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Hello everyone. It's Zararthur again, with another Custom Champion Update. While I had plans for other Champions, as a Yorick update based on Xypherous brainstorms, a Galio with reasons to basic attack at melee, Gems and etc, one thing came into my mind: Poppy is (most likely) the next big Champion relaunch!! If I don't post my Custom Update as soon as possible, it will become obsolete even before it gets off the ground!! ... Or screen. Onto it... Here Poppy!!
Poppy is a... a... hmmm. Actually, what is Poppy? Well, I guess THAT'S the reason she's getting such a major update, her Champion role is all over the place. She's a Fighter Assassin, which means she's able to keep her ground in the front line, but can also pinpoint an enemy to go Ham & Cheese. Seems good enough, a bit of Olaf feelings, right? He's there on the front line, sees the carry, goes through everyone and smacks that carry and, if alive, keeps fighting the rest of the team. (I know Olaf isn't the prime example since kinda has problems as well).
GOOD: So, what are her good bits? Well, she has Heroic Charge which is cool as heck! ... Paragon of Demacia helps her too... Devastating Blow deals a lot of damage... ... Well, the best and more unique thing she brings to the game IS Heroic Charge. It's what defines her. A heavy armored Yordle armed with a powerful attack and reckless abandon. Her defensive gear could define the next point, buuuut....
BAD: To better aid her recklessness she was given two tools: Valiant Fighter and Diplomatic Immunity. But those tools are... broken. Her passive is messy. While the concept is easy to grasp - the less health I have, more chances I have to trigger my 50% damage reduction, admit it, it's kinda clunky to make precise calculations when your at low health. It's stressful. It's hard to predict how much Poppy can actually handle unless you already experienced A LOT of trades and failures with her. Fine if your going with "Hard to Master", but "Easy to Learn" is really not a thing for that skill. Oh, and her Ult... Come on. Just, come on.
The proposal here is hard. I want to make her what she looks like she is: Tank Fighter. I know, it's so basic, but she's an armored Yordle with a powerful charge and reckless abandon!! She should be better suited for long battles. The small package with a lot of punch to it. Not "Burst target haha no other can stop me!" but still strong.
Firstly, I want to make her damage, "good". While many of the basic abilities have good damage if you are able to make the cool plays, they get outscaled, becoming useful mostly - if not entirely for their utilities (which I'll get to in a second). Despite that, I want to give her some true offensive threats. This comes in the form of her new passive and Ultimate, Valiant Fighter and Paragon of Demacia , respectively. The first adds to her theme of courageous, who never gives up, gaining bonus true damage for a while each time a new damage threshold is reached. The second really is about how she's a mini-juggernaut, even if people don't expect. The scalings on both were made so they don't scale with nothing in regards to her on build, but being very conditional to how they are triggered. No max health%, like other tanks.
As for her utility, well, it's obvious I would never take away her Heroic Charge. Her other utilities were made with this ability in mind. How can we get her in the right position to score a perfect wall stun? Her new Q, Meteoric Strike, while bringing the cute-comical aspect of the yordles, is her primary tool to give her positioning advantage. You can charge the skill and either aim it at the enemy, who'll get heavily slowed, or launch Poppy ahead of her target, minding she'll get a little dizzy hit she doesn't hit anyone.
Diplomatic Immunity, now her W, was reduced to a reactionary tool that, if used right, grants Poppy additional durability. Finally, as stated before, her Ult makes her a mini-juggernaut. But unlike the undead Noxian, Poppy remains in full control of her movements. She's able to rush against the enemy team and reach that one target for a knock up, and if she keeps moving and chasing, she'll be able to do her Whomper-Uppercut on more targets. But of course, let's not make it an easy escape tool as well.
Everything here is just a model to display my ideas, but numbers are far from being truly balanced. It takes math that I'm a bit lazy to figure out so, if anyone gets really bothered by any OP/UPness, give me some light.
Also, I'm a noob in using the Wiki, so I'm open to any form of critic. About the post, about the concepts, about the numbers... W/e. Comments are very welcomed. Thanks already for reading so far. Let's get to the Champion already!