Her skill apply Drunk. While Drunk, enimies increase 1 stack of Drunk when they do a basic attack. At 3 stack, the next attack will miss and reduce Drunk to 1 stack. If enemy wasn't Drunk when applied, the Drunk status begin with 3 stack.
COST: 50 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Active: After 0.5s delay, Gin throw a leaking Barrel that deal damage and apply drunk. When it still there, it taunts enemies that close to the barrel. If it still remain there after 2s, it explode again, dealing damage and apply Drunk.
Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 40% AP)
Barrel HP: 100 / 150 / 200 / 250 / 300
COST: 60 mana
Active: Gin gives the target a glass of wine. Gin gains an extra Movement speed when facing the target.
If the target is an ally, heals target over 2s.
The next target basic attack apply drunk and all basic attack while healing will increase the Drunk stack.
If the target is an enemy, it deals magic damage, slows and applies Drunk.
Passive: Gin gains bonus Attack Damage. When Gin is under affect of her skill, Gin gains bonus Attack Speed.
Attack Damage: 10 / 17 / 25 / 32 / 40
Attack Speed: 30 / 40 / 50 / 60 / 70%
COST: 100 mana
Passive: Gin basic attack increases Drunk by 1 stack and refreshs the duration.
Heal: 100 / 150 / 200 (+ 30% AD)
Magic Damage: 130 / 200 / 270 (+ 50% AD)
Movement Speed: 40 / 60 / 80
Active:Gin tossed her drink around, bounce between allied and enemy champions. This ability can only bounce to each target once and hits up to 5 targets. Gin gains extra Movement speed when facing the affected targets.
On ally hits, heals the target over 2s and bounces towards a nearby enemy champion.
On enemy hits, deals magic damage and bounces towards a nearby allied champion.