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Mother, Nature's Goddess

Zeagoth June 30, 2012 User blog:Zeagoth

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1 Growth 18 1 Growth 18
Health 365 (+80) Attack damage 45 (+2.80)
Health regen. 4.50 (+0.70) Attack speed 0.654 (+2.1%)
Mana 240 (+57) Armor 10 (+2.3)
Mana regen. 6.90 (+0.60) Magic resist. 30
Attack range 550 Mov. speed N/A


Patch Unknown
Ability.jpg
Flowering Strength
(Innate): Mother's strength grows and flourishes as time flows. She passes a portion of her power onto her allies. Mother gains +20 maximum health, +2 armor and magic resist, +1 attack damage and +2 ability power every minute. She gives half of her non-health bonuses in an aura to her allies. Bonuses cap after 20 minutes.
1100 range aura. Mother does not benefit from the aura.
Ability Description Leveling up
Ability.jpg
Earth's Grip
(Active): Mother unleashes energy into the ground which surges in a straight line. Any enemy champion caught in the blast is dealt magic damage and snared.

Magic Damage: 60 / 80 / 100 / 120 / 140 (+0.3 per ability power)

Snare Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

Cost: 50 / 55 / 60 / 65 / 70 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Snare duration is not reduced by striking multiple targets.
Ability.jpg
Dew Shower
(Active): Mother showers her ally or herself in a refreshing spray of pure morning dew and invigorates the target. Mother heals the target for an amount and grants bonus attack damage and ability power for 5 seconds.

Heal: 50 / 90 / 130 / 170 / 210 (+0.4 per ability power)

Bonus Attack Damage and Ability Power: 8 / 10 / 12 / 14 / 16

Cost: 80 / 90 / 100 / 110 / 120 mana

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

N/A
Ability.jpg
Nature's Eyes
(Active): Mother plants seeds into a target location. After 1.5 seconds, a deadly rose ward will appear, granting vision to herself and her allies. Any enemy unit that comes within range of the ward will be struck with poisoned thorns which deal magic damage over time and slow, both for 3 seconds. Each thorn will only refresh the poison and slow duration. Rose wards last 1.25 minutes. Mother will start with one rose ward maximum. At rank 4, Mother can have up to two wards maximum. Only two rose wards may be present at once. Any new rose ward will replace the less recent ward. Roses are stealthed until provoked, in which case they are unstealthed for the rest of their duration, or until destroyed or replaced. Rose ward attack speed is 50%, armor is 50, and magic resist is 150.

Magic Damage per Second: 20 / 35 / 50 / 65 / 80 (+0.4 per ability power)

Ward Health: 100 / 125 / 150 / 175 / 200

Cost: 85 mana

Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Can be seen by Vision Wards and Oracle's Elixir when stealthed. Cannot be targeted if it cannot be seen.
Ability.jpg
A Mother's Fury
(Active): Mother plants several seeds into a target area. The seeds instantly sprout thorned vines that spread across the area and stay for 7 seconds. These vines protect the allies of Mother and harm the enemies of Mother. Allied champions are healed per second while enemy champions are dealt magic damage per second and receive reduced healing by 50% from all sources while on the afflicted area.

Magic Damage Per Second: 50 / 65 / 80 (+0.2 per ability power)

Heal per Second: 35 / 45 / 55

Cost: 100 mana

Cooldown: 100 / 90 / 80 seconds

N/A


Patch history

(7-1-12)

  • Nature's Eyes changed. Ranks 1-3 will allow only one rose ward to Mother. Ranks 4-5 allow Mother to have two wards at once. This is a change from Mother having two wards available at all ranks.
  • Flowering Strength ability power gain per minute increased to 2 from 1.

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