1 Growth 18 1 Growth 18
Health 550 (+70) 1740 Attack damage 54.4 (+2.8) 102
Health regen. 4 (+0.588) 14 Attack speed 0.625 (+1.515%) 26.4%
Mana 380 (+42.645) 1105 Armor 20 (+3.705) 83
Mana regen. 6 (+0.823) 20 Magic resist. 30 (+0) 30
Attack range 525 Mov. speed 325

This is a custom rework for Lux, the Lady of Luminosity.


Element of Light profileicon

Initiate: Enemies hit by Lux' damaging abilities are marked with Illumination Illumination for 5 seconds. Her basic attacks against Illumination illuminated targets consume the mark, dealing 29 - 80 (based on level) (+10 / 20 / 30 / 40% AP) bonus magic damage.

Lux gains 475 bonus attack range against targets impaired by her Spells.

Ability Details
Illumination is a debuff with an on-hit effect component.

Light Binding
RANGE: 1000
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Z-Drive Resonance 2

Active: Lux releases a sphere in a line that Slow icon slows the first three enemies hit increasingly from 35% for 1.5 seconds until it Root icon roots them for another 1.5 seconds dealing them magic damage.

  • Magic damage: 50 / 75 / 100 / 125 / 150 (+50% AP)
Ability Details
Light Binding is a linear, collision skillshot.

Additional Information:

  • Targets affected by a Banshee's Veil item spell shield or by Black Shield Black Shield count towards Light Binding's three-target limit.
  • Lux gains Illumination Illumiaton's bonus attack range against targets slowed and rooted by Light Binding but can only trigger the bonus magic damage once the target is rooted.
  • projectile speed = 1200

Prismatic Barrier
RANGE: 1500/130
COST: 80 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Wlord99 lux

First Cast: Lux charges her wand for up to 3 seconds, shielding herself and close allies. If the shield persists for 2 seconds, Lux can throw her wand to shield herself and allies.

Prismatic Barrier

Second Cast: Lux throws her wand in the targeted direction shielding herself again and allies it in its path for 3 seconds. Lux' wand then returns to her, stacking the shield to all allied champions it passes through as well as herself.

「 Shield Strenght: 65 / 75 / 90 / 105 / 120 (+20% AP) 」「 Text 2 」

If Lux does not cast the second part of Prismatic Barrier she is granted all three shield stacks for 3 seconds.

Ability Details
Prismatic Barrier is a linear, pass-through skillshot.

Additional Information:

  • Lux can not use any ability while charging.
  • If the shield is broken Lux the channel is broken, so she cannot cast the second active nor benefit from its other effect.
  • Prismatic Barrier's cooldown starts upon the initial activation.
  • Prismatic Barrier will immediately shield Lux upon the initial activation.
  • Hitting an allied champion a second time will stack the shield.
    • Lux herself can have the shield stacked three times.
  • Lux's wand decelerates on the way out and accelerates on the way back.

Lucent Singularity
RANGE: 1000-2500/100-300
COST: 30 / 40 / 50 / 60 / 70 Mana + 1 charge
recharge time: 14 / 13 / 12 / 11 / 10
Lucent Singularity

passive: Lux stores a charge of Lucent Singularity periodically, up to 2 / 2 / 3 / 3 / 4 charges stored at once and can extend her cast range but has to spend 1 more charge for every 500 units.

active: Lux sends an anomaly of twisted light to the target area, Slow icon slowing nearby enemies and dealing them magic damage for up to 5 seconds while expanding in size over 2 seconds.

  • magic damage per second: 10 / 20 / 30 / 40 / 50 (+20% AP)
  • Slow: 25 / 30 / 35 / 40 / 45%

At the end of the duration or if two Singularity's touch, the Singularity('s) detonates, dealing magic damage to enemies inside it.

  • magic damage: 40 / 80 / 120 / 160 / 200 (+50% AP)
Ability Details
Lucent Singularity is a ground-targeted area of effect with a Damage over time component.

Additional Information:

  • only the singularity's touching will detonate.
    • multiple sigularity's will not stack the damage but only increase the damage area.
  • Lucent Singularity grants Sight icon sight while in flight and while on the ground.
  • Lucent Singularity ticks every 0.5 seconds.
  • if Lux casts Lucent Singularity at more than 1000 range she will consume another charge to perform the ability. At 1500 it will cost her 3 and at 2000-2500 range it will cost her all four charges, assuming she can afford them.

Final Spark
RANGE: 3500/100 300/800/35°
COST: 100 Mana
COOLDOWN: 100 / 80 / 60
Final Spark

After a 1.5 seconds long channel, Lux fires a giant laser in a line, dealing magic damage every non-champion enemy it passes through as well as the first enemy champion it collides with.

  • magic damage: 200 / 350 / 500 (+80% AP)

After hitting an enemy champion the laser bursts, damaging units around and in a cone behind the champion for only 50% of Final Spark Final Spark's damage.

Ability Details
Final Spark is a linear, collision skillshot with a conic, pass through area of effect component.

Additional Information:

  • Lux cannot use any ability, summoner spell, or activate any item while casting.
  • Since cast times cannot be interrupted by disables, Lux will ignore crowd control effects during Final Spark but they still affect her afterwards if their duration persists.
  • If Lux is displaced while casting, Final Spark will fire from her original location.
  • Final Spark only goes on cooldown when it fires and not when Lux starts casting. If she dies while casting, Final Spark will not go on cooldown.
  • Final Spark triggers Illumination Illumination's mark.



Summoner's Rift
Starting Doran's Ring item Health Potion item2 Warding Totem item
Early Lost Chapter item Needlessly Large Rod item Boots of Speed item
Essential Sorcerer's Shoes item Lich Bane item Morellonomicon item
Offensive Void Staff item Rabadon's Deathcap item Luden's Echo item
Defensive Rylai's Crystal Scepter item Rod of Ages item Guardian Angel item
Situational Nashor's Tooth item Athene's Unholy Grail item Abyssal Scepter item
Consumables Health Potion item Control Ward item Elixir of Sorcery item
Summoner's Rift (Support)
Starting Spellthief's Edge item Health Potion item3 Warding Totem item
Early Sightstone item Frostfang item Boots of Speed item
Essential Boots of Mobility item Eye of the Watchers item Athene's Unholy Grail item
Offensive Lich Bane item Rabadon's Deathcap item Void Staff item
Protective Redemption item Locket of the Iron Solari item Mikael's Crucible item
Situational Nashor's Tooth item Hextech GLP-800 item Abyssal Scepter item
Consumables Health Potion item Control Ward item Elixir of Sorcery item

This reworked version of LuxSquare Lux is aimed at shifting power away from heavy burst to efficient Lucent Singularity zoning and powerful ranged Illumination DPS.


Playing as LuxSquare Lux:

Playing against LuxSquare Lux

  • Dodge Light Binding Light Binding and punish Lux when she misses it.
  • Despite Light Binding Light Binding slowing and rooting you for 1.5 seconds each, Lux has to time her Final Spark ultimate perfectly for you to be guaranteed hit. A well time dash or Flash Flash can dodge it.
  • Leave Lux' Lucent Singularity Singularity's as early as possible to prevent most of Lux damage.
  • Lux cannot cast spells while charging her Prismatic Barrier Prismatic Barrier.



  • Final Sandbox version