Esmirie's basic attacks and Endless Torture deal additional damage depending on her distance from her target, from furthest to closest, with a maximum increase of 3 + (3 × level) at 150 range.
COST: 80 / 70 / 60 / 50 / 40 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Active: Esmirie throws out her sickle and chain in a straight line towards a target location. Esmirie will pull herself to any enemy unit it contacts, dealing magic damage and pulling the enemy unit towards her 25% of the distance. The target is stunned while Esmirie is pulling towards them. The cooldown of this ability is reduced by 5 seconds if it lands on an enemy champion.
Passive: Killing an enemy unit reduces the cooldown of this ability by a certain amount. This bonus is doubled against champions.
Cooldown Reduction: 1 / 1.25 / 1.5 / 1.75 / 2
Active: Esmirie lifts up her chain and sickle and spins it above her head for two seconds in a range of 500, dealing physical damage every half second. The damage is increased the closer the target is to Esmirie.
Max Physical Damage: 80 / 140 / 200 / 260 / 320 (+ 40% AD)(+ Passive Increase x 2)
Hook and Sinker
COST: 60 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Active: Esmirie targets an enemy champion and channels for one second. She then throws her sickle towards them, digging it inside of them, before pulling it out one second later, dealing physical damage and a percentage of their current health over the duration of 5 seconds as physical damage. Enemy champions can intercept the projectile, taking the damage instead.
Physical Damage per second:4 / 6 / 8 / 10 / 12% current health
COST: 100 mana
Active: Esmirie calls upon her dark ghastly power to summon four ethereal chains and sickles which extend from her back like snakes. Each deals physical damage in a 250-range, with an attack speed of 1.000. These monsters are summoned for 7 seconds.