Gale, the Spirit Channeler is a champion Suggestion for League of Legends
|(Innate): Gales presence boost his allies in spirit, increasing theyr move and attack speed for 1/2/3/4/5/6/7/8/9 % (increase every 2 levels) for as long, as they're are in his presence.
|(Active): Gale focuses his spirit channeling ability onto an enemmy, dealing magick damage and giving them blind debuff for few second.
Cooldown: 8/7/6/5/4 seconds
Cost: 75 / 85 / 95 / 105 / 115 mana
Magic Damage: 65 / 110 / 155 / 200 / 245 (+0.50 per ability power)
Channel: Spirit Connection
|(Active): Gale channel his spirit with one of his allies champions, increasing his health and mana regeneration as reducing damage taken by taking part of it himself for a short time.
Cost: 85 / 95 / 105 / 115 / 125 mana
Duration: 4 / 5 / 6 / 7 / 8 seconds
Channel: Astral Cloak
|(Passive): Gale starts collecting finest spirits, decrasing damage he takes form enemmy attacks and spells and gathering stacks of Spirit every few seconds or on enemy kill or assist. (Damage taken from Channel: Spirit Connection isn't reduced by this effect)
(Active):Gale consume all Spirit stacks giving an ally shield, that if broken, deals damage to surround enemies based on Spirit stacks consumed.
Damage Reduction: 1 / 2 / 3 / 4 / 5 (+1 per Spirit stack) %
Spirit stack recharge time: 30 / 26 / 22 / 18 / 14 seconds
Cost: 60 / 75 / 90 / 105 / 120 mana
Cooldown: 20 / 17 / 14 / 11 / 8 seconds
Shield Strength: 60 / 105 / 150 / 195 240(+0.6 per ability power)
Magick Damage from broken Shiel: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)(+ 3% aditional damage per stack consumed)
Grand Channel: Spirit Avatar
|(Active): Gale chanels and create a Astral version of himself at target location. This Astral Gale will pass through units and perform actions instead of Gale while any change to health to one will to the same to the other too. While in this form, Focus: Criple deal aditional damage, Channel: Spirit Connection can be recast during duration to teleport Astral Gale to Targeted ally and Spirit stack will be gathered at twice speed. This spell can be recasted to end it earlier and lower cooldown by remaining duration. Astral Gale don't benefit from Summoner Spells(Summoner Spell teleport will end this spell and teleport normal Gale instead) and also cannot capture a point on Dominion.
Cooldown: 90 / 75 / 60 seconds
Max Distance from real Gale: 2500 / 4000 / 5500
- To be added
- Upon selection
- "Lets channel to the battle."
- "Wanna hear a joke? Few noobs are playing at Summoners."
- "Want another one? I'm in jungle and ... Gale pentakill!"