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Hello community, YPN is back with the promised part 2 of my ARAM guide. If you missed part 1, here you can find it: A comprehensive guide on how to ARAM (Part 1)
In this part I'm going to explain several champions in detail and what they can or can't do on this map, as well as the right team compositions and what to do with them. "But YPN, you can't pick a champion on ARAM, you just get a random one!"
Shut the hell up, disembodied dumbass. Of course you can't pick a champion, but you got them rerolls, and sometimes it's good to actually use them, while sometimes it's best not to (because the champ you got is underrated and really strong on the map). So let's get started:
As soon as you get there you do the following things:
- Look at your own champion and think about if you can handle him or not
- Look at your teammates champions
- If questionable, ask your teammates how they are going to build their champions (in case they got Charlie's Angel or Screw physics for example)
- Reroll, in order to maybe get an AP/AD/Tank, to make your team balanced. Do NOT reroll if you got, for example, Fake Batman and are the only ranged/AD champion in your team.
Example: As our team lacked AP dmg I told our Cannonballer to go AP. We won the game.
Generally your team benefits most from range, as poking, pushing, and DPS/burst damage are the best qualities on this map. However you still need some sort of a tank, because if the enemy team has a lot of cc, squishies can be shut down easily and even the best ranged aggressive team won't be able to win their late game if they are constantly being locked down and violated. My personal best set up would be: 1 Tank/Offtank-Bruiser, 2 ranged ADCs with different benefits, 2 AP champions, one with good damage and range, and one with utility. There are many other viable team set ups, of course. The actual key to winning here is to decide, who sohuld go tanky, and who should go damage. Even a full melee team might achieve something late game if they know how to build.
As with all maps, there are some champions, which have an advantage over others, due to their kits. I will try to list the most noticable and their benefits here. If you have a champion to add, write it in the comments and I migth include him/her. So here are the masters of ARAM:
Usual AP mid laners
They usually make the difference between team, because they not only got damage output, but also utility. Please note, that there are so many AP mid laners which excel at this map, that I cannot mention them all, so I picked those with very individual potential.
Noodlehead: He is probably one of the best champions on ARAM. Why? Because his passive Techmaturgical Repair Bots is like a constant heal for teh whole team, his H-28G Evolution Turret completely denies the enemy team from engaging, without taking heavy damage in the mere attempt, his Hextech Micro-Rockets are over long time one of the best pokes, because they don't need to be aimed and have insane range, his CH-1 Concussion Grenade serves defensive purposes, synergizing with his general anti-engage concept, and finally his ultimate UPGRADE!!!, which enhances his abilities and makes every enemy attack a fatal mistake. Also he pushes like a boss.
Catwoman: It would be enough to say: RANGE + HEALS = OP, but I'm going to elaborate further. Javelin Toss is undeniably the strongest skillshot harass, because it can kill almost any enemy in 3 hits (at max range of course), squishies even in 2. She also has her Primal Surge which is a medium self- and ally-heal, as well as a pushing tool, due to the Attack speed buff. Bushwhack can maintain bushcontrol, or be used to punish enemies for taking health relics (with a Javelin to their face, dealing sick damage deu to the magic resist debuff)
Hate that face: Not much to say, good cc with Light Binding, good poke with Lucent Singularity, and that ultimate Final Spark witch low cooldown, which can technically be used for high damage harassing the whole enemy team.
Fiddledicks: Just an amazing champion on this map, Amazing single target lockdown with Terrify, amazing sustain with Drain, amazing multi-target poke with Dark Wind, and an overkill ultimate Crowstorm in case you quickly need to wipe out the whole enemy team. I have achieved so far 3 Triple kills just by bouncing crows.
Ballet is badass: While her early and mid damage might not be comparable to other AP champions, she has amazing utiliy, and can protect the other carries with great efficiency. Command: Shockwave and Command: Protect are insanely viable on this map.
Screw physics: Built on AP he is almost undefeatable lategame. He got his safe poke with Alpha Strike and his sustain with Meditate. Can be built AD alternatively for pushing towers in no time.
So much hate just for one champion: I won't even explain why this bitch is so heavily op that even on a map where assasin can't do that much, she stills rapes everything without shame...Also countering her with Oracle's only works limited because you can't go abck to get a new one.
Hamster: Noxious Trap, small map, oracle's not available all the time, enough said.
Casino Royal: Excellent multi target poke with Wild Cards, Free mana with his Blue Card, but what actually makes him stand out is his ultimate Gate, which makes you able to safely suicide into the enemy base, whenever you think you need to go back.
Usual AD carries
They are mostly all the same, but some shine through their kits. They push you to victory.
You can almost smell him through the screen: In my opinion, the best ADC on this map. He can scout bushes effectively with Ambush to save his teammates from giving away First Blood by headlessly facechecking the bush. His passive Deadly Venom combined with Expunge gives him a good burst poke. The fact why he is so useful here is his ultimate Spray and Pray. Why? Because not only a good Rat can kill off the entire enemy team with clever positioning and his ult on, and mostly because it allows him to outrange turrets with autohits. This essentially means taht you can kill shorten the enemy turrets healthbar whenever you got your ultimate without the tower being able to target you. Just tell your tank to protect you and get free damage on the tower whenever you please...oh, and you will also damage the enemy team in the process if they dare to get in the way.
