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Reference art by ClintCearley
Emptylord Dannis by clintcearley
Dannis
Statistics
Health 550 +85 Attack damage 45 +2.5
Health regen. 5.4 +0.55 Attack speed [*] 0.625  (+ 0 +6%)
Mana 230 +85 Armor 23 +3.5
Mana regen. 6.3 +0.4 Magic resist. 30 +0
Range 850 +0 Move. speed 325 +0
Emptylord Artillery icon Dannis
the Headcracker
Custom champion
Author:Emptylord, Willbachbakal 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 3
Champion attribute segment 2
Champion attribute segment 2
Secondary Bar:Mana resource Mana
Secondary Attributes: Ranged role Ranged
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Difficulty:
Champion difficulty 3


Dannis, the Headcracker, is a marksman with a unique basic attack mechanic that affords him exceptional damage at the expense of his ability to target behind the front line - but tearing through the front-line works fine for him!

Lore[]

Ranged, the Headcracker
  • Mount Targon
Let's put our heads together!
Background:
Overview
  • Appearance/Personality
    • Young/High school aged.
    • Wields a Shepard's sling.
    • Similar personality to Hermes (God of War), Mercury (Smite) and Scout (TF2) - hotheaded, cocky and impetuous.
  • Origin
Quotes:

Abilities[]

Headcracker

ChampionSquare

Slinger: Dannis cannot perform conventional basic attacks. Instead, holding a movement command will initiate a channel lasting up to 2 seconds, increasing the damage of his next basic attack by up to 100% over 「 1.6 - 0.4 seconds, based on his attack speed. 」「 1 ÷ Total Attack Speed seconds. 」 Dannis can move while channeling his attacks and the channel will be interrupted by Disarm icon disarming effects. Releasing will launch his basic attack in the target direction, stopping at the first enemy it hits.

Breakpoints: Dannis's basic attacks do not have a chance to critically strike. Instead, each attack will deal 1% (+0.5% per 50% bonus Critical Damage) AD bonus damage for every 1% of his critical strike chance.

Info
  • No additional details.

Cherry Bomb

ChampionSquare

Active: Dannis loads a Cherry Bomb into his sling that explodes after 2 seconds, dealing the attack’s damage plus bonus physical damage to all enemies within 185 units. The Cherry Bomb sticks to the first enemy it hits or from where it falls to the ground, and only deals damage upon exploding.

  • Bonus Damage: 20 / 65 / 110 / 155 / 200 (+100% bonus AD)

Info
  • No additional details.

Ping

ChampionSquare

Passive: Dannis's attacks against champions and large monsters deal bonus magic damage based on their maximum health and Airborne icon knock them back 250 units. Both the damage and knockback distanced are modified by Slinger. The Airborne icon knockback cannot affect champions more than once every few seconds.

Bonus Damage: 3 / 3.5 / 4 / 4.5 / 5% of target's maximum health

Maximum Damage: 6 / 7 / 8 / 9 / 10% of target's maximum health

Info
  • No additional details.

Scamper

ChampionSquare

Passive: Fully charged attacks and ability use grant Dannis bonus movement speed that decays over the next second.

  • Movement Speed: 60 / 70 / 80 / 90 / 100%

Active: Dannis jumps a short distance. Dannis stores a charge of Scamper every few seconds and can hold up to 2 charges.

Info
  • No additional details.

Raider of the Lost Marble

ChampionSquare

Active: Dannis lays down his prize marble at his feet, which rolls forward at 800 units/second. Enemies hit are Stun icon stunned and flattened for a few seconds, during which units and non-targeted projectiles pass over them. Targeted effects will work as normal. Dannis can damage the marble with an attack to shatter it, dealing physical damage to all enemies within 185 units.

  • Physical Damage: 250 / 375 / 500 (+200% bonus AD)
  • Stun/Flatten Duration: 1 / 1.5 / 2

Info
  • No additional details.

Trivia[]

  • The Slinger passive originated as a proposed rework for Ashe's Ashe's Focus Focus by Emptylord, that was re-purposed in light of Ashe's Ashe's rework in V5.9.
    • Original Effect: Ashe can extend the wind-up of her basic attacks by keeping the mouse button held whenever she issues an attack command, increasing the damage dealt by up to X%. Ashe's attacks will fail if she loses sight of her target or the target moves more than 750 units away while she's winding up her attack.

User blog:Emptylord/Template:Contents

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