Hello community, YPN is back with the promised part 2 of my ARAM guide (if you missed part 1, you can find it here) In this part, I'm going to explain several champions in detail and what they can or can't do on this map, as well as the right team compositions and what to do with them.

"But YPN, you can't pick a champion on ARAM, you just get a random one!" Shut the hell up, disembodied dumbass. Of course you can't pick a champion, but you got them rerolls, and sometimes it's good to actually use them, while sometimes it's best not to (because the champ you got is underrated and really strong on the map) So let's get started:

Champion SelectEdit

As soon as you get there, you do the following things:

  • Look at your own champion and think about if you can handle him or not.
  • Look at your teammates' champions.
  • If questionable, ask your teammates how they are going to build their champions (in case they got KayleSquare Charlie's Angel or Master YiSquare Screw Physics, for example)
  • Reroll in order to maybe get an AP / AD / Tank to make your team balanced. Do NOT reroll if you got, for example, VayneSquare Fake Batman and are the only ranged / AD champion in your team.

Example: As our team lacked AP dmg, I told our TristanaSquare Cannonballer to go AP. We won the game.

Team CompositionEdit

Generally, your team benefits most from range, as poking, pushing, and DPS/burst damage are the best qualities on this map. However, you still need some sort of tank because, if the enemy team has a lot of CC, squishies can be shut down easily and even the best ranged aggressive team won't be able to win their late game if they are constantly being locked down and violated.

My personal best setup would be 1 tank / offtank - bruiser, 2 ranged ADCs with different benefits, and 2 AP champions (one with good damage and range, one with utility) There are many other viable team setups, of course. The actual key to winning here is to decide who should go tanky and who should go damage. Even a full melee team might achieve something late game if they know how to build.

Strong ChampionsEdit

As with all maps, there are some champions which have an advantage over others due to their kits. I will try to list the most noticeable and their benefits here. If you have a champion to add, write it in the comments and I might include him/her. So, here are the masters of ARAM:

Usual AP Mid Laners

They usually make the difference between teams because they not only got damage output, but also utility. Please note that there are so many AP mid laners who excel at this map that I cannot mention them all, so I picked those with very individual potential.

  • HeimerdingerSquare Noodlehead: He is probably one of the best champions on ARAM. Why? Because his passive Hextech Affinity Techmaturgical Repair Bots is like a constant heal for the whole team, his H-28G Evolution Turret H-28G Evolution Turret completely denies the enemy team from engaging, without taking heavy damage in the mere attempt, his Hextech Micro-Rockets Hextech Micro-Rockets are over long time one of the best pokes, because they don't need to be aimed and have insane range, his CH-1 Concussion Grenade CH-1 Concussion Grenade serves defensive purposes, synergizing with his general anti-engage concept, and finally his ultimate UPGRADE!!! UPGRADE!!!, which enhances his abilities and makes every enemy attack a fatal mistake. Also he pushes like a boss.
  • NidaleeSquare Catwoman: It would be enough to say: RANGE + HEALS = OP, but I'm going to elaborate further. Javelin Toss Javelin Toss is undeniably the strongest skillshot harass, because it can kill almost any enemy in 3 hits (at max range of course), squishies even in 2. She also has her Primal Surge Primal Surge which is a medium self- and ally-heal, as well as a pushing tool, due to the Attack speed buff. Bushwhack Bushwhack can maintain bush control, or be used to punish enemies for taking health relics (with a Javelin to their face, dealing sick damage due to the magic resist debuff)
  • LuxSquare Hate that Face: Not much to say, good CC with Light Binding Light Binding, good poke with Lucent Singularity Lucent Singularity, and that ultimate Final Spark Final Spark witch low cooldown, which can technically be used for high damage harassing the whole enemy team.
  • FiddlesticksSquare Fiddledicks: Just an amazing champion on this map, Amazing single target lockdown with Terrify Terrify, amazing sustain with Drain Drain, amazing multi-target poke with Dark Wind Dark Wind, and an overkill ultimate Crowstorm Crowstorm in case you quickly need to wipe out the whole enemy team. So far, I have achieved 3 triple kills just by bouncing crows.
  • OriannaSquare Ballet is Badass: While her early and mid damage might not be comparable to other AP champions, she has amazing utiliy, and can protect the other carries with great efficiency. Command Shockwave Command Shockwave and Command Protect Command Protect are insanely viable on this map.
  • Master YiSquare Screw Physics: Built AP he is almost unbeatable late game. He got his safe poke with Alpha Strike Alpha Strike and his sustain with Meditate Meditate. Can be built AD alternatively for pushing towers in no time.
  • AkaliSquare So much Hate just for One Champion: I won't even explain why this bitch is so heavily OP that, even on a map where an AP assassin can't do much, she still rapes everything without shame... also, countering her with Oracle's only works in a limited fashion because you can't go back to get a new one.
  • TeemoSquare Hamster: Noxious Trap Noxious Trap, small map, Oracle's not available all the time, enough said.
  • Twisted FateSquare Casino Royale: Excellent multi-target poke with Wild Cards Wild Cards, Free mana with his Blue Card Blue Card, but what actually makes him stand out is his ultimate Gate Gate, which makes you able to safely suicide into the enemy base whenever you think you need to go back.
Usual AD Carries

They are mostly all the same but some shine through their kits. They push you to victory.