Boom Headshot!: Biggest base range in the game, excellent poke with Piltover Peacemaker, relic and bush control with Yordle Snap Trap and the possibility to kill off low health enemies whenever you please with Ace in the Hole.
Vomiting all over your face: Nice poke with Living Artillery and good turret damaging range with Bio-Arcane Barrage. Very strong late game too.
Usual Tanks and Bruisers
The incredible Mundo: Innate sustain, awesome poke with Infected Cleaver, Turrets pushing to teh max with Masochism, and a free health pot and tanking steroid with Sadism.
Pedobear: Punish every too daring pusher with your Rolling Thunder, tanking everything with Chosen of the Storm and awesome single target damage with Frenzy, also a decent pusher.
Dunkmaster D: Despite me, claiming that usual op-ness doesn't work on this map, the Dunkmaster is a ridiculously strong champ on this map, Apprehend anyone who gets too close and in teamfights do your insane ultiamte dmg and Noxian Guillotine anyone who is stupid enough to fight.
Even sekier after the rework: Insane initiating potential early and late game with Arctic Assault and Glacial Prison. Probably one of the best champs to ahve if you the enemy can outrange you.
Now it gets interesting. ARAM lets usual support champs build on AP damage while still providing their utility. Some supports can therefore unfold their huge damage potential which usually can't bee seen in other gamemodes.
Rock you like a hurricane: AP Janna can deal huge amounts of damage, with Howling Gale and Zephyr, as well as protect her allies. Her most important quality is probably her defensive abilities. She can shield even turrets with Eye of the Storm or push away the enemy with Monsoon. In fact, Janna can defend a turret 1 v 5 until her team respawns and is therfore a gift from heaven in close games.
Wannabe Bomberman: Usually an underrated champ with little use. Here on ARAM however, he can unfold his potential. His Time Bomb is a dangerous poke which can drive enemies to insanity. His most noticeable spell here is his ultimate though. Chrono Shift revives a dying champion...with FULL health. Zilean is technically a living Fountain and a walking spawn. Ult the tank and let him suicide and come back heatl with an insane AP scaling (200%). Nothing more satisfying to see than the raging of the enemy after the Pdobear they finally managed to get low to render him useless, suddenly suicides and comes back with half health. Be careful however, only to use it on champs which shouldn't die at the moment. If you use it at your dying 15/0/5 Fake Batman she will come back, but you prevent her from getting better items to carry the game.
Healbot: She's a walking health relic, amkes infinite poking possible witch the mana heal from Infuse and technically enables you to turret dive non-stop because you get heald anyways. Really annoying and will get focused sooner or later because she pisses the enemy off so much.
I like big boobs and I cannot lie: Poke with Hymn of Valor, sustain with Aria of Perseverance and that ultimate cc Crescendo. Can win games.
Fish n' Boobs: Sustain with Ebb and Flow and powerful initiating with Tidal Wave and Aqua Prison. Squishy and mana-hungry however.
King Kong and Robin: Unbeable self sustain with Consume, technically limitless poking thanks to Visionary. Poking with Ice Blast and pushing with Blood Boil. Also the scariest ultimate Absolute Zero. Dominates the teamfights and bush ambushs like no other.
I haven't had the possibilty to look into assassins much, but here are 3 I sort of noticed.
Rated R for S&M: Nice damage and surprise effect, can easily get a Pentakill on this map.
Simba: Not only a strong assasin and bruiser, but also perfect for occasional backdoors to turn games around (Look who's at your Nexus and you can't backport.)
So much hate just for one champion: I won't even explain why this bitch is so heavily op that even on a map where AP assasin can't do that much, she stills rapes everything without shame...Also countering her with Oracle's only works limited because you can't go back to get a new one.
Not so strong champions
Of course ARAM doesn't only benefit certain champions. Some even have major disadvantages.
Godzilla: Built on AP he is still strong and has his passive sustain, but he can't build up his Feast stacks properly except if he has full build. He isn't bad, but he can't unlock his full potential.
Doggy: This map just defeats every purpose of playing Nasus. You can't farm properly with your Siphoning Strike and you don't have a gap closer, so you get poked to death if you try to approach. You can actually only build full tank and hope that your team does the damage.
Zombeeeeey: Same as with the above. He can't farm his Enrage properly adn is therefore limited in his potential. has utility with Cryptic Gaze though and built on AP (as suggested by the recommended items) he can become sort of strong.
Wolfman: Is probably the most stupid champ on this map...Except from his ultimate Infinite Duress he has no utility except for mabye that attacks peed buff with Hunters Call. If not built on tank he's basically useless, because he will die before he even gets to do damage. As soon as there is more than one target to focus, he becomes just a nuisance to the enemy.
To sum up, there are quite a lot of champions that can influence the game with their unique kits, but there are also some poor outsiders, which are quite useless in general. Looking at these tips can help you to see advantages when you got them and to know how to play in order to achieve the best possible results.
Next part will be about the right itemization and how to counterbuild effectively. The comment section is yours.