Here is my rework for Warwick. My vision of Warwick is a tank, melee champion that is design around debuffing the enemy team. When solo, he can use the debuff as his advantage.
His early game is very weak, that is my concern. To keep his iconic ultimate, I will transfer it to one of his ability instead. And providing him a more powerful ultimate.
For his lore, I think his recent lore is not good. His current kit, and maybe the next rework, doesnt have anything to do with human testing stuff. There are two way I can choose from his current state: either making him more scientist, or making him more of a human hunter only. I choose the second.
Warwick is a leader of a troop in Zaun. He is known for his surprise attack, baiting the enemy until h…
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League of Legends has a lots of stories, and some are untold. To explore further in the mystery of Valoran, there is at least one big event every year, based on one location in Valoran. So here is what I think the next big event could be.
For now, there has been 4 big events, which follow a champion released or reworked.
- Shadow Isles: in 2012
- Frejlord: in 2013 (Event: The discover of Lissandra).
- Shurima: in 2014 (Event: Sivir resurrects Azir, and awaken Renekton and Xerath)
- Bilgewater: Rework in 2015 (Event: The revenge from MF, Gangplank fake death, the union of Graves and TF).
- Mount Targon:
Two smaller events, one is Bilgewater vs the Harrowing (with ) and the other is Shurima (with ).
There are also three lore update: one for Mount Targon …
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Objective: Increase her DPS while decrease burst damage with Q and passive new gameplay. Also increase her aggresive abit with W and R new mobility. Find a way for her to be a good jungler.
Your basic attack deal 4% (+1% per 9 AP) AD as magic damage and heal by 4% (+1% per 9 AD) AP. Every 12/ 10/ 8/ 6s (at level 1, 6, 11, 16), you will attack twice, each basic attack only deal 50% AD but apply on - hit effects and restore 20 energy each.
Passive: The twice attack now reduce basic abilities cooldown by 30/35/40/45/50% of its current cooldown.
Cooldown increase to 8.
Active: Duration reduces to 4s. The first attack you strike on this target will attack twice, no longer triggering bonus magic damage nor consume the mark. Attacking the m…
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Recently, there is a trend shifting heroes from OW to LoL. I'll join that trend a little bit :) But this time, LoL in Hearthstone.
For those not playing Hearthstone, here is a little bit information. Each side is represented as a hero, having 30 intial health. The goal is to decrease the health of the enemy hero to 0. To do that, each side has a deck of cards and also a hero power.
A card can be either:
- To cast a spell (deal X damage to Y minions, summon a minion,...).
- To summon a minion (each has its attack and health).
- To use a weapon (your hero has attack just like a minion, yay).
- Secret: (It is actually a spell card, but it should be mention as an independent type). To cast a trap, hidden its effect. When an exactly action happens, another a…
Days ago, one post a blog about a minion mancer. I commented an idea about one and actually like it. I decide to develop it more. Here is what he is now.
His role would be mage/ marksman.
All units under his control attacks deal 70/60/50/40% of its AD as physical damage and 30/40/50/60% of its AD as magical damage.
Note: The virus has 1.0 attack speed, and 10 AD. The champion is temporarily also considered as a friendly minion for the purpose of Q and a spell block.
When the enemy champion is consider as a friendly minion, it is under effect of both team skills. For example, healing from Allistar or enemy Blitzcrank's pull/Syndra's W
Range: 400, Cooldown: 5s, Cost: 40 mana.
Passive: All units he control gains 4/5/6/7/8 bonus AD. This bu…
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