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Zosimo, the Wrathful Harpy

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 381 (+77) Attack damage 48.5 (+3.5)
Health regen. 5.25 (+0.65) Attack speed 0.685 (+3.5%)
Fury 100 Armor 12 (+3)
    Magic resist. 30 (+0)
Attack range 600 Mov. speed N/A

Zosimo, the Wrathful Harpy is my second concept champion, and she utilizes the Fury mechanic. In this case, Fury is consumed to use spells.

Abilities

Taste of Blood
ChampionSquare

Hitting an enemy unit with a basic attack or ability generates 5 Fury.


Hit 'em Where it Hurts
RANGE: 750
COST: 20 Fury
COOLDOWN: 9
ChampionSquare

Active: Zosimo slides towards target location, damaging each enemy unit along the path, dealing reduced damage to each enemy hit. If she collides with an enemy champion, it is slowed by 20% for 1 second and Zosimo gains 10 Fury. If Zosimo fails to hit a champion, she is bound in place for 1 second.

  • Physical Damage: 75 / 100 / 125 / 150 / 175 (+50% AD)


Feel the Burn
ChampionSquare

Passive: Every time Zosimo takes damage, her attack damage and movement speed are increased slightly, and her attack speed and armor are decreased slightly for 5 seconds. Stacks up to 5 times in each statistic.

  • Maximum Attack Damage Increase: 50 / 60 / 70 / 80 / 90
  • Maximum Movement Speed Increase: 25% / 30% / 35% / 40% / 45%
  • Maximum Attack Speed Decrease: 20% / 25% / 30% / 35% / 40%
  • Maximum Armor Decrease: 10 / 15 / 20 / 25 / 30

  • Attack Damage Increase: 10 / 12 / 14 / 16 / 18
  • Movement Speed Increase: 5% / 6% / 7% / 8% / 9%
  • Attack Speed Decrease: 4% / 5% / 6% / 7% / 8%
  • Armor Decrease: 2 / 3 / 4 / 5 / 6

Passive: The number of stacks Zosimo sustains increases the amount of Fury each basic attack gains her.

  • Bonus Fury Gained: 2 / 4 / 6 / 8 / 10


Kicking Ass
ChampionSquare

Passive: Zosimo's basic attacks mark her targets for 15 seconds. If a marked target is killed from any source of damage, Zosimo gains bonus attack speed for 2 seconds. This bonus is refreshed and stacks with multiple marked units' deaths, up to a cap.

  • Attack Speed Bonus: 4% / 5% / 6% / 7% / 8%
  • Attack Speed Bonus Cap: 20% / 25% / 30% / 35% / 40%

Taking Names
RANGE: 1200
COST: 40 Fury
COOLDOWN: 30
ChampionSquare

Active: On activation, all marked opponents are revealed for 2 seconds. If Zosimo uses a basic attack on a revealed enemy, it takes bonus damage, and its mark is consumed. If Zosimo kills a revealed unit, her attack speed is brought to the maximum bonus for 2 seconds. After 2 seconds, all marks on all enemy units are removed.

  • Physical damage: 100 / 125 / 150 / 175 / 200 (+ 70% AD)


Harrowing Blow
COST: 100 Fury
COOLDOWN: 210 / 180 / 150
ChampionSquare

Active: After channeling for 3 seconds, Zosimo becomes immobile and reveals nearby enemy champions for 7 seconds. During this time, Zosimo can hurl a massive pike at a single target champion, stunning it for 1 / 2 / 3 seconds and reducing its health to 40% of its maximum health. If the target is below this percentage, the pike does no damage.

  • True Damage: Up to 60% of target's health.
  • Vision Radius and Target Range: 2500 / 4000 / 5500


Additional Info

This is my second champion concept. As such, the ratios and costs may not be perfectly balanced to best fit Zosimo into the existing list of champions.

Also I hope the mods will pardon my use of swearing <3

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