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Nate

ZPPHR November 29, 2012 User blog:ZPPHR

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1 Growth 18 1 Growth 18
Health 415 (+75) Attack damage 48 (+3.3)
Health regen. 6.0 (+0.5) Attack speed 0.658 (+3.2%)
Mana 260 (+40) Armor 11 (+3.5)
Mana regen. 6.9 (+0.7) Magic resist. 30
Attack range 500 Mov. speed N/A

Nate, the Altered Ego is a fan-made champion for League of Legends.

Abilities

Mental Force
ZPPHR MentalForce

Innate: Nate can manifest his mind's power as physical force. Nate receives bonus Attack Damage equal to 40% of his ability power.

Ability Details
Mental Force is a self-buff ability.


Psi-Blast
RANGE: 700
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 8
ZPPHR PsiBlast

Active: Nate sends out a blast of mental energy in a line, dealing physical damage to all enemy units it passes through.

Enemies being attacked by a Duplicate take 40% more damage.

  • Physical Damage: 80 / 110 / 140 / 170 / 200 (+ 50% AP)
  • Maximum Damage: 112 / 154 / 196 / 238 / 280 (+ 70% AP)
  • Projectile Speed: 1200
Ability Details
Psi-Blast is a linear, pass-through skill-shot.


Duplicate
RANGE: 600
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 1
Recharge Time: 18 / 17 / 16 / 15 / 14
ZPPHR Duplicate

Passive: Nate has bonus Armor Penetration.

  • Armor Penetration: 4 / 8 / 12 / 16 / 20 %

Active – On ally cast: Creates a Duplicate of the targeted allied champion that will attack the same target as them.

Active – On enemy cast: Creates a Duplicate of the targeted enemy champion that will attack them until it disappears.

Duplicates deal physical damage and last for 8 seconds or until the target gets away from them. A new charge generates periodically (recharge time is reduced by cool-down reduction) and can hold up to 3 charges at once. Only one Duplicate per target can be active at any given time.

  • Attack Damage: Target's base Attack Damage (+ Nate's bonus AD)
  • Attack Speed: Target's current Attack Speed (+ 12 / 24 / 36 / 48 / 60 %)
  • Movement Speed: Target's base Movement Speed (+ Nate's bonus Movement Speed)
  • Leash Range: 650
Ability Details
Duplicate is a single-targeted ability and summons an image-type unit.

Additional Information:

  • Duplicates spawn from behind the target.
    • They don't copy their target's items.
    • They also don't have Ability Power.
  • Duplicates are untargetable and thus can't be considered for effects such as Syndra Syndra's Force of Will.png Force of Will, Maim and Smite.png Smite.
  • Duplicates disappear if their target champion walks too far.
  • Despite them following other allies, their damage is still affected by Nate.
    • Duplicates' auto-attacks are modified by Nate's armor penetration.
    • If a Duplicate kills a champion, it will count towards his score.


Psychic Resonance
RANGE: 700
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10
ZPPHR PsychicResonance

Active: Nate affects an enemy target's mind, tormenting and dealing magic damage to them over 2 seconds. After that, it will split and jump to two random enemies, and then they will split again to jump to another two enemies, each. Each time Psychic Resonance splits, it will deal 25% less damage (down to 50%).

Psychic Resonance can target Duplicates attacking an enemy, immediately jumping to their target, regardless of distance.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 60% AP)
  • Minimum Damage: 25 / 37.5 / 50 / 62.5 / 75 (+ 30% AP)
  • Jump Distance: 550
Ability Details
Psychic Resonance is a chain area of effect ability.

Additional Information:

  • If a Duplicate is targeted, it will only transfer the cast to its champion target.
    • This deals full damage to the champion. After that, it will only split once, affecting two more enemies.


Psionic Maelstrom
RANGE: 650
COST: 200 mana
COOLDOWN: 110 / 100 / 90
ZPPHR PsionicMaelstrom

Active: Nate readies his mind and channels for 6 seconds. Enemies in a radius around him will take mixed damage and be stunned for 0.25 seconds, every second. Enemy champions snared four times by this ability, will be feared. Clones and ghosts caught in the maelstrom are only dealt physical damage.

