Active – On ally cast: Creates a Duplicate of the targeted allied champion that will attack the same target as them.
Active – On enemy cast: Creates a Duplicate of the targeted enemy champion that will attack them until it disappears.
Duplicates deal physical damage and last for 8 seconds or until the target gets away from them. A new charge generates periodically (recharge time is reduced by cool-down reduction) and can hold up to 3 charges at once. Only one Duplicate per target can be active at any given time.
Attack Damage: Target's base Attack Damage (+ Nate's bonus AD)
Active: Nate affects an enemy target's mind, tormenting and dealing magic damage to them over 2 seconds. After that, it will split and jump to two random enemies, and then they will split again to jump to another two enemies, each. Each time Psychic Resonance splits, it will deal 25% less damage (down to 50%).
Psychic Resonance can target Duplicates attacking an enemy, immediately jumping to their target, regardless of distance.
Active: Nate readies his mind and channels for 6 seconds. Enemies in a radius around him will take mixed damage and be stunned for 0.25 seconds, every second. Enemy champions snared four times by this ability, will be feared. Clones and ghosts caught in the maelstrom are only dealt physical damage.
Enemies being attacked by a Duplicate will be snared twice as much, both the stun and fear.
Nate was originally just an ability set concept for Evan. As Evan had an offensive and a supportive skillset, I decided to split them in two separate champions. Evan retains the support set while Nate now has the offensive set. They are obviously related, and I'm not sure to whether make them twins, enemies or the same person (alter egos). Anyway, I hope you guys like it.
Cooldown increased to 16/15/14/13/12 from 14/13/12/11/10.
Mana cost adjusted to 80/95/110/125/140 from 80/90/100/110/120.
Now deals physical damage to all enemies it passes through.
If a minion or monster is thrown, it will now slow enemies.
Slows for 10%/15%/20%/25%/30%.
Psionic Maelstrom (new ultimate): Deals physical and magic damage to all enemies in an area and pulls them in, over up to 8 seconds while Nate channels. Enemy champions hit 6 times will be feared for 2 seconds.
December 23, 2013:
Base mana reduced to 290 from 300.
Mana increase per level reduced to 55 from 61.
Duplicate: Crowd control effects' duration increased to 2.5 seconds from 1 second.
Basic abilities are no longer in the same cooldown count.
Cooldown increased to 6 seconds from 4 seconds.
(Telepathic) Bonus magic penetration reduced to 6%/9%/12%/15% from 10%/15%/20%/25%.
(Telepathic) Bonus magic resistance adjusted to 5/10/15/20 from 8/12/16/20.
(Psychokinetic) Bonus armor penetration reduced to 6%/9%/12%/15% from 10%/15%/20%/25%.
(Psychokinetic) Bonus armor increased to 10/15/20/25 from 8/12/16/20.
April 1, 2013:
Re-added a Lore tab under Background section.
Mental Force (new passive): Nate can manifest his mind's power as physical force. He converts a percentage of his Ability Power into bonus Attack Damage.
Duplicate: Now scales with bonus Attack Damage instead of total.
March 24, 2013:
Base health regeneration increased to 6.0 from 5.3.
Base mana reduced to 300 from 320.
Mana increase per level reduced to 61 from 65.
Base mana regeneration reduced to 6.9 from 7.5.
Attack speed increase per level reduced to 3.2% from 3.4%.
Base armor reduced to 11 from 18.
Armor increase per level reduced to 3.5 from 4.1.
Duplicate: Duplicates' Psi-Blast damage portion increased to 55%/60%/65%/70%/75% from 20%/30%/40%/50%/60%.
Psionic Trance: Now also grants magic resistance and armor depending on the current state.
(Telepathic) Grants 8/12/16/20 magic reistance.
(Psychokinetic) Grants 8/12/16/20 armor.
March 20, 2013:
Added Items tab under Background section for recommended items.
Kinetic Absorption (reworked): Nate draws energy from all damaging sources directed to him, storing a portion of the damage taken for his own. Nate converts all the damage he takes into energy, storing it indefinitely within him. He receives bonus ability power equal to 25% of this energy. Whenever Nate dies, he loses 25% of the energy stored.
Kinetic Absorption (innate): Nate draws energy from all damaging sources directed to him, storing a portion of the damage taken for later use, depending on the state he's in. He gains a Potential Energy charge everytime he takes an amount of damage within 2 seconds.