League of Legends Wiki


23 Edits since joining this wiki
April 23, 2014
0 Discussion posts
  • Yorukin

    Need Some Clarity Here!

    November 14, 2014 by Yorukin

    And no, I don't mean of the Summoner spell variety. As much as Riot goes on about improving game clarity, they seem to be doing so rather slowly. Granted, I adore how much everything stands out on the new Summoner's Rift, but on a per-champion basis, things sometimes seem a little... iffy. So, I wanted to throw together some ideas for how the game can be easier to read and more fun for all! Hopefully. Maybe. Roll it!

    Shows the large "magic crit" damage number when it hits a chilled target. This is there to help you see that you aimed it correctly, in case you're worried about a misclick or bad timing.
    Shows the skill's current range when hovering over its icon.
    A green directional indicator arrow appears next to the tornado as it winds up, whi…

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  • Yorukin

    Pilus, The Gravitic (WIP)

    September 28, 2014 by Yorukin

    Here we are, my first custom champion! As I'm kind of new to this (and since number balance isn't my strongest suit), I decided not to fill in Pilus's stats page. I was aiming for a slightly-tanky utility mage who lacks up-front power, but can force a team apart when played correctly. Any comments or suggestions to help me improve/finish this would be greatly appreciated!

    range, and dealing 6(9level) bonus magic damage.}}
    After a 0.3 second delay, a Pylon erupts from the ground at a target location, dealing magic damage.

    |description2 = The Pylon remains for up to 6 seconds and can be targeted by Pilus's other abilities. |leveling = |cooldown = |cost = 40 |costtype = mana |range = 525 }}

    Hurls a ball of force at the target, doing ma…
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  • Yorukin

    Quinn Improvement Ideas

    April 23, 2014 by Yorukin
    is easily my favorite champion in the League right now, but I can see why she's unpopular. Like , she provides high mobility and high burst. Unlike Vayne, she's counterintuitive to play as, with worse cc and better utility. I actually like Quinn's niche in the game, and I feel that she's an extremely balanced champion. However, as the blog title implies, I feel she could use a few improvements to her kit, making her fit better into the game, and making her less frustrating to play as.  Let's dive into it, shall we? NOTE: ALL SEPARATE SUGGESTIONS FOR EACH ABILITY ARE MEANT TO BE TAKEN SEPARATELY; NOT ALL OF THEM NEED TO BE ADDED TOGETHER

    (tl;dr version: skim through and read the bold)

    The main things that I like about this ability are that it…

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