This is a custom rework for Lux, the Lady of Luminosity.
Initiate: Enemies hit by Lux' damaging abilities are marked with Illumination for 5 seconds. Her basic attacks against illuminated targets consume the mark, dealing 29 - 80 (based on level)(+10 / 20 / 30 / 40% AP) bonus magic damage.
Lux gains 475 bonus attack range against targets impaired by her Spells.
Lux gains Illumiaton's bonus attack range against targets slowed and rooted by Light Binding but can only trigger the bonus magic damage once the target is rooted.
projectile speed = 1200
COST: 80 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
First Cast:Lux charges her wand for up to 3 seconds, shielding herself and close allies. If the shield persists for 2 seconds, Lux can throw her wand to shield herself and allies.
Second Cast:Lux throws her wand in the targeted direction shielding herself again and allies it in its path for 3 seconds. Lux' wand then returns to her, stacking the shield to all allied champions it passes through as well as herself.
if Lux casts Lucent Singularity at more than 1000 range she will consume another charge to perform the ability. At 1500 it will cost her 3 and at 2000-2500 range it will cost her all four charges, assuming she can afford them.
COST: 100 Mana
COOLDOWN: 100 / 80 / 60
After a 1.5 seconds long channel, Lux fires a giant laser in a line, dealing magic damage every non-champion enemy it passes through as well as the first enemy champion it collides with.
magic damage: 200 / 350 / 500 (+80% AP)
After hitting an enemy champion the laser bursts, damaging units around and in a cone behind the champion for only 50% of Final Spark's damage.