Role(s) | |
Fighter, Support |
40 | |
50 | |
70 | |
80 |
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Demon's Touch
Lutes abilities cost him Sanity (not Fury). He will gain bonuses when missing half of his Sanity, and may cast abilities as long as he has any amount of Sanity; an ability that brings him to 0 Sanity will be far stronger than most other casts, but he subsequently may not cast abilities until returning above all thresholds. Lute will regenerate 5 Sanity per second after not using abilities for 4 seconds.
Lute's auto attacks deal Error: Parameter '3' is not accepted. (+.4 per 100 AP) extra magic damage per point of his missing sanity. The bonus damage doubles while Lute has used his Ultimate, and locks at that damage threshold for so long as his ultimate lasts.
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Allegro
Active: Lute quickly strums a note on his lute, sending a dark note to target location, dealing damage to enemies and causing a short knockup in a given radius after it bursts. The damage of this ability increases with Lute's Madness. When used to reach 0 madness, knockup duration is tripled.
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Grave
Active: The Demon quickly leaps down at the targeted area, dealing magic damage to all nearby enemies upon landing and Template:Cctip all enemies caught for 1 second.
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Harmony
Active: Lute plays a song for 3 seconds, healing himself and allies around him every second while he channels. Lute may move while channeling this ability, but may not attack or use other abilities. The healing increases with Lute's Madness. When used to reach 0 madness, the ally with the lowest health in the radius will be shield for 100% of the total heal amount for 2.5 seconds.
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Discord
Active: The Demon creates a strong gust with its wings. Enemies shortly behind him and further ahead of him are Template:Cctip with the gust, and are Template:Cctip slightly afterwards for 1 second. Cast forward to push; cast backward to pull.
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Refrain
Active: Lute starts to play a chord, and suddenly stops, causing a target to stop in its tracks, Template:Cctip them. Madness bonus causes them to take additional damage for the same time. When used to reach 0 Madness, this ability will Template:Cctip the target to the spell's max cast range.
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Finale
Active: The Demon wails a discordant sound after 0.5 seconds which deals magic damage to enemies in an area around him, with bonus damage based on their missing health. Targets Template:Cctip from him afterwards, twice as long if a target is killed.
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Insanity
Active: Lute may give in to the lute's curse, taking on great power in exchange for the ability to help his allies. While overcome Lute becomes a faster hitting melee attacker, and takes on a new skill set.
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