Baelor does not benefit from items or effects that grant Attack Speed or Attack Damage. Instead, Baelor gains a charge of Ancient Power upon using an ability. Each stack of Ancient Power increases the damage of his next basic attack by 20 / 40 / 60. A maximum of 3 charges may be amassed and the additional damage dealt will be magic damage. Ancient Power may not be used in conjunction with Baelor's melee attacks granted by Forge Spear.
COST: 75 / 85 / 95 / 105 / 115 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
First Cast: Baelor pulls a rock solid spear from the earth to hold in his right hand or throw at his enemies. The spear will remain until this ability is used again.
While being held in his hand, Baelor's basic attacks will be melee. He will gain 15 Attack Damage and 25% of his total Ability Power will be converted into Attack Damage as long as he is holding the spear.
Second Cast: Throw the spear at an enemy, dealing damage and stunning the target.
Infuses a friendly target with invigorating earth magic, granting it increased durability for 7 seconds. Earth Ward will prioritize the lowest of the target's Armor or Magic Resist.
Forge Greatshield / Ground Pound
COST: 40 / 45 / 50 / 55 / 60
COOLDOWN: 30 / 27 / 24 / 21 / 18
Baelor moulds the earth into a mighty Greatshield for him to use in his left hand. Greatly increases Health and Armor while held but slows down Baelor, decreasing his movement speed by 20%. Both abilities have the same cooldown and mana cost. Forge Greatshield will incur a cooldown for Ground Pound and vice versa.
Using this ability again will cause Baelor to perform a powerful ground pound, smashing the shield to pieces, dealing physical damage and knocking back enemies 350 units.