Enemies being attacked by a Duplicate will be snared twice as much, both the stun and fear.

  • Magic Damage: 300 / 425 / 600 (+ 70% AP)
  • Physical Damage: 300 / 425 / 600 (+ 80% AD)
  • Fear Duration: 1 / 1.5 / 2
Ability Details
Psionic Maelstrom is a point blank area of effect ability.

Additional Information:

  • Both types of damage are dealt together, each tick.
  • Nate can interrupt the ability after at least 1.5 seconds of channeling.


Background

Nate was originally just an ability set concept for ZPPHR EvanSquare Evan. As Evan had an offensive and a supportive skillset, I decided to split them in two separate champions. Evan retains the support set while Nate now has the offensive set. They are obviously related, and I'm not sure to whether make them twins, enemies or the same person (alter egos). Anyway, I hope you guys like it.

Some facts about Nate:

  • He's from Ionia.
  • Has a twin brother called ZPPHR EvanSquare Evan.
  • He's an accomplished psychokinetic.
  • He was exiled from Ionia at a very early age, and now resides in Noxus.
  • He was under the care of LeBlanc LeBlanc and Swain Swain.
  • He may be related to the Black Rose.
  • He longs to be the only psionic in Runeterra and seeks to defeat his brother in battle.

General appearance:

  • He wears a Noxian garb outfit.
  • His color scheme is mainly black, with green and magenta accents.

Ability appearance:

  • His powers' particles are colored mainly green.
  • His auto-attacks are instant bursts of green energy on his target.

General

  • Nate is based on comic book telekinetics and psionics, such as Jean Grey and Hellion.
  • Nate's ability power scaling in his physical-damage-dealing abilities are a reference to the possibility of manifesting mental power as physical force.
  • Nate is homophobic.

Relations

Skins

  • In progress.

September 4, 2014:

  • ZPPHR PsiBlast Psi-Blast: Increased damage to enemies being attacked by a Duplicate reduced to 40% from 50%.
  • ZPPHR Duplicate Duplicate:
    • Static cool-down reduced to 1 second from 1.5 seconds.
    • Duplicate's leash range reduced to 650 from 850.
  • ZPPHR PsionicMaelstrom Psionic Maelstrom:
    • Ability Power ratio reduced to 70% from 80%.
    • Attack Damage ratio reduced to 80% from 90%.

August 1, 2014:

  • Stats:
    • Base mana reduced to 260 from 290.
    • Mana increase per level reduced to 40 from 55.
    • Attack range reduced to 500 from 550.
  • ZPPHR MentalForce Mental Force: Bonus attack damage increased to 40% from 35% of ability power.
  • ZPPHR PsiBlast Psi-Blast:
    • Range reduced to 700 from 800.
    • Mana cost adjusted to 60/65/70/75/80 from 50/65/80/95/110.
    • Base physical damage adjusted to 80/110/140/170/200 from 80/140/200/260/320.
  • ZPPHR Duplicate Duplicate:
    • Mana cost adjusted to 80/90/100/110/120 from 80/110/140/170/200.
    • Static cool-down reduced to 1.5 seconds from 2 seconds.
    • Duplicates leash range reduced to 850 from 1000.
  • ZPPHR PsychicResonance Psychic Resonance:
    • Mana cost reduced to 60/70/80/90/100 from 80/105/130/155/180.
    • Base magic damage reduced to 50/75/100/125/150 from 100/170/240/310/390.

February 19, 2014:

  • ZPPHR Duplicate Duplicate:
    • Now passively grants 4/8/12/16/20% Armor Penetration.
    • Now uses a stock system.
      • Up to 3 charges can be stored at a time.
      • Each charge reloads every 18/17/16/15/14 seconds.
    • Duplicates are no longer targetable by normal means.
  • ZPPHR PsionicMaelstrom Psionic Maelstrom:
    • No longer grants Armor Penetration (moved to Duplicate).
    • Clones and ghost caught in the area of effect are no longer destroyed. Instead, they are only dealt physical damage.

