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Seth, the Sand Mage

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 453 (+80) Attack damage 49.6 (+3.7)
Health regen. 6.25 (+0.65) Attack speed 0.683 (+2.23%)
Energy 200 Armor 11 (+3.28)
Energy regen. 50 Magic resist. 30 (+1.25)
Attack range 150 Mov. speed N/A

Seth, the Sand Mage is my first concept champion. He is a manaless champion: his secondary resource bar is Sand- starting with a maximum of 250 sand with 50 regen/5.

Abilities

Abrasion
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Enemy units affected by Seth’s spells are slowed by 5% / 7% / 10% / 15% for 2 seconds. This effect and its duration are doubled for enemies caught in Quicksand. Enemies hit by multiple abilities are not slowed additively.

Additionally, Seth’s Sand pool is increased by 70/160/250 depending on the level of Quicksand.


Sand Blast
RANGE: 350
COST: 75 / 80 / 85 / 90 / 95 Sand
COOLDOWN: 15 / 13 / 11 / 9 / 7
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Passive: Seth’s basic attacks do bonus magic damage and apply stacks of Sandstone (these do not trigger Abrasion) up to 5 stacks for enemy minions and 10 stacks for enemy champions. These stacks do not affect neutral monsters and last for 10 seconds.

  • Magic Damage: 5 (+1% AP)

Active: Seth launches a ball of sand toward a target, dealing magic damage and applying 2 stacks of Sandstone. If the target is fully stacked with Sandstone, it is stunned for 1 second. This effect is doubled on enemy champions. If the target is stunned, all enemies near the target gain two stacks of sandstone; if the target is killed, all of Seth’s abilities’ cooldowns are reduced by 3 seconds.

  • Magic Damage: 65 / 105 / 145 / 185 / 225 (+ 60% AP)


Whirlpool
RANGE: 650
COST: 50% of Current Sand / 50% of Max Sand if cast in Quicksand
COOLDOWN: 25
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Active: After a short delay, Seth shifts the ground at target location, flinging enemy units a third of the way around the center of the circle and dealing magic damage. Active cast in Quicksand: Immediately applies 4 stacks of Sandstone and after 1 second, draws enemies towards the center over 6 seconds. Enemies closer to the center are drawn in faster. Enemies that are caught or drawn in to the center are stunned for 1.5 seconds. If a target is stunned, all stacks of Sandstone on the target are consumed, dealing 15 true damage per stack. If an enemy is stunned, they are no longer affected by Whirlpool or for the rest of its duration.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+30% AP)


Lithify
RANGE: 800
COST: 100 / 120 / 140 / 160 / 180 Sand
COOLDOWN: 13
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First Cast: Consumes all stacks of Sandstone on all afflicted targets shielding Seth from damage. The shield slowly decays over 5 seconds. Seth may reactivate the ability to target either allied or enemy champions, but not himself. Second Cast:

  • Shield Strength: 10 / 20 / 30 / 40 / 50 Per stack of Sandstone (+ 20% AP)

Active – On ally cast: Transfers remaining shield to target ally and provides bonus armor and magic resist for 5 seconds. Active – On enemy cast: Hurls remaining shield at foe dealing magic damage and reducing armor and magic resist for 5 seconds.

  • Bonus Armor & Magic Resistance: 15 / 20 / 25 / 30 / 35
  • Magic Damage: 75% of Remaining Shield (+ 70% AP)
  • Armor and Magic Resistance Reduction: 10 / 15 / 20 / 25 / 30


Quicksand
RANGE: 600
COST: 110 / 130 / 170 Sand
COOLDOWN: 150 / 130 / 110
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Active: Seth mars a large area dealing magic damage per second and applying stacks of Sandstone to all enemies in its area every second for 6 seconds.

  • Magic Damage per Second: 100 (+ 20% / 35% / 50% AP)
  • Stacks Applied per Second: 1 / 2 / 3


Additional Info

This is my first champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Seth into the existing list of champions.

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