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Sol, The Celestial Sun

Custom Champion

1 Growth 18 1 Growth 18
Health 613.36 (+100) 2313.4 Attack damage 62.75 (+3.375) 120.1
Health regen. 4 (+0.55) 13.4 Attack speed 0.694 (+3.5%) 60.2%
Mana 273.92 (+44) 1021.9 Armor 22 (+3.75) 85.8
Mana regen. 8.625 (+0.8) 22.2 Magic resist. 30 (+0) 30
Attack range 475 Mov. speed 325

Sol, the Celestial Sun is a custom champion inspired by Celestia, the Empyrean Sovereign who in turn was inspired by Lancetta's Work. Sol, The Celestial Sun. Sol is known by many names such as The Solar King, The Helion Emperor, and The Vigilant Sovereign. Alone and by himself he can inspire Rage, Rebellion and Fear. Alone he would rule his Land with Iron-Fist always watching for any spark of treachery. Luckily he is not alone, because those are not what he stand for for he has Luna, The Empyreal Moon. With her He Inspires Power, Courage and Vigilance. He rules his kingdom with his wife and with the utmost care and grace. Able extinguish all doubt in them and all doubt in their decisions because they truly are the Eternal Lovers.


Eternally Vigilant

Whenever enemy champions can auto-attack Sol, He gets a Sun symbol above him to Warn him of the danger. When Sol can auto-attack an enemy champion without the help of Solar Divergence, they get a Sun symbol above them when he damages a enemy champion with a Sun Symbol, they are inflicted with a burn that inflicts (5% missing health) as magic damage for 3 seconds

Ability Details
Shield Breaker is an on-hit effect that applies a debuff.

Solar Divergence
RANGE: 325 / 700
COST: 25 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: the distance of Sol's next 3 basic attacks or Abilities are modified and when he auto-attacks a target enemy, he along with other enemies in an 90° arc are hit as well.

  • Modified Distance: 50 / 100 / 150 / 200 / 250
  • Bonus damage: 50 / 70 / 90 / 110 / 130 (+ 10% AD)
Ability Details
Solar Divergence is an auto attack modifier.

Additional Information:

Heliacal Incarceration
RANGE: 400 / 350 / 450 / 600
COST: 100 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Blaze Debuff

Passive: Enemy champions within a radius of him are dealt damage after attacking while in combat. this damage is doubled when the attack was against Sol.

  • Damage per Auto-attack: 15 / 20 / 25 / 30 / 35(+ 10% AP)

Active: Sol slams Morning Star's head to an area, dealing physical damage to enemies and Slow icon slowing them. After a short delay, Sol then activates uses Magic to Airborne icon Pull enemies towards Morning Star's Head, dealing Magical damage. the Passive part of this skill is deactivated when this skill is on cooldown.

  • Physical Damage: 40 / 60 / 80 / 100 / 120 (+ 80% AD)
  • Magical Damage: 30 / 60 / 90 / 120 / 150 (+ 45% AP)
Ability Details
Heliacal Incarceration is a ground-targeted area of effect ability.

Additional Information:

  • Heliacal Incarceration grants sight of the target area before it lands.

Empyreal Punishment
RANGE: 400 / 335
SPEED: 1850
COST: 140 mana
Flame Breath

Active: Sol sends Morning Star at a targeted direction, Airborne icon knocking back the first enemy hit, if the knocked back enemy hits other enemies they are Airborne icon knocked back with them, landing the same time.

  • Damage: 50 / 100 / 150 / 200 / 250 (+ 120% Bonus AD)
  • Knock Back Range: 450 / 500 / 550 / 600 / 650
Ability Details
Empyreal Punishment is a linear, colliding skill shot that damages and Airborne icon knocks back the first enemy it hits and all enemies that enemy hits.

