Each of Warwick's autoattacks deal 6 / 12 / 18 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
Deals an additional 50% damage against monsters, but will still heal for the original amount.
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Warwick swipes at a target enemy, dealing magic damage for the greater value between a flat minimum amount or a percentage of the target's maximum health, plus additional bonus damage based on his ability power. Warwick is healed for the damage dealt.
Damage against monsters is capped.
Max Magic Damage To Champions: 8% / 10% / 12% / 14% / 16% of target 's maximum health
Flat Damage: 75 / 125 / 175 / 225 / 275
Bonus Damage:100% AP
Maximum Magic Damage vs Monsters: 100 / 175 / 250 / 325 / 400
COST: 35 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Active: For 10 seconds, Warwick increases his attack speed and increases the attack speeds of all allies within range by half as much.
Attack speed: 40% / 50% / 60% / 70% / 80%
Ally Attack Speed: 20% / 25% / 30% / 35% / 40%
RANGE: 1500 / 2300 / 3100 / 3900 / 4700
Active: For the next 12 seconds, Warwick reveals enemy champions and monsters within range with less than 50% health.
While any enemies are revealed this way, Warwick has increased movement speed and can cast Pounce on them.
Movement Speed: 20% / 25% / 30% / 35% / 40%
Active: Warwick pounces a target revealed by Blood Scent, dealing magic damage based on the target's missing health and applies a maximum stack of Eternal Thirst.
Active: Warwick blinks to target enemy champion, suppressing the target for 1.8 seconds and damaging the target 5 times in 1/3-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and full stacks of Eternal Thirst.