League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
1 Growth 18 1 Growth 18
Health 540 (+80) 1900 Attack damage 56 (+3.4) 113.8
Health regen. 6 (+.6) 16.2 Attack speed .645 (+2.5%) 43.1%
Fury 100 Armor 23 (+3.75) 86.8
    Magic resist. 30 (+0)
Attack range 500 Mov. speed 340
ChampionSquare

Lutes abilities cost him Sanity (not Fury). He will gain bonuses when missing half of his Sanity, and may cast abilities as long as he has any amount of Sanity; an ability that brings him to 0 Sanity will be far stronger than most other casts, but he subsequently may not cast abilities until returning above all thresholds. Lute will regenerate 5 Sanity per second after not using abilities for 4 seconds.

Lute's auto attacks deal Error: Parameter '3' is not accepted. (+.4 per 100 AP) extra magic damage per point of his missing sanity. The bonus damage doubles while Lute has used his Ultimate, and locks at that damage threshold for so long as his ultimate lasts.

Template:Ability2


Allegro

ChampionSquare

Active: Lute quickly strums a note on his lute, sending a dark note to target location, dealing damage to enemies and causing a short knockup in a given radius after it bursts. The damage of this ability increases with Lute's Madness. When used to reach 0 madness, knockup duration is tripled.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
  • Madness Bonus: 30% bonus damage

Grave

ChampionSquare

Active: The Demon quickly leaps down at the targeted area, dealing magic damage to all nearby enemies upon landing and Template:Cctip all enemies caught for 1 second.

  • Magic Damage: 0.0023809523809524 (+90% bonus AP)

Template:Ability2


Harmony

ChampionSquare

Active: Lute plays a song for 3 seconds, healing himself and allies around him every second while he channels. Lute may move while channeling this ability, but may not attack or use other abilities. The healing increases with Lute's Madness. When used to reach 0 madness, the ally with the lowest health in the radius will be shield for 100% of the total heal amount for 2.5 seconds.

  • Heal per second: 24 / 36 / 48 / 60 / 72 (+ 20% AP)
  • Shield: 90 / 135 / 180 / 225 / 270 (+ 75% AP)
  • Madness Bonus: 25% bonus healing


Discord

ChampionSquare

Active: The Demon creates a strong gust with its wings. Enemies shortly behind him and further ahead of him are Template:Cctip with the gust, and are Template:Cctip slightly afterwards for 1 second. Cast forward to push; cast backward to pull.

  • Magic Damage: 100 / 160 / 220 (+ 40% AP)
  • Slow Amount: 15 / 20 / 25%

Template:Ability2


Refrain

ChampionSquare

Active: Lute starts to play a chord, and suddenly stops, causing a target to stop in its tracks, Template:Cctip them. Madness bonus causes them to take additional damage for the same time. When used to reach 0 Madness, this ability will Template:Cctip the target to the spell's max cast range.

  • Stun Duration: .75 / 1 / 1.25 / 1.5 / 1.75
  • Madness Bonus: 15% bonus damage from all sources
  • Range: 525


Finale

ChampionSquare

Active: The Demon wails a discordant sound after 0.5 seconds which deals magic damage to enemies in an area around him, with bonus damage based on their missing health. Targets Template:Cctip from him afterwards, twice as long if a target is killed.

  • Magical Damage: 0.0024509803921569
  • Bonus Magical Damage: 16% (+6% per 100 AP) of target's missing health
  • Fear Duration: .75 / 1 / 1.25

Template:Ability2


Insanity

ChampionSquare

Active: Lute may give in to the lute's curse, taking on great power in exchange for the ability to help his allies. While overcome Lute becomes a faster hitting melee attacker, and takes on a new skill set.

  • Bonus Attack Speed: 40 / 50 / 60

Template:Ability2

Advertisement