Additional Information:

  • Empyreal Punishment has a 0.25 second casting time.
  • Empyreal Punishment's damage is dealt on impact, not after the target is knocked back.
  • Empyreal Punishment can hit and knock back stealthed units. This will not explicitly reveal the stealthed enemy, but can/will reveal Akali Akali, Evelynn Evelynn, and Teemo Teemo due to the conditions of their stealth.
  • Empyreal Punishment can be used to knock back enemies through terrain.
  • Empyreal Punishment will damage but will not knock back Baron Nashor Baron Nashor, Dragon Dragon, or Vilemaw Vilemaw.
  • Empyreal Punishment will damage visible Jack in the Box.png Jacks In The Boxes and will knock back these traps towards the direction bringing enemies with it. Invisible boxes will neither take damage or be damaged.
  • Cleanse.png Cleanse, Remove Scurvy.png Remove Scurvy, or Quicksilver Sash item.png Quicksilver Sash used by enemy champions while being knocked back will not interrupt Empyreal Punishment.
    • For skillshots, such as Final Spark.png Final Spark, they will fire from the point of cast regardless of the caster's position when the casting time ends.
    • For dashes and blinks such as Arcane Shift.png Arcane Shift the caster will be interrupted and the ability will be put on cooldown.

Celestial Sun
RANGE: 600 / 335
COST: 100 mana
COOLDOWN: 180 / 120 / 60

Active: Sol gathers all of the energy within the atmosphere and concentrates it into Morning Star, then fires at an area as an extremely dense, high-temperature energy shot. This skill destroys all shields before dealing damage.

  • Damage: 400 / 500 / 600 (+ 80% AP)


Sol even though considered old in human years and experienced beyond what any human can actually experience, is actually still a child in his throne. Sol before he met his Wife and Lover Luna was not someone you want to mess with. From his throne he has his Flail "Morning Star", the doors of the throne room were always open during times when villagers would ask for help or someone brought bad news. the reason for this was when Sol is brought bad news, he would force the messenger to stand by the throne room doors as he targeted them from his throne with Morning Star. A lot of thing can be told about Sol when he uses Morning Star, He is Impatient, Arrogant, and has quite the temper but it also shows his Passion, Power and Mastery of His Weapon. Morning Star's Abilities are not to be taken lightly as it feeds off Solar Energy something Sol naturally radiates and when Sol throws it, he radiates even more Solar energy and as a result Morning Star's head can grow to something larger than a human or boulder and his chain can extend infinitely as long as he feeds it more Solar Energy but you may ask is why would anyone listen to a king this inexperienced and why would no one try to stop him?

Well, the reason for that is that they respect him, Sol as long as any person remembers fights in the front lines along with his soldiers. He may rule with an ironfist but if push comes to shove no benefactor, adviser or supporter of the king will stop him from fighting in the frontlines and He truly is a menace on the field, able to wipe out and entire rows of people in one sweep, able to gather large amounts of people into an area then burning them alive with a pseudo sun made with the help of Morning Star as the Catalyst.

He had once forgotten to bring Morning Star to battle with him but that did not stop the king. He had fought valiantly barehanded even without Morning Star. he had used his control over gravity to fight picking people from afar to punch them with great force.


Sol has a combination of Red and Orange wavy to curly hair that reaches neck length and gains an Incandescent look when Eternal Vigilance is on. His Armor is a combination of Matte Red, Matte Orange, and Matte Yellow, again like the hair it becomes Incandescent when Eternal Vigilance is on.

His Flail "Morning Star" is an Ash Black whenever he uses a skill, a orange and red Incandescent pattern appears. While Eternal Vigilance is on, His Flames envelop "Morning Star" and patterns appear all over it.



  • Skill Changes
    • Au-bade Annihilation has been changed to Eternally Vigilant.
    • Sunlight Extirpation/Eternally Vigilant has been changed to Celestial Sun
    • Range on All skills reduced by 200
  • Active Q: Solar Divergence
    • changed range from -200 / -100 / 0 / 100 / 200 to 50 / 100 / 150 / 200 / 250
    • Changed effect from only basic attacks to include skills.


  • Passive: Au-bade Annihilation
    • Changed after every auto-attack to a three-hit passive. (Temporary Fix)
    • Added Movement Speed

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