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Glint, the Beacon in the Dark

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 385 (+79) Attack damage 47.5 (+2.5)
Health regen. 6.5 (+.7) Attack speed 0.579 (+0.98%)
Mana 255 (+50) Armor 13.5 (+4)
Mana regen. 7 (+.5) Magic resist. 30 (+0)
Attack range 525 Mov. speed N/A

Glint, the Beacon in the Dark is my sixteenth champion concept.

Abilities

Beacon of Light
ChampionSquare

Glint has a reusable Beacon in his inventory which he can use to reveal terrain and invisible units for 1 minute (1 minute cooldown). This Beacon stealths after 1 second and cannot be destroyed; however, it can be revealed. If it is in his inventory, his attacks and abilities deal 5% / 10% / 15% bonus damage.


Radiant Spear
COST: 20 / 40 / 60 / 80 / 100 mana
COOLDOWN: 4
ChampionSquare

Passive: Glint's attack speed is increased. Additionally, Each of Glint's basic attacks stores beams of light. These beams of light increase his and all his wards' sight radius by 10. Up to 10 may be stored.

  • Attack Speed: 30% / 35% / 40% / 45% / 50%

Active: Glint consumes all beams of light to make a spear, which he throws in a straight line dealing damage to all enemies it passes through, stopping on enemy champions and stunning them for 1 second. If 10 stacks were consumed, it deals additional damage and stuns this first champion hit for 2 seconds.

  • Damage Per Beam: 10 / 20 / 30 / 40 / 50 / 60 (+40% AP)
  • Damage at 10 Beams: 120 / 240 / 360 / 480 / 600 / 720 (+50% AP)


Prism
COST: 15 / 30 / 45 / 60 / 75 mana per attack
COOLDOWN: 1
ChampionSquare

Toggle: Glint creates a prism, bending the light in front of him, and affecting his basic attacks depending on the color of the light.

  • Red: Slows the target
  • Yellow: Blinds the target for 1 second
  • Green: Stuns the target for .5 second
  • Blue: Speeds up Glint for 1.5 seconds
  • White: Applies a Burn to the target

  • Slow: 8% / 11% / 14% / 17% / 20%
  • Movement Speed Bonus: 10% / 20% / 30% / 40% / 50%
  • Burn Damage: 20 / 40 / 60 / 80 / 100 Magic Damage over 2 seconds (+35% AP)


Mirage
RANGE: 300 (600)
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 14 (28)
ChampionSquare

Active Glint creates a small portal at target location. Enemies who pass through this portal are slowed and have their armor and magic resist reduced for 3 seconds. Up to 3 portals may be active at once. Whenever two or more portals are active, all projectiles that pass through any exit the others, and deal bonus magic damage. Its cooldown is based on the distance between the portals (up to double). Going past the maximum range of either instantly closes both portals.

  • Slow: 5% / 10% / 15% / 20% / 25%
  • Armor, Magic Resist Reduction: 10 / 15 / 20 / 25 / 30
  • Magic Damage: 40 / 75 / 110 / 145 / 180 (+25% AP)


Wormholes
RANGE: 750 (1500)
COST: 100 / 110 / 120 mana
COOLDOWN: 15 (30)
ChampionSquare

Active Glint creates a giant portal at target location. Allies who pass through this portal are hastened. Up to 2 portals may be active at once. Whenever two portals are active, all allied champions that pass through either portal exit the other, have increased offensive stats for 4 seconds, and are further hastened. Its cooldown is based on the distance between the portals (up to double). Going past the maximum range of either instantly closes both portals.

  • Haste: 11% / 22% / 33%
  • Teleport Haste: 33% / 66% / 100%
  • Bonus Attack Damage and AP: 25 / 50 / 75 (+10% per 100 AP)



Additional Info

This is my sixteenth champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Glint into the existing list of champions.

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