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Let me start this off by making sure that you understand that this isn't a parody or a joke. I'm actually making this in order to make you rethink your choice of playing this game.
I do realize that a lot of people her will be disagreeing with me and that this might appear as just a nonsensical butthurt post with no relevance whatsoever, but if you go ahead and just delete this, you're kinda just proving my point.
Also, note that this is less of a pre-written essay, but an off-the-top-of-my-head rant.
The reason for this whole post is following video made by Youtuber videogamedunkey (most of you should probably already know him) I strongly recommend you watch it, since he brings up a lot of valid points.
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This is a blog post concerning runes and why and how they should be changed. If that is not what you expected from the title, feel free to leave now.
I just really felt like making a post about the rune system and how it's flaws can be fixed.
First of all, this is all based on the assumption that the rune system is terribly executed, extremely confusing and partially unfair.
I noticed from a different blog post from someone else that many people seem to think that the game would be better without Runes and that they should be removed entirely.
I do not share this view (anymore). Runes are a pretty important part of game balance and diversity. They allow you to customize your playstyle and adapt to situations or synergize with item bu…
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i just wanted to get a few thoughts out here.
With the recent Bilgewater event Riot has shown that they don't shy away from making pretty drastic changes in their new lore. Sure, GP didn't die for realsies, but the lengths to which they went to make us believe it where...scary?
Either way, with that in mind, do you think Champions could DIE for real...as in...they're dead and don't return ever?
With that I mean that a character (let's say ) actually gets killed off as a part of lore...and doesn't magically survive an explosion, just losing his arm with no other consequences....(that's not how explosions work, dammit).
Now you're saying "that wouldn't happen, they won't jsut remove a champ from the game just for lore's sake".
N…Read more >
this is going to be a medium-length rant post about youalreadyreadthetitleI'mnotgoingtosayitagain.
Please consider that this is all personal opinion and is in no way based on any professional knowledge.
So first of all, let it be known that I LOVE what they did visually. His splash art is probably one of the most impresssive ones ever. It just tells you so much about his character without even reading the lore. You look at this and you know he is the Pirate King. He is not one to be messed with.
However, unfortunately enough, Visuals don't make up for bad gameplay and here's the problem:
The old Gp could generally be described as: a weird bruiser/marksman with a single valuable ability and a few other mildly useful gimmicks that we…
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today we're going to talk about the updated defensive mastery tree.
As someone who likes to play tanks, this was a pretty big deal for me and I was really excited for this. however, it kinda turned out, that it's now a lot less easy to decide which masteries to pick.
That's why I'll now share my opinions on them and then expect you to tell me why I'm wrong.
So let's get started
this has replaced the mastery, which is now farther up.
What does this mean? Basically it's a small nerf to Bruisers, because they don't get the ~5 bonus armor/MR anymore, but it might be a valuable investment on ADCS, or assassins if your enemy team has a lot of slows.
Personally I'm hesitant and prefer , because it offers more safety to marksmen (and ass…
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