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Ganix, the Gravity Master

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 419 (+78) Attack damage 56.2 (+3.8)
Health regen. 6.5 (+0.675) Attack speed 0.638 (+3.7%)
Mana 220 (+47) Armor 17 (+2.85)
Mana regen. 6.05 (+0.525) Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A

Ganix, the Gravity Master is my twenty-first champion concept.

Abilities

Equilibrium
ChampionSquare

Passive: Ganix's mana and health regeneration are based on the current % of the other's maximum value. For every 1% missing mana, Ganix loses 1% health regen and gains 1% mana regen. For every 1% missing health, Ganix loses 1% mana regen and gains 1% health regen.


Red Shift
RANGE: 1100
COST: No cost
COOLDOWN: 0.5
ChampionSquare

Passive: Ganix's basic attacks and other basic abilities are affected by the level and state of Red Shift/Blue Shift. Toggle Off: Ganix's basic attacks apply Red Shift, slowing the target for 2 seconds. The slow is refreshed for every additional nearby enemy affected by Red Shift.

  • Slow: 10% / 13% / 16% / 19% / 22%


Blue Shift
RANGE: 1100
COST: No cost
COOLDOWN: 0.5
ChampionSquare

Toggle On: Ganix's basic attacks apply Blue Shift, hastening himself and nearby allies for 5 seconds. The haste is refreshed for every additional nearby enemy affected by Blue Shift.

  • Haste: 12% / 16% / 20% / 24% / 28%


Impact Strain
RANGE: 700
COST: 85 / 100 / 115 / 130 / 145 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

Active: Ganix launches himself to a target location, dealing magic to all enemies he passes through. He gains armor and magic resistance for each enemy hit; the defensive bonus is doubled if he hits a large minion, jungle creep, or enemy champion.

  • Red Shift: Ganix regains health per enemy hit
  • Blue Shift: Ganix regains mana per enemy hit.

  • Magic Damage: 65 / 90 / 115 / 140 / 165 (+40% AP)
  • Armor, Magic Resist: 2 / 5 / 8 / 11 / 14 per enemy
  • Health / Mana Bonus: 2 / 4 / 6 / 8 / 10 per enemy


Orbital Matter
RANGE: 750
COST: 75 / 95 / 115 / 135 / 155 mana
COOLDOWN: 10
ChampionSquare

Active: Ganix spews 10 blobs of liquid energy directly in front of himself, dealing damage to enemies they hit. Energy that doesn't hit any enemies then orbits around Ganix for 1 minute, exploding and dealing magic damage to all enemies it comes in contact with. Each spell cast spews energy to fill 20% of the circle around Ganix.

  • Red Shift: Deals 50% additional damage once the energy is orbiting.
  • Blue Shift: Energy that hits enemies continues to the outer ring, but deals 50% reduced damage.

  • Magic Damage per blob: 1 / 2 / 3 / 4 / 5 (+60% of bonus AD) (+35% AP)
  • Orbiting blob damage: 1.5 / 3 / 4.5 / 6 / 7.5 (+90% of bonus AD) (+40% AP)


Gravity Well
RANGE: 1000
COST: 150 mana
COOLDOWN: 150
ChampionSquare

Active: Ganix targets a nearby 550 radius area, dealing magic damage and suppressing all enemies in the area for 1.5 seconds. The area then doubles in size, and enemies caught in it are slowed, and allies are hastened. The slow and haste decays over the next 5 seconds, but is refreshed as long as allies are in the Gravity well. The area remains affected for 8 seconds.

  • Red Shift: Ganix is healed for 8% / 10% / 12% of all damage he and his allies do in the Gravity Well.
  • Blue Shift: Ganix's allies are healed for 5% / 7% / 9% of all damage they do in the Gravity Well.

  • Magic Damage: 180 / 290 / 400 (+60% AP)
  • Slow: 20% / 25% / 30%
  • Haste: 25% / 35% / 45%



Additional Info

This is my twenty-first champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Ganix into the existing list of champions.

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