February 1, 2014:

  • ZPPHR PsiBlast Psi-Blast (tweaked):
    • Now deals damage to all enemies it passes through.
    • Range reduced to 800 from 900.
    • Damage increased to 80/140/200/260/320 from 60/110/160/210/260.
    • Deals 50% more damage to enemy champions with Duplicates.
    • Ability Power ratio increased to 50% from 40%.
  • ZPPHR Duplicate Duplicate (reworked):
    • Now is a damage over time ability that creates an image-like unit that follows the target champion to either attack them or aid them in battle (enemies and allies, respectively).
    • Cooldown reduced to 16/15/14/13/12 from 18 at all ranks.
    • Mana cost adjusted to 80/110/140/170/200 from 80/120/160/200/240.
  • ZPPHR PsychicResonance Psychic Resonance (new ability): Deals damage over a short duration, it then splits and jumps to two random enemies. After that, each of them split once more. Deals reduced damage on each bounce.
  • ZPPHR PsionicMaelstrom Psionic Maelstrom (tweaked):
    • Now instead of repelling enemies each tick, they are stunned.
      • After being stunned four times, they will be feared for 1/1.5/2 seconds.
      • Enemies with Duplicates are snared twice as much.
    • Cooldown reduced to 110/100/90 from 150/130/110.
    • Mana cost reduced to 200 at all ranks from 150/200/250.
    • Duration reduced to 6 seconds from 8 seconds.
    • Damage reduced to 600/850/1100 from 640/480/1180.
    • Range increased to 650 from 600.

December 31, 2013:

  • General:
    • Merged ability details with champion page.
    • Telepathic State abilities removed.
  • ZPPHR PsiBlast Psi-Blast:
    • Mana cost increased to 50/65/80/95/110 from 30/45/60/75/90.
    • Cooldown adjusted to 8 seconds at all ranks from 10/9/8/7/6 seconds.
    • Now deals physical damage to the first enemy unit hit.
    • Damage adjusted to 60/110/160/210/260.
    • Now scales with 40% Ability Power.
  • ZPPHR Duplicate Duplicate:
    • Cooldown reduced to 18 seconds from 20 seconds.
    • Duplicate's basic attacks now deal physical damage.
    • Damage adjusted to 20/30/40/50/60.
    • Now scales with 50% bonus Attack Power.
    • Cooldown reduction now inversely increase Duplicate's duration.
  • ZPPHR TelekineticThrow Telekinetic Throw:
    • Cooldown increased to 16/15/14/13/12 from 14/13/12/11/10.
    • Mana cost adjusted to 80/95/110/125/140 from 80/90/100/110/120.
    • Now deals physical damage to all enemies it passes through.
    • If a minion or monster is thrown, it will now slow enemies.
      • Slows for 10%/15%/20%/25%/30%.
  • ZPPHR PsionicMaelstrom Psionic Maelstrom (new ultimate): Deals physical and magic damage to all enemies in an area and pulls them in, over up to 8 seconds while Nate channels. Enemy champions hit 6 times will be feared for 2 seconds.

December 23, 2013:

  • Stats:
    • Base mana reduced to 290 from 300.
    • Mana increase per level reduced to 55 from 61.
  • ZPPHR DuplicateTP Duplicate: Crowd control effects' duration increased to 2.5 seconds from 1 second.

December 16, 2013:

