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Basic attacks do not apply attack damage. Basic attacks apply a stack of Invisible Wound.
|description2 = All stacks of Invisible Wound are consumed after Waffle has not applied any stack to any target for 2.5 seconds. The stacks are instantly consumed if the affected unit moves. Consumption of Invisible Wound deals ( + ) physical damage per stack. Consumption caused by enemy movement deals 20% extra damage. This damage is affected by lifesteal and critical chance.
- On-hit effects are applied in equal quantity as Invisible Wound when it is consumed.
- On-attack effects are applied upon performing a basic attack.
- This passive DOES apply to structures as well.
- Last hitting will be a bitch.
When activated while no enemies are affected by Invisible Wound, Waffle…
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|health = |attack = |spells = |difficulty =
|hp = |mana = |damage = |range = 500 |armor = |magicresist = |attackspeed = |healthregen = |manaregen = |speed = }}
Duration does not stack but is refreshed each declaration. }} }}Upon activation, All units are suppressed in a 120 degree cone.
|leveling= |cooldown= |cost=80 |costtype=mana |range=600 }}Reactivate to instantly release all suppressed targets.
|cost=20 |costtype=mana }} }}Receiving damage causes enemy to feel severe remorse. Each hit causes the attacker to suffer damage, attack speed debuff, and global cooldown to champion abilities.
Global cooldown and attack speed decrease can stack. |leveling=
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It's now become a standard that there is a jungler, mid caster, bruiser-y top, adc and a support. Not that I'm vehemently against this meta, it does get kind of boring if playing LoL is the same every game.
Mostly out of attempt in balancing damage output, I tried picking Brand bottom lane with Leona support because there were Zed mid and... some ad type of bruiser on top. Fortunately enough, my teammates were not so meta-obsessed enough to curse at me or threaten to report me.
The game actually went pretty well. Because Brand's damage is mostly a burst, killing opponent was easier as long as I dodged thresh's hooks. So, after that game, I've tried to mix around the lane arrangement for fun.
I realized that there isn't much of downside to th…
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It seemed to me that Riot was emphasizing "champion versatility", but I realized that either they are not, or I am understanding the concept of "versatility" differently. Under an assumption that I didn't, it seemed to me that Riot restricts a certain role for champions.
For Example, when Lulu first came out, she was somewhat viable as a mid AP and perhaps even a jungler, at least according to the champion spotlight. Ezreal, although I find it viable, is flamed if he goes AP. AP Rengar, although I haven't seen one at the time, was again nerfed. AP Alistar was also nerfed.
I'm not sure if the unintended roles are overpowered or Riot wants rigid role...
What are you opinions on this matter?
I would like to thank you for responding with vario…
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Chen cannot pronounce "chain".
Additionally, when Chen targets an enemy unit within 175 units, Chen uses melee attacks which deal additional damage and uses alternate abilities.
Secondary abilities run separate cooldown. }}Chen selects a target and another nearby enemy and simultaneously fires at them. (prioritizes champion)
|leveling= |cooldown= |cost= |costtype=mana |range=(175, 550] }}Chen selects a target and fires both gunblades at it.
|leveling= |cooldown= |cost= |costtype=mana |range=175 }}}}Chen selects a target and continuously fires at it for 8 seconds (uses Chen's Attack Speed for damage interval) He can freely move while this ability is active. When the target leaves the range, cooldown of this ability is reduced by [((Time Left… Read more >