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User blog:Ziver7/My Heimerdinger Rework

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My Heimerdinger Rework

Ziver7 July 11, 2012 User blog:Ziver7


After reading several rework ideas for Heimerdinger and not finding a single one I would like to see implemented I became inspired to write one that actually works. After spending many hours writing and revising my own ideas I now feel ready to print out my rework for Heimerdinger. While reading through this I suggest having another window open to the original Heimerdinger page on the wiki so you can compare the changes. Link: http://leagueoflegends.wikia.com/wiki/Heimerdinger

Note: This is the first time I've used the Wiki editor to make a page so any suggestions on formatting would be greatly appreciated.

Stats

Health: 350 (+80)
Health Regeneration: 4.5 (+0.55)
Mana: 240 (+65)
Mana Regeneration: 7.0 (+0.65)
Armor: 7 (+3.5)
Magic Resist: 30
Attack Damage: 49.24 (+3)
Attack Speed: 0.625 (+1.21%)
Range: 550
Movement Speed: 305

Abilities

Patch v?.?.?.???
Hextech Affinity.png
Techmaturgical Repair Bots
(Innate): Heimerdinger gives himself, nearby allied champions and allied pets (including his turrets) 5 / 10 / 15 / 20 / 25 health regeneration per 5 seconds.
  • Radius: 800


Ability Description Leveling up
H-28G Evolution Turret.png
H-28G Evolution Turret
(Active): Heimerdinger constructs a Turret with 110 + (35 × level) health, 30 + (3.5 × level) armor, and 30 + (1.5 × level) magic resist that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank. Turrets last 100 seconds.
  • Cooldown: 1 second
  • Range: 300
  • Turret range: 525
  • Turret attack speed: 1.25
  • Sight Radius: 625

Cost: 70 / 80 / 90 / 100 / 110 mana

Magic Damage: 30 / 38 / 46 / 54 / 62 (+0.2 per ability power)

Rank 1: Yellow turret.
Rank 2: Green turret: reduces armor & magic resist by 1 for two seconds every hit (max. 10).
Rank 3: Green turrets: turret stockpile time reduced by 2 seconds.
Rank 4: Green turrets: reduces armor & magic resist by 2 for two seconds every hit (max. 10).
Rank 5: Red turrets: now apply 50% splash damage.

Hextech Micro-Rockets.png
Hextech Micro-Rockets
(Active): Heimerdinger fires 3 long range rockets that hit the enemies closest to him. Champions within a range of 500 are prioritized over other targets.

UPGRADE!!! Bonus: Heimerdinger fires 5 rockets that have 150 additional range and prioritize champions at their new range.

  • Range: 850
  • Upgraded Range: 1000

Cost: 65 / 80 / 95 / 105 / 125 mana

Magic Damage: 85 / 135 / 185 / 235 / 285 (+0.6 per ability power)

Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds

CH-1 Concussion Grenade.png
CH-1 Concussion Grenade
(Active): Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned.

UPGRADE!!! Bonus: Heimerdinger lobs a grenade with a 35% wider area of affect.

  • Range: 925
  • Projectile speed: 875
  • Radius: 250 (estimate)
  • Stun Radius: 100 (estimate)
  • Upgraded Radius: 338 (estimate)
  • Upgraded Stun Radius: 135 (estimate)

Cost: 80 / 90 / 100 / 110 / 120 mana

Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.75 per ability power)

Blind Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds

Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

UPGRADE!!!.png
UPGRADE!!!
(Passive): Heimerdinger upgrades his turrets' durability and capabilities. Each rank of UPGRADE!!! will reduce the turret stockpile time by an additional 2 seconds. At Rank 1 he can place an additional turret. At Rank 2 his turrets gain 25 bonus range. At Rank 3 his turrets gain 65 more health.

Bonus Turret Armor & Magic Resist: 10 / 20 / 30

Turret Stockpile Time Reduction: 2 / 4 / 6

(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property.
  • Cost: 90 Mana
  • Turret Slow: 25%

Cooldown: 90 / 75 / 60 seconds