  • General:
    • Added Marksman as secondary attribute.
    • Renamed Lore tab to Backstory.
    • Renamed Trivia tab to Skins and Trivia.
    • Removed Items tab from Background.
  • ZPPHR PsiBlastTP Psi-Blast:
    • Mana cost reduced to 30/45/60/75/90 from 35/50/65/80/95.
    • Attack Damage scaling removed.
    • (Telepathic) Now passes through enemies and deals damage to each unit struck.
    • (Telepathic) Base damage reduced to 60/100/140/180/220 from 80/120/160/200/240.
    • (Telepathic) Ability Power ratio reduced to 50% from 75%.
    • (Psychokinetic) Base damage increased to 100/150/200/250/300 from 80/120/160/200/240.
    • (Psychokinetic) Ability Power ratio reduced to 65% from 75%.
  • ZPPHR DuplicateTP Duplicate:
    • Duplicates are now targetable and have 30% of Nate's maximum health.
    • Duplicates now deal 20% less damage for every other duplicate attacking the same target.
    • Now scales from total instead of bonus Attack Damage.
    • Ability Power scaling removed.
    • (Telepathic) Attack Damage ratio increased to 65% from 40%.
    • (Psychokinetic) Base damage reduced to 30/40/50/60/70 from 40/50/60/70/80.
    • (Psychokinetic) Attack Damage ratio increased to 50% from 40%.
  • ZPPHR TelekineticThrowTP Telekinetic Throw:
    • Attack Damage scaling removed.
    • (Telepathic) Now silences enemies instead of stunning them.
    • (Telepathic) Base damage increased to 130/165/200/235/270 from 90/120/150/180/210.
    • (Telepathic) Ability Power ratio increased to 60% from 40%.
    • (Psychokinetic) Base damage increased to 100/135/170/205/240 from 90/120/150/180/210.
    • (Psychokinetic) Ability Power ratio increased to 50% from 40%.
  • ZPPHR PsionicTrance Psionic Trance:
    • Basic abilities are no longer in the same cooldown count.
    • Cooldown increased to 6 seconds from 4 seconds.
    • (Telepathic) Bonus magic penetration reduced to 6%/9%/12%/15% from 10%/15%/20%/25%.
    • (Telepathic) Bonus magic resistance adjusted to 5/10/15/20 from 8/12/16/20.
    • (Psychokinetic) Bonus armor penetration reduced to 6%/9%/12%/15% from 10%/15%/20%/25%.
    • (Psychokinetic) Bonus armor increased to 10/15/20/25 from 8/12/16/20.

April 1, 2013:

  • General:
    • Re-added a Lore tab under Background section.
  • ZPPHR MentalForce Mental Force (new passive): Nate can manifest his mind's power as physical force. He converts a percentage of his Ability Power into bonus Attack Damage.
  • ZPPHR DuplicateTP Duplicate: Now scales with bonus Attack Damage instead of total.

March 24, 2013:

  • Stats:
    • Base health regeneration increased to 6.0 from 5.3.
    • Base mana reduced to 300 from 320.
    • Mana increase per level reduced to 61 from 65.
    • Base mana regeneration reduced to 6.9 from 7.5.
    • Attack speed increase per level reduced to 3.2% from 3.4%.
    • Base armor reduced to 11 from 18.
    • Armor increase per level reduced to 3.5 from 4.1.
  • ZPPHR DuplicateTP Duplicate: Duplicates' Psi-Blast damage portion increased to 55%/60%/65%/70%/75% from 20%/30%/40%/50%/60%.
  • ZPPHR PsionicTrance Psionic Trance: Now also grants magic resistance and armor depending on the current state.
    • (Telepathic) Grants 8/12/16/20 magic reistance.
    • (Psychokinetic) Grants 8/12/16/20 armor.

March 20, 2013:

  • General:
    • Added Items tab under Background section for recommended items.
  • ZPPHR MentalForce Kinetic Absorption (reworked): Nate draws energy from all damaging sources directed to him, storing a portion of the damage taken for his own. Nate converts all the damage he takes into energy, storing it indefinitely within him. He receives bonus ability power equal to 25% of this energy. Whenever Nate dies, he loses 25% of the energy stored.
  • ZPPHR PsiBlastTP Psi-Blast:
    • Range increased to 900 from 700.
    • (Telepathic) Ability ratios changed to 75% AP and 40% AD from 75% AD and 30% AP.
    • (Psychokinetic) Ability Power ratio increased to 75% from 60%.
  • ZPPHR DuplicateTP Duplicate:
    • Duplicates now cast the counter version of Psi-Blast depending on the state Nate is in.
    • Cooldown increased to 20 from 18.
    • Duplicate Psi-Blast damage increased to 20%/30%/40%/50%/60% from 18%/21%/24%/27%/30%.
    • Duration adjusted to 8/9/10/11/12 from 4/6/8/10/12.
    • (Telepathic) Attack Damage ratio reduced to 40% from 50%.
    • (Telepathic) Ability Power ratio increased to 30% from 10%.
    • (Psychokinetic) Ability ratios changed to 40% AD and 30% AP from 40% AP and 15% AD.
  • ZPPHR TelekineticThrowTP Telekinetic Throw:
    • It can now target a blank area on the ground if no minion or monster is selected.
    • (Telepathic) Attack Damage ratio reduced to 75% from 85%.
    • (Telepathic) Ability Power ratio increased to 40% from 20%.
    • (Psychokinetic) Now stuns instead of knocking enemies up.
    • (Psychokinetic) Ability ratios changed to 75% AD and 40% AP from 70% AP and 25% AD.
  • ZPPHR PsionicTrance Psionic Trance: Now grants magic and armor penetration depending on the current state.
    • (Telepathic) Grants 10%/15%/20%/25% magic penetration.
    • (Psychokinetic) Grants 10%/15%/20%/25% armor penetration.

