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Keith Steele, the Brazen Enforcer

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 391 (+83) Attack damage 5 (+0.45)
Health regen. 5.2 (+0.8) Attack speed 2.5 (+0%)
Mana 185 (+43) Armor 12 (+3.5)
Mana regen. 6.2 (+0.55) Magic resist. 30 (+0)
Attack range 500 Mov. speed N/A

Keith Steele, the Brazen Enforcer is my eighth champion concept.

Abilities

Magnetic Rounds
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Passive: Keith's attack speed cannot be altered by items, abilities, or buffs (allied or enemy). His basic attacks mark targets with the Magnetic debuff. Successive attacks against the same target increase Keith's attack range on that target by 100 for 3 seconds. Stacks up to 7 times.


Magnet Holder
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
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Passive: Enemies marked with Magnetism are slowed when walking away from Keith.

  • Slow: 8% / 11% / 14% / 17% / 20%

Active: Keith powers up his electromagnet, pulling all enemies marked with Magnetism towards him, consuming the Magnetic debuff and dealing magic damage.

  • Magic Damage: 20 / 40 / 60 / 80 / 100 (+40% AP)


Blast 'em!
COST: 70 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
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While in Multi-Barrel: Keith fires his minigun in a 180° arc in front of him, dealing double damage to Magnetic targets.

  • Physical Damage: 35 / 40 / 45 / 50 / 65 (+30% AD)
  • Damage to Magnetic Units: 70 / 80 / 90 / 100 / 110 (+60% AD)

While in Single Barrel: Keith fires one heavy shot that knocks back enemies and slows Magnetic units. This shot remains where it landed for 3 seconds as impassable terrain.

  • Physical Damage: 60 / 80 / 100 / 120 / 140 (+50% AD)
  • Slow: 15% / 20 / 25% / 30% / 35%


Barrel Converter
COST: 20 mana
COOLDOWN: 5
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Toggle: Keith becomes immobile for 1 second while he combines all his barrels. After 1 second, his attack speed is reduced by 80% and do not apply Magnetic. His basic attacks deal 10 times their normal damage.

Toggle: Keith becomes immobile for 1 seconds while he separates his barrels. After 1 second, his attack speed is increased by 80% and apply Magnetic. His basic attacks deal their normal amount.


Machine Gun Jetpack
COST: 80 / 140 / 200 mana
COOLDOWN: 100 / 80 / 60
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Active: Keith aims his minigun at the ground, blasting him into the sky for 5 seconds. While airborne, he can fly over terrain, is untargetable and deals damage twice a second to enemies below him. Keith deals double damage to Magnetic targets.

  • Physical Damage every half second: 12 / 24 / 36 (+25% of bonus AD) (+40% AP)



Additional Info

This is my eighth champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Keith into the existing list of champions.

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