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CCC2 Ruthven - the Alpha Vampire

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Fury N/A Armor N/A
Magic resist. N/A
Range 100 Move. speed N/A

Ruthven, the Alpha Vampire is a custom champion.

CCC2

[1] I did a champion for the new champion contest.

Abilities

Ruthven's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. Ruthven starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, and 3 per basic attack taken. If Ruthven has not dealt or received damage in the last 12 seconds, Fury decay at a rate of 5 per 2 seconds.

Sucking Blood
Hemorrhage

Every 10s, Ruthven next attack will cause the enemy to bleed. The Bleeding target will be slowed 30% for 2s. During this time, Ruthven is healed for 10(+0.5/level)% of the damage dealt by any source to the target. This effect only applies on monster and enemy champion.


Hypnosis
RANGE: 500
COOLDOWN: 14 / 13 / 12 / 11 / 10
Cryptic Gaze

Active: Ruthven hypnosis the enemy target for a short duration. During this time, all allies (accepted for Ruthven) immune to all damage and abilities that are from the marked champion. Its damage also be reduced.

  • Damage Reduction: 30 / 35 / 30 / 45 / 50%
  • Duration: 3 / 3.5 / 4 / 4.5 / 5


Bloody Frenzy
Crimson Pact

Passive: Ruthven receives bonus life steal per point of Fury he currently has.

  • Life Steal per Fury: 0.07 / 0.15 / 0.22 / 0.3 / 0.37

Active: Ruthven dashs in the target direction. For the next 1+(number of enimies pass through) attacks in the next 3s, Ruthven gains bonus damage and attack speed. The attacks also consume 10 Fury instead of generate them. Bloody Frenzy gets no cooldown, the only requirement is Ruthven gets at least 50 Fury when activate and all the attacks has consumed or expires.

  • Attack Speed: 30 / 45 / 60 / 75 / 90%
  • Bonus Damage per Eniemis passed through: 5 / 7 / 10 / 12 / 15%
  • Fury Reduction per basic attack: 10


Bat Shield
RANGE: 300
Dark Wind

Passive: Ruthven receives bonus Armor and Magic Resistance per point of Fury he currently has.

  • Armor per Fury: 0.1 / 0.15 / 0.2 / 0.25 / 0.3
  • Magic Resistance per Fury: 0.1 / 0.15 / 0.2 / 0.25 / 0.3

Active: Ruthven taunt enemies around him for 2s. If he also taunt a hypnosis enemy, other taunted will attack the hypnosis instead. Whenever enemies use a basic attack against the taunting, reduce their Armor and Magic Resistance and reduce Ruthven's Fury. The effects ends early if the taunting dies or Ruthven is out of Fury. Bat Shiled gets no cooldown, the only requirement is Ruthven gets at least 50 Fury when activate.

  • Armor Redution: 5 / 10 / 15 / 20 / 25
  • Magic Resistance Reduction: 5 / 10 / 15 / 20 / 25
  • Fury Reduction per attack taken: 6


Bat Swarm
RANGE: 1000
COOLDOWN: 120 / 100 / 80
ChampionSquare

Passive: If Ruthven has not dealt or received damage in the last 12 seconds, and if Ruthven's Fury is below 50, Fury doesn't decay. Instead, it generates 2 every second.

Active: Ruthven calls a swarm of bats at the target 200-radius area for 4s, dealing magic damage to enemy units standing on the location and marks them every 0.5s. The marks stacks and lasts 3s. Allies and Ruthven's basic attacks deal bonus magic damage equal to percentage of their current health per stack.

  • Magic Damage Per Half Second: 30 / 50 / 70 (+20% AP)
  • Maximum Damage: 240 / 400 / 560 (+160% AP)
  • Bonus Damage Per Stack: 1% of enimies maximum health
  • Maximum Stacks: 5


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