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Lute, the Mad Bard (Redo)

Xewm December 30, 2014 User blog:Xewm
Health 540 +80 Attack damage 56 +3.4
Health regen. 6 +0.6 Attack speed [*] 0.645  (+ 0 +2.5%)
Fury N/A Armor 23 +3.75
Magic resist. 30
Ranged 500 Move. speed 340
Demon's Touch

Lutes abilities cost him Sanity (not Fury). He will gain bonuses when missing half of his Sanity, and may cast abilities as long as he has any amount of Sanity; an ability that brings him to 0 Sanity will be far stronger than most other casts, but he subsequently may not cast abilities until returning above all thresholds. Lute will regenerate 5 Sanity per second after not using abilities for 4 seconds.

Lute's auto attacks deal .2 / .3 / .4 / .5 / .6 (+.4 per 100 AP) extra magic damage per point of his missing sanity. The bonus damage doubles while Lute has used his Ultimate, and locks at that damage threshold for so long as his ultimate lasts.

Ability Details
Demon's Touch is an on-hit effect ability.

Additional Information:

  • Demon's Touch magic damage is calculated at time of attack. Depreciating sanity while the projectile is in flight will not increase the damage.

RANGE: 700
COST: 10 Madness
COOLDOWN: 6 seconds

Active: Lute quickly strums a note on his lute, sending a dark note to target location, dealing damage to enemies and causing a short knockup in a given radius after it bursts. The damage of this ability increases with Lute's Madness. When used to reach 0 madness, knockup duration is tripled.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Madness Bonus: 30% bonus damage
RANGE: 600
COOLDOWN: 12 seconds

Active: The Demon quickly leaps down at the targeted area, dealing magic damage to all nearby enemies upon landing and Airborne icon knocking up all enemies caught for 1 second.

  • Magic Damage: 140 / 210 / 280 (+90% bonus AP)
Ability Details
Allegro is a ground-targeted area of effect.

Grave is a ground-targeted dash that knocks up and damages in a circular area of effect.

Additional Information:

  • Most forms of crowd control applied while the animation of Grave is in progress will be suspended until the animation finishes.
  • Grave does not cancel other commands. Lute will immediately begin attacking after he lands.
  • With smartcast on, Grave will be cast immediately and at 600-range if the cursor is beyond that.

RANGE: 475
COST: 20 Madness
COOLDOWN: 8 seconds

Active: Lute plays a song for 3 seconds, healing himself and allies around him every second while he channels. Lute may move while channeling this ability, but may not attack or use other abilities. The healing increases with Lute's Madness. When used to reach 0 madness, the ally with the lowest health in the radius will be shield for 100% of the total heal amount for 2.5 seconds.

  • Heal per second: 24 / 36 / 48 / 60 / 72 (+ 20% AP)
  • Shield: 90 / 135 / 180 / 225 / 270 (+ 75% AP)
  • Madness Bonus: 25% bonus healing

RANGE: 200 / 400
COOLDOWN: 8 seconds

Active: The Demon creates a strong gust with its wings. Enemies shortly behind him and further ahead of him are Airborne icon knocked with the gust, and are Slow icon slowed slightly afterwards for 1 second. Cast forward to push; cast backward to pull.

  • Magic Damage: 100 / 160 / 220 (+ 40% AP)
  • Slow Amount: 15 / 20 / 25%
Ability Details
Harmony is a channeled point blank area of effect ability.

Discord is a point blank, line area of effect. The direction of knockback is determined by the direction of the line.

RANGE: 625
COST: 20 Madness
COOLDOWN: 14 / 13 / 12 / 11 / 10 seconds

Active: Lute starts to play a chord, and suddenly stops, causing a target to stop in its tracks, Stun icon stunning them. Madness bonus causes them to take additional damage for the same time. When used to reach 0 Madness, this ability will Airborne icon knockback the target to the spell's max cast range.

  • Stun Duration: .75 / 1 / 1.25 / 1.5 / 1.75
  • Madness Bonus: 15% bonus damage from all sources
  • Range: 525

RANGE: 375
COOLDOWN: 14 seconds

Active: The Demon wails a discordant sound after 0.5 seconds which deals magic damage to enemies in an area around him, with bonus damage based on their missing health. Targets Fear icon flee from him afterwards, twice as long if a target is killed.

  • Magical Damage: 100 / 170 / 240
  • Bonus Magical Damage: 16% (+6% per 100 AP) of target's missing health
  • Fear Duration: .75 / 1 / 1.25
Ability Details
Refrain is a single-targetted ability.

Finale is a point-blank area of effect.


Active: Lute may give in to the lute's curse, taking on great power in exchange for the ability to help his allies. While overcome Lute becomes a faster hitting melee attacker, and takes on a new skill set.

  • Bonus Attack Speed: 40 / 50 / 60
Ability Details
Insanity is a self-buff shapeshift ability.

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