. He can activate Desolating Charge within the next 3 seconds if he hits an enemy champion.

  • Damage: 50 / 100 / 150 / 200 / 250 (+ 50% AD)
  • Knock back:400 / 450 / 500 / 550 / 600
  • Slow:40 / 45 / 50 / 55 / 60
Desolating Charge
RANGE: 1150
Contempt for the Weak

Active: He jumps on the enemy champion with his scythe, pulling it out. the enemy champion will also take 20% increased damage from Obyrione's skills.

  • damage:80 / 85 / 90 / 95 / 100(+ 50% AD)


Eternal Rest
RANGE: 625
COST: 100 mana
COOLDOWN: 100 / 85 / 70
Two-Shiv Poison

He drops his scythe on the target, dealing massive damage. If the enemy champion dies by the effect of this skill their death timers are increased by an amount. This will not trigger block, dodge, parry, or spell shields. it will still hit even if he is blinded.

  • Damage:100 / 250 / 400(+ 200% Bonus AD)(+ 10% Missing Health)
  • Timer Increase:10 / 15 / 20


Changelog

6/27/16

  • Active W: Devastating Blitz
    • Changed from a charging spell to a gathering spell.

6/24/16

  • Active Q: Nefarious Surge
    • Damage changed from 10 / 15 / 20 / 25 / 30 (+ 80% Bonus AD) to 20 / 70 / 120 / 170 / 210 (+ 40% Bonus AD)
    • Added Range tooltip in description box
  • Active W: Devastating Blitz
    • Damage changed from 10 / 13 / 16 / 19 / 22 (+ 10% bonus AD) to 10 / 25 / 40 / 55 / 70 (+ 40% bonus AD)
    • Description tooltip changed.
  • Active E: Destructive Force
    • Damage Changed from 100 / 150 / 200 / 250 / 300 (+ 40% bonus AD) to 50 / 100 / 150 / 200 / 250 (+ 50% AD)
  • Active E: Desolating Charge
    • Damage Changed from 30 / 35 / 40 / 45 / 50(+ 60% AD) to 80 / 85 / 90 / 95 / 100(+ 50% AD)
  • Active R: Eternal Rest
    • Damage changed from 300 / 350 / 400(+ 150% AD)(+ 10% Missing Health) to 100 / 250 / 400(+ 200% Bonus AD)(+ 10% Missing Health)

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