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And no, I don't mean of the Summoner spell variety. As much as Riot goes on about improving game clarity, they seem to be doing so rather slowly. Granted, I adore how much everything stands out on the new Summoner's Rift, but on a per-champion basis, things sometimes seem a little... iffy. So, I wanted to throw together some ideas for how the game can be easier to read and more fun for all! Hopefully. Maybe. Roll it!
Anivia's Frostbite: Shows the large "magic crit" damage number when it hits a chilled target. This is there to help you see that you aimed it correctly, in case you're worried about a misclick or bad timing.
Janna's Howling Gale: A green directional indicator arrow appears next to the tornado as it winds up, which only Janna's team can see. As playmaking as a large AOE knockup skillshot is, it's a lot easier if an aware teammate knows exactly where to lead the enemy. The enemy team, of course, will still have to guess its direction, since aiming it at a tricky angle is part of what makes the skill so powerful.
Taric's Shatter and Radiance: Particle effects faintly glow around your champion when you're close enough to benefit from the aura. I'm thinking a small ring of crystals around your feet and shiny blue-and-white hands, respectively.
Tristana: More cosmetic variety between her types of ammo. Explosive Shot could stand a more obvious fire effect on its active portion, and Buster Shot could use a big explosion; the push is noticable, but the projectile itself isn't.
Anything you think also deserves mention? Anything that feels unnecessary? That's what comments are for.