  • TwitchSquare You can almost Smell him Through the Screen: In my opinion, the best ADC on this map. He can scout bushes effectively with Ambush Ambush to save his teammates from giving away First Blood by headlessly facechecking the bush. His passive Deadly Venom Deadly Venom combined with Expunge Expunge gives him a good burst poke. The fact why he is so useful here is his ultimate Spray and Pray Spray and Pray. Why? Because not only a good Rat can kill off the entire enemy team with clever positioning and his ult on, and mostly because it allows him to outrange turrets with autoattacks. This essentially means that you can kill shorten the enemy turrets health bar whenever you got your ultimate without the tower being able to target you. Just tell your tank to protect you and get free damage on the tower whenever you please...oh, and you will also damage the enemy team in the process if they dare to get in the way.
  • CaitlynSquare Boom, Headshot: Biggest base range in the game, excellent poke with Piltover Peacemaker Piltover Peacemaker, relic and bush control with Yordle Snap Trap Yordle Snap Trap and the possibility to kill off low health enemies whenever you please with Ace in the Hole Ace in the Hole.
  • Kog'MawSquare Vomiting all over your Face: Nice poke with Living Artillery Living Artillery and good turret damaging range with Bio-Arcane Barrage Bio-Arcane Barrage. Very strong late game, too.
Usual Tanks and Bruisers
Usual Supports

Now it gets interesting: ARAM lets usual support champs build AP damage while still providing their utility. Some supports can therefore unfold their huge damage potential, which usually can't be seen in other game modes.

  • JannaSquare Rock you like a Hurricane: AP Janna can deal huge amounts of damage, with Howling Gale Howling Gale and Zephyr Zephyr, as well as protect her allies. Her most important quality is probably her defensive abilities. She can shield even turrets with Eye of the Storm Eye of the Storm or push away the enemy with Monsoon Monsoon. In fact, Janna can defend a turret 1 v 5 until her team respawns and is therfore a gift from heaven in close games.
  • ZileanSquare Wannabe Bomberman: Usually an underrated champ with little use. Here on ARAM however, he can unfold his potential. His Time Bomb Time Bomb is dangerous poke which can drive enemies to insanity. His most noticeable spell here is his ultimate, though: Chronoshift Chronoshift revives a dying champion... with FULL health. Zilean is technically a living fountain and a walking spawn. Ult the tank and let him suicide and come back heatl with an insane AP scaling (200%) Nothing more satisfying to see than the raging of the enemy after the VolibearSquare Pedobear they finally managed to get low to render him useless, suddenly suicides and comes back with half health. Be careful however, only to use it on champs which shouldn't die at the moment. If you use it at your dying 15/0/5 VayneSquare Fake Batman she will come back, but you prevent her from getting better items to carry the game.
  • SorakaSquare Healbot: She's a walking health relic, makes infinite poking possible with the mana heal from Infuse Infuse, and technically enables you to turret dive non-stop because you get healed anyways. Really annoying and will get focused sooner or later because she pisses the enemy off so much.
  • SonaSquare I Like Big Boobs and I cannot Lie: Poke with Hymn of Valor Hymn of Valor, sustain with Aria of Perseverance Aria of Perseverance, and that ultimate CC Crescendo Crescendo can win games.
  • NamiSquare Fish n' Boobs: Sustain with Ebb and Flow Ebb and Flow and powerful initiating with Tidal Wave Tidal Wave and Aqua Prison Aqua Prison. Squishy and mana hungry, however.
  • NunuSquare King Kong and Robin: Unbelievable self sustain with Consume Consume, technically limitless poking thanks to Visionary Visionary. Poking with Ice Blast Ice Blast and pushing with Blood Boil Blood Boil. Also the scariest ultimate Absolute Zero Absolute Zero. Dominates teamfights and bush ambushes like no other.
Usual Assassins

I haven't had the possibility to look into assassins much, but here are 3 I sort of noticed.

  • EvelynnSquare Rated R for S & M: Nice damage and surprise effect, can easily get a Pentakill on this map.
  • RengarSquare Simba: Not only a strong assassin and bruiser, but also perfect for occasional backdoors to turn games around (look who's at your Nexus and you can't backport)
  • AkaliSquare So much Hate just for One Champion: I won't even explain why this bitch is so heavily OP that, even on a map where an AP assassin can't do much, she still rapes everything without shame... also, countering her with Oracle's only works in a limited fashion because you can't go back to get a new one.

Not so Strong ChampionsEdit

Of course ARAM doesn't only benefit certain champions. Some even have major disadvantages.

  • Cho'GathSquare Godzilla: Built AP he is still strong and has his passive sustain, but he can't build up his Feast Feast stacks properly except if he has full build. He isn't bad, but he can't unlock his full potential.
  • NasusSquare Doggy: This map just defeats every purpose of playing Nasus. You can't farm properly with your Siphoning Strike Siphoning Strike and you don't have a gap closer, so you get poked to death if you try to approach. You can actually only build full tank and hope that your team does the damage.
  • SionSquare Zombiiiiie: Same as with the above. He can't farm his Enrage Enrage properly and is therefore limited in his potential. Has utility with Cryptic Gaze Cryptic Gaze, though, and built AP (as suggested by the recommended items) he can become sort of strong.
  • WarwickSquare Wolfman: Is probably the most stupid champ on this map...Except from his ultimate Infinite Duress Infinite Duress he has no utility except for maybe that attacks peed buff with Hunter's Call Hunter's Call. If not built tank, he's basically useless because he will die before he even gets to do damage. As soon as there is more than one target to focus, he becomes just a nuisance to the enemy.


To sum up, there are quite a lot of champions that can influence the game with their unique kits, but there are also some poor outsiders which are quite useless in general. Looking at these tips can help you see advantages when you got them and know how to play in order to achieve the best possible results.

Next part will be about the right itemization and how to counterbuild effectively. The comment section is yours. YPN awaaaaaaay...