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Rakit, the Grid Guardian

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 421 (+90) Attack damage 55.85 (+3.3)
Health regen. 7.5 (+0.7) Attack speed 0.679 (+3.5%)
energy (+0) Armor 20 (+3.7)
  Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Rakit, the Grid Guardian is my eleventh champion concept.

Abilities

Energy Disc
RANGE: 1000
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Passive: Rakit and his allies gain 10% bonus secondary resource regeneration (or 5% cooldown reduction) while his Disc is in their proximity.


Duel Disc
RANGE: 1100
COST: 80 / 75 / 70 / 65 / 60 energy
COOLDOWN: 13
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Active: Rakit does not gain energy while active. Rakit throws his Disc towards the mouse. The disc bounces off walls and all units, damaging enemies and hastening allies. Successive hits deal reduced damage down to a cap (5% less, 80% minimum), but shred armor and magic resist down to a cap (-5 each hit, down to -25), and speeds allies faster. If the Disc reaches the edge of Rakit's vision radius, he immediately pulls the disc back to himself.

  • Magic Damage: 25 / 50 / 75 / 100 / 125 (+40% of bonus AD) (+20% AP)
  • Speed bonus: 5% / 7% / 9% / 11% / 13%
  • Speed cap: 15% / 21% / 27% / 33% / 39%
Priority Target
RANGE: 650
COST: 70 energy
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Active: While the Disc is active, Rakit makes the Disc shoot towards a target champion, and tend towards it for the next 3 seconds. Doing so refreshes the cap and increases the damage done, and increases the cap on movement speed for allies. After 3 seconds, the Disc returns to Rakit and Duel Disc goes on cooldown.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+60% of bonus AD (+40% AP)
  • Speed bonus: 8% / 13% / 18% / 23% / 28%
  • Speed cap: 24% / 39% / 54% / 69% / 84%


Hyperball
RANGE: 700
COST: 1 energy ball and 90 / 80 / 70 / 60 / 50 energy
COOLDOWN: 1
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Passive: Rakit begins charging energy balls, storing up to 1 / 1 / 2 / 2 / 3.

Active: Rakit lobs energy balls which deal magic damage and bounce off targets to the point Rakit was standing when he cast Hyperball. Rakit can catch these as they fall to restore his remaining count. Rakit may recast at no additional cost if he catches an energy ball, but using additional charges costs additional energy: picking them up where they land only restores its ammo. They remain where they landed for 1.5 seconds after landing.

  • Magic Damage: 35 / 50 / 65 / 80 / 95 (+25% AD) (+40% AP)


Short Circuit
RANGE: 600
COST: 10 energy per second
COOLDOWN: 6
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Toggle: All active projectiles begin bouncing between Rakit and a target enemy champion. These bounces apply on-hit effects of whatever projectiles used. After 8 bounces, the enemy is stunned for 2 seconds. Negates passive while in use.


Light Cycle
COST: 40 energy per second
COOLDOWN: 130 / 115 / 100
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Toggle: Rakit creates and enters a Light Cycle which travels in the direction Rakit was facing when the spell was cast. While in use, his movement speed is drastically increased, and his resistances are also increased. The Light Cycle creates an impassable wall behind it. While on the Light Cycle, hitting an enemy unit deals magic damage, Rakit's passive is negated, and Rakit cannot cast other spells or use item actives.

  • Speed bonus: 40% / 60% / 80%
  • Armor, Magic Resist: 30 / 40 / 50
  • Magic Damage: 150 / 300 / 450 (+50% AD) (+60% AP)



Additional Info

This is my eleventh champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Rakit into the existing list of champions.

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