(Innate): Mother's strength grows and flourishes as time flows. She passes a portion of her power onto her allies. Mother gains +20 maximum health, +2 armor and magic resist, +1 attack damage and +2 ability power every minute. She gives half of her non-health bonuses in an aura to her allies. Bonuses cap after 20 minutes.
1100 range aura. Mother does not benefit from the aura.
Ability
Description
Leveling up
Earth's Grip
(Active): Mother unleashes energy into the ground which surges in a straight line. Any enemy champion caught in the blast is dealt magic damage and snared.
Snare duration is not reduced by striking multiple targets.
Dew Shower
(Active): Mother showers her ally or herself in a refreshing spray of pure morning dew and invigorates the target. Mother heals the target for an amount and grants bonus attack damage and ability power for 5 seconds.
(Active): Mother plants seeds into a target location. After 1.5 seconds, a deadly rose ward will appear, granting vision to herself and her allies. Any enemy unit that comes within range of the ward will be struck with poisoned thorns which deal magic damage over time and slow, both for 3 seconds. Each thorn will only refresh the poison and slow duration. Rose wards last 1.25 minutes. Mother will start with one rose ward maximum. At rank 4, Mother can have up to two wards maximum. Only two rose wards may be present at once. Any new rose ward will replace the less recent ward. Roses are stealthed until provoked, in which case they are unstealthed for the rest of their duration, or until destroyed or replaced. Rose ward attack speed is 50%, armor is 50, and magic resist is 150.
Magic Damage per Second: 20 / 35 / 50 / 65 / 80 (+0.4 per ability power)
Ward Health: 100 / 125 / 150 / 175 / 200
Cost: 85 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Can be seen by Vision Wards and Oracle's Elixir when stealthed. Cannot be targeted if it cannot be seen.
A Mother's Fury
(Active): Mother plants several seeds into a target area. The seeds instantly sprout thorned vines that spread across the area and stay for 7 seconds. These vines protect the allies of Mother and harm the enemies of Mother. Allied champions are healed per second while enemy champions are dealt magic damage per second and receive reduced healing by 50% from all sources while on the afflicted area.
Magic Damage Per Second: 50 / 65 / 80 (+0.2 per ability power)
Heal per Second: 35 / 45 / 55
Cost: 100 mana
Cooldown: 100 / 90 / 80 seconds
N/A
Patch history
(7-1-12)
Nature's Eyes changed. Ranks 1-3 will allow only one rose ward to Mother. Ranks 4-5 allow Mother to have two wards at once. This is a change from Mother having two wards available at all ranks.
Flowering Strength ability power gain per minute increased to 2 from 1.