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Leo, the Aspiring Thespian

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 382 (+73) Attack damage 51 (+3)
Health regen. 4.3 (+0.6) Attack speed 0.651 (+3%)
Mana 300 (+45) Armor 12 (+2.1)
Mana regen. 6.5 (+0.7) Magic resist. 30 (+0)
Attack range 530 Mov. speed N/A

Leo, the Aspiring Thespian is a my ninth champion concept.

Abilities

Fly System
ChampionSquare

Passive: Leo controls a Fly System outside the map. Every 33 - 25 (based on level) / 24 - 15 (based on level) seconds, Leo's next basic attack or ability drops a set piece from the sky, dealing 25% / 50% / 75% of Leo's Ability Power in bonus magic damage. Leo's abilities can consume Fly System to apply an additional affect. Fly system's cooldown can be reduced with cooldown reduction.


Dropping Flats
RANGE: 650
COST: 65 / 85 / 105 / 115 / 125 mana
COOLDOWN: 5
ChampionSquare

Passive: Leo begins storing Flats, up to a cap.

  • Capacity: 1 / 1 / 2 / 2 / 3
  • Charge Receive Time: 18 / 17 / 16 / 15 / 14

Active: After 1 second, Leo drops a Flat nearby, damaging enemies it lands on and remaining as impassable terrain from the front for 3 seconds before flying out. It is only impassable through the front (when it drops, its back is facing towards Leo); through its back, all units may pass through.

  • Magic Damage: 60 / 75 / 90 / 105 / 120 (+40% AP)
  • Flat Width: 100 / 150 / 200 / 250 / 300
Fly System
ChampionSquare

Passive: The Flat's width is drastically increased.

  • Width Increase: 300 / 400 / 500 / 600 / 700


To Be...
RANGE: 800
COST: 100 / 105 / 110 / 115 / 120 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Active: Leo creates a box around himself and another one nearby. While inside this box he is untargetable.

After 4 seconds, Leo will jump to the other box. The box Leo is not in explodes after 4 seconds, dealing magic damage to nearby enemies.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+35% AP)
  • Explosion Radius: 100 / 150 / 200 / 250 / 300 / 350
Not to Be
ChampionSquare

Active: Leo may reactivate this to not switch to the other box.

Fly System
ChampionSquare

Passive: Widens the radius of the explosion, and stuns enemies damaged by it for 1 second.

  • Radius Increase: 50 / 75 / 100 / 125 / 150


Glitter Bomb
RANGE: 700
COST: 85 / 100 / 115 / 130 / 145 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Active: Leo throws a bottle of glitter at a target area, dealing magic damage and applying "Glitter" to all enemies in the area. Enemy champions that are marked take bonus damage for a few seconds.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+50% AP)
  • Bonus Damage: 2% / 3% / 4% / 5% / 6%
  • Duration: 3 / 4 / 5 / 6 / 7 seconds
Fly System
ChampionSquare

Active: For the next 3 seconds, Leo may reactivate Glitter Bomb to refresh its duration and double the bonus damage taken by afflicted enemies.


When the Fat Lady Sings
COST: 120 / 150 / 180 mana
COOLDOWN: 115 / 85 / 55
ChampionSquare

Active: Leo puts on drag to become a Fat Lady. For the next 15 seconds, his basic attacks deal bonus magic damage and his armor and magic resistances are increased.

  • Bonus Damage: 40 / 80 / 120 (+10% AP)
  • Armor, Magic Resist: 20 / 40 / 60

While in effect, he may reactivate this ability to Sing. Singing immobilizes Leo for 2 seconds and damages and silences all nearby enemy champions for 1 second.

  • Range: 150 / 200 / 250

  • Magic Damage: 150 / 200 / 250 (+40% AP)
Fly System
ChampionSquare

Passive: While active, the Fly System picks Leo up, increasing his movement speed, and rendering him untargetable while he sings.

  • Movement Speed Increase: 30% / 40% / 50%



Additional Info

This is my thirteenth champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Leo into the existing list of champions.

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