After reading several rework ideas for Heimerdinger and not finding a single one I would like to see implemented I became inspired to write one that actually works. After spending many hours writing and revising my own ideas I now feel ready to print out my rework for Heimerdinger. While reading through this I suggest having another window open to the original Heimerdinger page on the wiki so you can compare the changes. Link: http://leagueoflegends.wikia.com/wiki/Heimerdinger
Note: This is the first time I've used the Wiki editor to make a page so any suggestions on formatting would be greatly appreciated.
(Innate): Heimerdinger gives himself, nearby allied champions and allied pets (including his turrets) 5 / 10 / 15 / 20 / 25 health regeneration per 5 seconds.
H-28G Evolution Turret
(Active): Heimerdinger constructs a Turret with 110 + (35 × level) health, 30 + (3.5 × level) armor, and 30 + (1.5 × level) magic resist that fires at nearby enemies, dealing magic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a new turret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6 seconds after placement. Turrets disappear automatically when Heimerdinger dies. Turrets receive upgrades and transform with every ability rank. Turrets last 100 seconds.
Rank 1: Yellow turret. Rank 2: Green turret: reduces armor & magic resist by 1 for two seconds every hit (max. 10). Rank 3: Green turrets: turret stockpile time reduced by 2 seconds. Rank 4: Green turrets: reduces armor & magic resist by 2 for two seconds every hit (max. 10). Rank 5: Red turrets: now apply 50% splash damage.
(Active): Heimerdinger fires 3 long range rockets that hit the enemies closest to him. Champions within a range of 500 are prioritized over other targets.
UPGRADE!!! Bonus: Heimerdinger fires 5 rockets that have 150 additional range and prioritize champions at their new range.
(Passive): Heimerdinger upgrades his turrets' durability and capabilities. Each rank of UPGRADE!!! will reduce the turret stockpile time by an additional 2 seconds. At Rank 1 he can place an additional turret. At Rank 2 his turrets gain 25 bonus range. At Rank 3 his turrets gain 65 more health.
Bonus Turret Armor & Magic Resist: 10 / 20 / 30
Turret Stockpile Time Reduction: 2 / 4 / 6
(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next 6 seconds all of his abilities are improved. His turrets turn blue and start to fire slowing frost shots. Newly created turrets also have this property.