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1 Growth 18 1 Growth 18
Health 408 (+85) Attack damage (+0)
Health regen. 7.25 (+0.7) Attack speed 0.651 (3.18%)
Mana 225 (+41) Armor 17 (+3)
Mana regen. 5.55 (+0.55) Magic resist. 30 (+0.517)
Attack range 300 Mov. speed N/A

Oro, the Elemental is my third concept champion.

Abilities

Clean Air

ChampionSquare

Passive: After Oro casts 13 abilities, he gains a buff that grants him Error: Parameter '3' is not accepted. movement speed. This buff is consumed when Oro's nearest ally uses an ability; that ability will have no cost. Upon this buff's consumption all nearby allies receive 40 bonus movement speed for 3 seconds.

Info
  • No additional details.

Scorched Earth

ChampionSquare

Active: Upon activation, Oro leaves a short trail of fire behind him, slowing enemies and dealing magic damage every second for 3 seconds.

  • Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 40% AP)
  • Slow: 10% / 15% / 20% / 25% / 30%


Divine Scorched Earth

ChampionSquare

Active: Oro may reactivate Scorched Earth within a few seconds to launch a ball of fire to a target area. These flames last for 3 seconds, deal greater damage, and have a greater slowing effect.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 60% AP)
  • Slow: 20% / 30% / 40% / 50% / 60%


Water Whips

ChampionSquare

Active: For the next 8 seconds, Oro's basic attacks splash off his target, dealing bonus magic damage to the initial target and dealing the bonus damage to all nearby targets.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 40% AP)


Divine Water Whips

ChampionSquare

Passive: Increases Oro's basic attack range by 100.

Passive: Additionally, if Oro can attack the same target 3 times while Water Whips is active, it is slowed for 2 seconds.

  • Slow: 30% / 40% / 50% / 60% / 70%


Unshakable Union

ChampionSquare

Active: Oro fuses with the earth, granting himself a shield which grants armor and magic resist, and greatly slowing him while the shield endures. The shield makes him immune to any other crowd control, and lasts for up to 4 seconds.

  • Armor, Magic Resist: 40 / 50 / 60 / 70 / 80
  • Movement Speed Reduction: 30%


Divine Unshakable Union

ChampionSquare

Active: Oro may reactivate this Unshakable Union to dive into the earth for up to 2 seconds. He is untargetable during this time, and may activate Unshakable Union a third time to dig up to a nearby area, dealing damage and knocking all nearby enemy units back.

  • Magic Damage: 20 / 40 / 50 / 60 / 70 (+ 40% AP)


State of Divinity

ChampionSquare

Passive: Upon leveling up this ability, Oro may upgrade one of his basic abilities to upgrade its effectiveness.

Active: Oro becomes one with all the elements, taking reduced damage and dealing true damage every second for 5 seconds to nearby enemies. While in this state, Oro's basic attacks deal bonus true damage to enemy units.

  • Damage Reduction: 20% / 35% / 50%
  • True Damage per Second: 10 / 20 / 30
  • Total True Damage: 50 / 100 / 150
  • Bonus True Damage: 6 / 8 / 10

Info
  • No additional details.

Additional Info

This is my third champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Oro into the existing list of champions.

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