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After reading several rework ideas for Heimerdinger and not finding a single one I would like to see implemented I became inspired to write one that actually works. After spending many hours writing and revising my own ideas I now feel ready to print out my rework for Heimerdinger. While reading through this I suggest having another window open to the original Heimerdinger page on the wiki so you can compare the changes. Link: http://leagueoflegends.wikia.com/wiki/Heimerdinger
Note: This is the first time I've used the Wiki editor to make a page so any suggestions on formatting would be greatly appreciated.
Health: 350 (+80)
Health Regeneration: 4.5 (+0.55)
Mana: 240 (+65)
Mana Regeneration: 7.0 (+0.65)
Armor: 7 (+3.5)
Magic Resist: 30
Attack Damage: 49.24 (+3)
Attack Speed: 0.625 (+1.21%)
Movement Speed: 305
Techmaturgical Repair Bots
|(Innate): Heimerdinger gives himself, nearby allied champions and allied pets (including his turrets) |
H-28G Evolution Turret
|(Active): Heimerdinger constructs a Turret with 110 + (35 × level) health, 30 + (3.5 × level) armor, and 30 + (1.5 × level) magic resist that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank. Turrets last 100 seconds.
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 30 / 38 / 46 / 54 / 62 (+0.2 per ability power)
Rank 1: Yellow turret.
|(Active): Heimerdinger fires 3 long range rockets that hit the enemies closest to him. Champions within a range of 500 are prioritized over other targets.
UPGRADE!!! Bonus: Heimerdinger fires 5 rockets that have 150 additional range and prioritize champions at their new range.
Cost: 65 / 80 / 95 / 105 / 125 mana
Magic Damage: 85 / 135 / 185 / 235 / 285 (+0.6 per ability power)
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds
CH-1 Concussion Grenade
|(Active): Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and blinding them. Enemies who are directly hit are stunned.
UPGRADE!!! Bonus: Heimerdinger lobs a grenade with a 35% wider area of affect.
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.75 per ability power)
Blind Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
|(Passive): Heimerdinger upgrades his turrets' durability and capabilities. Each rank of UPGRADE!!! will reduce the turret stockpile time by an additional 2 seconds. At Rank 1 he can place an additional turret. At Rank 2 his turrets gain 25 bonus range. At Rank 3 his turrets gain 65 more health.|
Bonus Turret Armor & Magic Resist: 10 / 20 / 30
Turret Stockpile Time Reduction: 2 / 4 / 6
|(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property.
Cooldown: 90 / 75 / 60 seconds