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Gale, The Spirit Channeler

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1 Growth 18 1 Growth 18
Health 400 (+68) Attack damage 35 (+4)
Health regen. 5 (+1) Attack speed 0,525 (+0.95%)
Mana 215 (+50) Armor 10 (+3)
Mana regen. 5 (+1) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Gale, the Spirit Channeler is a champion Suggestion for League of Legends

Abilities

Patch v001
Ability.jpg
Spirit Medium
(Innate): Gales presence boost his allies in spirit, increasing theyr move and attack speed for 1/2/3/4/5/6/7/8/9 % (increase every 2 levels) for as long, as they're are in his presence.
  • Diameter: 1,000


Ability Description Leveling up
Ability.jpg
Focus: Criple
(Active): Gale focuses his spirit channeling ability onto an enemmy, dealing magick damage and giving them blind debuff for few second.
  • Range : 530
  • Blind duration: 1.5 seconds.

Cooldown: 8/7/6/5/4 seconds

Cost: 75 / 85 / 95 / 105 / 115 mana

Magic Damage: 65 / 110 / 155 / 200 / 245 (+0.50 per ability power)

Ability.jpg
Channel: Spirit Connection
(Active): Gale channel his spirit with one of his allies champions, increasing his health and mana regeneration as reducing damage taken by taking part of it himself for a short time.
  • Cooldown: 18 seconds
  • Damage taken instead of Target: 15%
  • Health Regeneration per 5 second Bonus: 10 (+ 45% of Gales health regeneration)
  • Mana Regeneration per 5 second Bonus: 10 (+ 45% of Gales mana regeneration)

Cost: 85 / 95 / 105 / 115 / 125 mana

Duration: 4 / 5 / 6 / 7 / 8 seconds

Ability.jpg
Channel: Astral Cloak
(Passive): Gale starts collecting finest spirits, decrasing damage he takes form enemmy attacks and spells and gathering stacks of Spirit every few seconds or on enemy kill or assist. (Damage taken from Channel: Spirit Connection isn't reduced by this effect)

(Active):Gale consume all Spirit stacks giving an ally shield, that if broken, deals damage to surround enemies based on Spirit stacks consumed.

  • Max Spirit stacks Ammount: 5
  • Range: 600
  • Shield Duration: 4 seconds
  • Damage Radius: 350

Damage Reduction: 1 / 2 / 3 / 4 / 5 (+1 per Spirit stack) %

Spirit stack recharge time: 30 / 26 / 22 / 18 / 14 seconds

Cost: 60 / 75 / 90 / 105 / 120 mana

Cooldown: 20 / 17 / 14 / 11 / 8 seconds

Shield Strength: 60 / 105 / 150 / 195 240(+0.6 per ability power)

Magick Damage from broken Shiel: 60 / 105 / 150 / 195 / 240 (+0.6 per ability power)(+ 3% aditional damage per stack consumed)

Ability.jpg
Grand Channel: Spirit Avatar
(Active): Gale chanels and create a Astral version of himself at target location. This Astral Gale will pass through units and perform actions instead of Gale while any change to health to one will to the same to the other too. While in this form, Focus: Criple deal aditional damage, Channel: Spirit Connection can be recast during duration to teleport Astral Gale to Targeted ally and Spirit stack will be gathered at twice speed. This spell can be recasted to end it earlier and lower cooldown by remaining duration. Astral Gale don't benefit from Summoner Spells(Summoner Spell teleport will end this spell and teleport normal Gale instead) and also cannot capture a point on Dominion.
  • Cost: 200 mana
  • Duration: 12 (+ 1 per champion level) seconds
  • Focus: Criple Bonus damage: 15%

Cooldown: 90 / 75 / 60 seconds

Max Distance from real Gale: 2500 / 4000 / 5500

Lore

  • To be added

Quotes:

Upon selection
  • "Lets channel to the battle."
Attacking


Movement


Taunt


Joke
  • "Wanna hear a joke? Few noobs are playing at Summoners."
  • "Want another one? I'm in jungle and ... Gale pentakill!"

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