Urgot BattlecastSkin
Urgot
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 300 +0 Move. speed N/A
Fighter icon Urgot
Zaun
Custom champion
Author:Xyclone010 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 1
Champion attribute segment 2
Champion attribute segment 2
Champion attribute segment 1
Champion attribute segment 1
Secondary Bar:Mana resource Mana
Secondary Attributes: Ranged role Ranged
Style:
Champion style basic attacks activeChampion style 40Champion style abilities inactive
Difficulty:
Champion difficulty 0

Urgot, something from Zaun is a champion in League of Legends. He is getting a rework soon. This is my suggesion.

Urgot is now a wall climber. When he is not climbing, Urgot his kit is more Juggernaut. While climbing, his kit is more Artillery.

Abilities

Urgot attack speed is constant: 1.2.

Rocket Launcher
ChampionSquare

Every 3 second (reduced by attack speed), Urgot gains a rocket (up to 3). Require one stack to perform a basic attack. Crits attack does not deal extra damage. Instead, it give Urgot another stack.

Whenever Urgot use mana, 30% mana used is stored as grey mana. Not using mana for 6 second, 50% of Grey Mana is restored as mana. If Urgot reaches 150 grey mana used, Urgot gain a 300 (+20 per level) half-circle shield, blocking damage when hitting infront. Cooldown: 6 second after shield break.


Mechanic: Similar to Fiora passive, this time, the shield rotates based on Urgot face direction.

Rocket Launcher
RANGE: 400
COST: 40 mana
COOLDOWN: 4
ChampionSquare

Active: Urgot consumes all (X) ammo to shoot (1 + X) rockets rapidly in the chosen direction, 0.5 second delay between each, maximum 5 per cast.

  • Extra Damage: 10 / 20 / 30 / 40 / 50
  • Minor Rocket: 30 / 35 / 40 / 45 / 50% AD +0.4% AD for each crit chance


Chem Tech Barrel
RANGE: 400
COST: 100 mana
COOLDOWN: 12
ChampionSquare

Active: Place a barrel. Upto 3 barrel on the map at one time. A barrel is exploded if it hit by one of Urgot rocket or Urgot pass it.

For 3 second after explosion, it release a gas surrounding it, dealing magic damage and penetrate enemy armor inside every second. If Urgot passed it, it deals 50% less damage, but the area moves with Urgot and gives Urgor bonus armor every second every second there is any enemy champion inside.

  • Magic Damage Per Second: 35 / 50 / 65 / 80 / 95
  • Penetrate Armor: 12 / 16 / 20 / 24 / 28%
  • Bonus Armor Per Second: 10 / 15 / 20 / 25 / 30
  • Maximum Bonus Armor: 80 / 90 / 100 / 110 / 120% Base Armor


Slam
RANGE: 200
COST: 50 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Urgot dashes forward

  • If Urgot hit a wall, he attaches to it. While on wall, Urgot cannot move and gains bonus basic ability range overtime, maximum after 2 seconds. Also, Urgot can only use his spell and attack in half circle outward from the wall. The spell is replaced with Dash out.
  • If it hit an enemy, both Urgot and the target is slowed by 40% for 2 seconds. Allow to use Meat Grinder for 3 seconds afterward.

  • Maximum bonus range: 200 / 225 / 250 / 275 / 300%
Dash out
RANGE: 150
COST: 50 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Dash out and gain bonus 25% movespeed. Movespeed duration is equal to the duration Urgot attached to the wall.

  • Maximum duration: 2 / 2.5 / 3 / 3.5 / 4


  • These two ability cooldowns are independent.
  • Maximum range for Q and W: 800, 900, 1000, 1100, 1200
  • Maximum range for E2: 300, 337, 375, 412, 450.
Meat Grinder
RANGE: 100
COOLDOWN: 100
ChampionSquare

Urgot channels to suppress a target enemy champion for upto 2 second while deal magic damage overtime to it. At the end of the duration, Urgot is healed by a percentage of damage dealt. Urgot can move arround but cannot use his basic abilities. If Urgot is 300-unit away from the target, the channel is interupted.

  • Magic Damage Every Half Second: 10 / 13 / 16 % target current health
  • Percentage Healing: 50 / 70 / 90%