March 16, 2013:

  • General:
    • Deleted Lore section under Background.

November 29, 2012: Added.

  • General:
  • ZPPHR PsiBlastTP Psi-Blast:
    • (Telepathic) Attack Damage ratio increased to 75% from 60%.
    • (Psychokinetic) Attack Damage ratio increased to 40% from 30%.
  • ZPPHR DuplicateTP Duplicate:
    • (Telepathic) Attack Damage ratio increased to 50% from 40%.
    • (Psychokinetic) Attack Damage ratio increased to 15% from 10%.
  • ZPPHR TelekineticThrowTP Telekinetic Throw:
    • (Telepathic) Attack Damage ratio increased to 85% from 70%.
    • (Psychokinetic) Attack Damage ratio increased to 25% from 20%.
  • ZPPHR PsionicTrance Psionic Trance:
    • Basic attack's damage types specified.
    • Telepathic State's Potential Energy ratio changed to +1% per 50 AP from 2% AP.
    • Psychokinetic State's Potential Energy ratio changed to +1% per 40 AD from 2% AD.

November 27, 2012:

  • General:
    • Added a Quotes and a Notes sections, under the Background section in the main champion page.
  • Stats:
    • Movement Speed increased to 340 from 315, according to the upcoming Season 3 changes.

November 24, 2012:

  • General:
    • Ability Set 3 deleted.
  • Stats:
    • Attack range increased to 550 from 525.
    • Created an additional page to display ability details and changelog.
    • Recommended items template removed.
  • ZPPHR DuplicateTP Duplicate:
    • Cooldown increased to 18 seconds from 14 seconds.

October 21, 2012: Created. (Original Stats)

  • ZPPHR MentalForce Kinetic Absorption (innate): Nate draws energy from all damaging sources directed to him, storing a portion of the damage taken for later use, depending on the state he's in. He gains a Potential Energy charge everytime he takes an amount of damage within 2 seconds.
  • ZPPHR PsiBlastTP Psi-Blast:
    • (Telepathic) Nate sends out a blast of mental energy, dealing magic damage to the first enemy hit.
    • (Psychokinetic) Nate sends out a blast of mental energy, dealing physical damage to the first enemy hit.
  • ZPPHR DuplicateTP Duplicate:
    • (Telepathic) Materializes two duplicates of Nate to aid him in battle for a short duration. These duplicates will copy Psi-Blast casts, with a weaker effect, and their attacks deal magic damage.
    • (Psychokinetic) Materializes two duplicates of Nate to aid him in battle for a short duration. These duplicates will copy Psi-Blast casts, with a weaker effect, and their attacks deal physical damage.
  • ZPPHR TelekineticThrowTP Telekinetic Throw:
    • (Telepathic) Throws a target minion or monster from one point to another. Enemies struck along the way take magic damage and are stunned for 1 second.
    • (Psychokinetic) Throws a target minion or monster from one point to another. Enemies struck along the way take physical damage and are knocked up for 1 second.
  • ZPPHR PsionicTrance Psionic Trance (ultimate): Nate changes between his Telepathic State and his Psychokinetic State, gaining a different but similar set of abilities in each one.

General

  • See the Ability Details for further explanation on his abilities and mechanics.
  • Icon credits (no copyright infringement intended):
  • Please feel free to tell me what you think in the comments below.

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