Champion Background Strategy Skins & Trivia
Evelynn OriginalSkin
Statistics
Health 531.2 +90 Attack damage 53.88 +3.5
Health regen. 9.824 +0.55 Attack speed [*] 0.625  (+ 0 +3.6%)
Mana 315.6 +42 Armor 26.5 +3.8
Mana regen. 8.108 +0.6 Magic resist. 32.1 +1.25
Range 125 Move. speed 340
Slayer icon  Evelynn
the Widowmaker [1]
Price:IP 1350 / RP 585
Secondary Bar:Mana resource Mana
Release Date:2009-05-01 Last Changed:V6.23
Secondary Attributes:Melee role Melee
Style:
Champion style basic attacks inactiveChampion style 75Champion style abilities active
Difficulty:
Champion difficulty 2
 


Abilities

Shadow Walk
RANGE: 700
Shadow Walk

Passive: When Evelynn breaks out of Stealth, she is shielded for 20-200(+ 50-100% AP)HP for 6 secondes the next time she takes damage..

Ability Details


Hate Spike
RANGE: 500
COST: 12 / 18 / 24 / 30 / 36 mana
COOLDOWN: 1.5
Hate Spike

Active: Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+35 / 40 / 45 / 50 / 55 % AP) (+50 / 55 / 60 / 65 / 70 % bonus AD)
Ability Details
Hate Spike is an auto-targeted ability that fires a linear projectile through the closest nearby enemy.

Additional Information:

  • Hate Spike will firstly prioritize Evelynn's most recent target and it will target low health units secondly if Evelynn has not attacked a unit. If both an enemy champion and a low health minion are in range, Hate Spike will prioritize the enemy champion.
  • Hate Spike is only usable when a visible enemy unit is within its range.


Dark Frenzy
COOLDOWN: 15
Dark Frenzy

Passive: Evelynn's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times.

  • Flat Movement Speed per Stack: 4 / 8 / 12 / 16 / 20

Active: Evelynn removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown.

  • Movement Speed: 30 / 40 / 50 / 60 / 70%
Ability Details
Dark Frenzy is a self-buff ability.

Additional Information:

  • Dark Frenzy has no cast time and does not interrupt Evelynn's previous orders.
  • Dark Frenzy's passive movement speed stacks with its active component.


Ravage
RANGE: 225
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 9
Ravage

Active: Evelynn slashes a target twice, dealing physical damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.

  • Physical Damage per Hit: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD)
  • Total Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD)
  • Attack Speed: 60 / 75 / 90 / 105 / 120%
Ability Details
Ravage is a single targeted ability with a self-buff component.

Additional Information:

  • If Ravage kills its target on the first hit, Evelynn will strike another nearby target with the second hit.
  • If the target dies while Evelynn is casting Ravage, the sound and animation will be played but no buff or damage will be applied and Ravage will not go on cooldown.
  • Evelynn gains two stacks of Dark Frenzy.png Dark Frenzy after using Ravage on an enemy champion.


Agony's Embrace
RANGE: 650
COST: 100 mana
COOLDOWN: 150 / 120 / 90
Agony's Embrace

Active: Evelynn impales all enemy units in target 250-radius area, dealing magic damage equal to a percentage of their current health and Slow icon slowing their movement speed for 2 seconds.

  • Magic Damage: 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health
  • Slow: 30 / 50 / 70%

Evelynn siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds.

  • Shield Strength per champion hit: 150 / 225 / 300
  • Max Shield Strength: 750 / 1125 / 1500
Ability Details
Agony's Embrace is a ground targeted area of effect ability.

Evelynn gains an absorption shield if Agony's Embrace hit a champion.

Additional Information:

  • Agony's Embrace's damage is capped against monsters at 1000.
  • The damage will apply after a brief delay of casting the spell (~0.25s).
  • If the enemy has 1 health, ability will deal no damage.


References