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1 Growth 18 1 Growth 18
Health 530 (+80) 1890 Attack damage 47 (+2.6) 91.2
Health regen. 5 (+0.588) 15 Attack speed 0.625 (+0.17%) 3.5%
Mana 400 (+58.8) 1399.6 Armor 25 (+1.9) 57.3
Mana regen. 6 (+0.823) 20 Magic resist. 30 (+0) 30
Attack range 500 Mov. speed 335

This is my rework for Fiddlesticks, the Harbinger of Doom .

Why does Fiddlesticks need a Rework? Currently Fiddlesticks does only really well as a jungler due to his massive sustain from his W-"Drain". You can play him as a support or midlaner too, but he lacks in reliable damage without his ultimate and his close range CC does not come in handy with his squishyness. Futhermore his kit and his lore and appeareance are all totally out of touch. He should be a scary sneaky scarecrow which rips off its opponents with its scythe and not a totem of damage incapable of winning trades against anybody with CC. Both his playstyle and visuals are outdated, just look at his poor Q,W and R animation, which are btw all the same, farming with his auto attacks is horrible. Trying to kill someone with his W is frustrating since they just run away while u have to stand still to drain. His R is the only ability which fits him as a scarecrow even if he does not use his scythe. So i came up with an idea of a rework for Fiddlesticks so he can finally be played as jungler or laner:

Abilities

Dread

Dread

After being in brush and out of combat for 2 seconds, Fiddlesticks gains 40% bonus movement speed, that lasts for 3 seconds after he leaves the brush or enters combat. While the speed buff is active ,Fiddlesticks causes enemies near him to Template:Cctip for Error: Parameter '3' is not accepted., slowing them by 33%. Any form of hard crowd control will cancel the effect.

Info
  • No additional details.

Soul Combustion

Damnation

Toggle off: Fiddlesticks burns a soulfragment in his lantern from time to time to add a crow to his crowswarm. Each crow grants Fiddlesticks 4 bonus maximum mana and enhances his E- Dark Wind and R- Crowstorm.

  • Soulburn: 18 / 16 / 14 / 12 / 10 *

Terrify

Terrify

Toggle on: Fiddlesticks abilities consume soulfragments per target hit to deal bonus magic damage and cause enemies to Template:Cctip for 1 second, slowing them by 33%

  • bonus magic damage: 6 / 7 / 8 / 9 / 10%

Template:Ability2


Draining Strike

Rend

Active: Fiddlesticks strikes an area in form of an arc with his scythe dealing magic damage. If he hits a unit he tethers himself to the target for 5 seconds dealing them magic damage per second.Hiting them again refreshes the duration of the tether and adds an additional tether, stacking up to 3 times. Fiddlesticks can freely move while tethering or casting but is slowed a bit while casting. Both the strike with his scythe and the tether heal Fiddlesticks.

  • magic damage: 60 / 70 / 80 / 90 / 100 (+40% AP)
  • Heal Ratio: 60 / 65 / 70 / 75 / 80% ÷ Targets hit/affected

Draining units causes them to loose part of their souls, which Fiddlesticks gains as soulfragments (max 1 per small minion/monster; 3 per large minion/monster; 3 per enemy champion per 10 seconds)

  • tether magic damage per second: 12 / 14 / 16 / 18 / 20 +8% AP

Info
  • No additional details.

Dark Wind

Unspeakable Horror

Active: Fiddlesticks summons a crowswarm at his current location dealing magic damage over time while charging up and draining mana. Its range, damage and silence duration increase for each seconds charging, stoping to charge after 3 seconds.

  • magic Damage over time: 10 / 20 / 30 / 40 / 50 (+10% AP) (+1 per 3 crows)
Dark Wind

Upon recast the crows launch themselves into a targeted direction, dealing magic damage to enemies they pass through and Template:Cctip them.

  • magic damage: 55 / 80 / 105 / 130 / 155 (+30% AP) (+1 per crow)
「 Bonus Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 (+ 10% AP) (+1 per 3 crows) 」「 Text 2 」

If Fiddlesticks is hit by the crowswarm he will be pulled by it, flying with the crows into the targeted direction until it stops or he enters a command.

Info
  • No additional details.

Crowstorm

Crowstorm

Active: After channeling for 1.5 seconds, Fiddlesticks blinks to the target location becoming untargetable and invisible for up to another 1.5 seconds, but is only able to move. While invisible Fiddlesticks has a static movement speed of 300 and his location is indicated by crows flying around him.

  • Magic Damage per Second: 100 / 175 / 250 (+ 40% AP) (+1 per crow)
  • Total Magic Damage: 500 / 875 / 1250 (+ 200% AP) (+5 per crow)

After the duration OR a recast, Fiddlesticks becomes visible and targetable again with a murder of crows flying widely around him for 5 seconds dealing magic damage to enemies around him.

Info
  • No additional details.

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