And no, I don't mean of the Summoner spell variety. As much as Riot goes on about improving game clarity, they seem to be doing so rather slowly. Granted, I adore how much everything stands out on the new Summoner's Rift, but on a per-champion basis, things sometimes seem a little... iffy. So, I wanted to throw together some ideas for how the game can be easier to read and more fun for all! Hopefully. Maybe. Roll it!
: Shows the large "magic crit" damage number when it hits a chilled target. This is there to help you see that you aimed it correctly, in case you're worried about a misclick or bad timing.
: Shows the skill's current range when hovering over its icon.
: A green directional indicator arrow appears next to the tornado as it winds up, which only Janna's team can see. As playmaking as a large AOE knockup skillshot is, it's a lot easier if an aware teammate knows exactly where to lead the enemy. The enemy team, of course, will still have to guess its direction, since aiming it at a tricky angle is part of what makes the skill so powerful.
: Shines somewhat more brightly if your champion is close enough to receive its benefits.
and : Range indicators of some kind (metallic shine, maybe) tell you and your enemies (respectively) how far the abilities will reach.
: Adjusted particle effects; no longer looks just like a Sheen or Trinity Force proc, and now displays a particle linking Nunu to whatever allied champion he buffs.
and : Particle effects faintly glow around your champion when you're close enough to benefit from the aura. I'm thinking a small ring of crystals around your feet and shiny blue-and-white hands, respectively.
: A shockwave emits from exploding shrooms to indicate their exact range in terms of the ground.
: More cosmetic variety between her types of ammo. could stand a more obvious fire effect on its active portion, and could use a big explosion; the push is noticable, but the projectile itself isn't.
: A faint sound wave emanates from Tryndamere's location to show the ability's range.
: A quick pulse of red or something indicates the ability's range.
: The screen of whoever you target with the ability gains a purple tint while the revenant is alive.
: A faint golden ring (read: range indicator) appears around whoever has a time bomb stuck to them, which slowly collapses in on itself as the timer ticks down.
Anything you think also deserves mention? Anything that feels unnecessary? That's what comments are for.