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Amuro Ray- The White Unicorn

Xerinos July 19, 2013 User blog:Xerinos

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1 Growth 18 1 Growth 18
Health 400 (+80) Attack damage 48.7 (+3.3)
Health regen. 7.25 (+0.5) Attack speed 0.625 (+1.45%)
Energy 200 Armor 20 (+3.5)
Energy regen. 50 Magic resist. 30 (+1)
Attack range 550 Mov. speed N/A

Amuro, the White Unicorn is a custom Gundam champion in League of Legends.

Abilities

Fin Funnels
COOLDOWN: 90
ChampionSquare

Amuro's Nu Gundam is equipped with 6 Fin Funnels. When placed using Psychoframe Control, they will automatically attack his target and assist with Beam Rifle shots. If Amuro drops below 35% health, all Funnels automatically return and shield him for 10% × level of his current health for 5 seconds, expending all remaining energy and slowing regeneration of it by 50% for the duration of the shield.


Beam Rifle
RANGE: 1000
COST: 60 / 55 / 50 / 45 / 40 energy
COOLDOWN: 8.5 / 7.5 / 6.5 / 5.5 / 4.5
ChampionSquare

Active: Amruo fires his beam rifle in a line that will deal magic damage to the first enemy it hits. If it hits an enemy champion, it grants you vision of the enemy for 5 seconds. If Amuro has Fin Funnels deployed nearby when he fires a shot, all Fin Funnels will fire a beam rifle at the same location, with 50% damage. Units hit by more than one Beam Rifle shot (regardless of the source) take 25% damage instead.

  • Damage: 40 / 65 / 90 / 105 / 130 (+ 45% AP)


Flight Mode
COST: 60 energy
COOLDOWN: 10
ChampionSquare

Active: Amuro activates Nu Gundam's Thrusters, cleansing all slow effects on him and gaining movement speed which deteriorates over 6 seconds. The movement speed deteriorates 1 second faster for each Funnel currently detached from Nu Gundam.

  • Speed: 30 / 35 / 40 / 45 / 50%


Fin Funnel Barrier
COST: 100 energy
COOLDOWN: 12
ChampionSquare

Active: Amuro recalls all detached funnels and uses them to create a barrier in the form of a pyramid around him, gaining bonus armor and magic resist. Enemies that come into contact with the barrier are slowed for 2.5 seconds.

  • Bonus Armor / Magic Resist: 40 / 60 / 80 / 100 / 120
  • Slow: 20 / 25 / 30 / 35 / 40%
Fin Funnel Burst
RANGE: 250
COST: 0 energy
ChampionSquare

Active: Amuro redirects all the energy in his Fin Funnel Barrier outward in a blast. All enemies hit by the blast take magic damage and are stunned.

  • Damage: 20 / 40 / 60 / 80 / 100 (+ 90% AP)
  • Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75


Psychoframe Control
RANGE: 550
COST: 0 energy
COOLDOWN: 1
ChampionSquare

Amuro places a Fin Funnel on the ground. The funnel acts as a turret and will fire on any enemy unit that enters it range, prioritizing enemy champions. The funnel will remain for 60 seconds, at which point it will return to him. Amuro can only set 3 funnels down at any one time. The funnels range and attack speed are equal to Amuro's, and if they are destroyed, do not return to the stack until Amuro returns to the fountain.

  • Funnel Damage: 200 / 325 / 350
  • Funnel Health: 250 / 350 / 450


The abilities all have icons for them I just wasn't sure if I could actually upload those or not? (Whoops) so I didn't.

Changelog:

v1.1 Reworded Fin Funnel Barrier to make it clear that it uses all funnels available.

Reworded Fin Funnels to make it clear that they aren't active or useable all the time.

Added an additional stipulation to Beam Rifle to make it less ridiculous when all the Funnels are deployed.

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