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V0.8.21.110

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Patch icon V0.8.21.110
Release date (US) July 17, 2009
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July 10, 2009 Patch V0.8.22.115

Contents

PVP.net - Beta Build v0.21.38 Edit

  • Fixed a memory leak in the Rune Combiner.
  • Enhanced the Landing Page.
  • Added new sounds.
  • Successfully saving Masteries now has a confirmation message.
  • Chat rooms should no longer show previous chat when you enter.
  • Fixed a bug with Saving Page Names in the Rune Book.
  • Fixed a bug where multiples of the same rune would not stake.
  • Added more info to the temporary 'Get Runes' Page
  • Fixed a bug that caused some accounts Rune Books to lock up.
  • Fixed a bug with matchmaking
  • Fixed a couple bugs where the stats on the Rune Page did not display or add correctly.
  • Fixed a bug where bots entered the game incorrectly.
  • Improved the look of the Buddy List Window.
  • Added more details to an error message that displays when you fail to log into Beta.
  • The mastery Deadliness should now properly display its name in its Tooltip.

League of Legends v0.8.21.110 Edit

Champions Edit

Alistar

  •  Pulverize
    • Stun duration upon hitting the ground increased to 1.5 from 1 sec.

Anivia

  • Base stats increased to line up closer to other champions (Health, HP per level, HP/MP Regen, Armor per level).
  •  Rebirth
    • Armor scaling modified to -30<>30 from -20<>20.
    • Rebirth Cooldown now only procs after a successful rebirth.
  •  Flash Frost
    • Ability power ratio increased to 0.5 from 0.4.
    • Fixed casting freeze bug (effectively increased range by 200).
    • Chill slow duration increased to 3 from 2 sec.
  •  Crystallize
    • Cast range increased by 100.
    • Width increased to 400-800 from 200-600.
  •  Glacial Storm
    • Removed toggle-off cast animation.
    • Ability power ratio increased to 0.25 from 0.2.
    • Mana cost reduced to 70/100/130 from 80/110/140.
    • Break distance increased by 100.

Cho'Gath

Karthus

Nunu

  •  Consume
    • Damage to minions/monsters modified to 500/600/700/800/900 from 800.
  •  Blood Boil
    • Attack speed increased to 20/30/40/50/60 from 15/25/35/45/55.
  •  Absolute Zero
    • Ability power ratio reduced to 2.5 from 3.

Rammus

  • Stats
    • Base health increased by 36.
    • Health per level increased by 6.
  • Updated recommended item list.
  •  Scavenged Armor
    • Fixed a bug which caused it to be removed with Guardian Angel.
  •  Powerball
    • Detonation distance lowered with minions, detonation distance increased with champions.
    • Can now be toggled off.
    • Is now instant cast.
    • Acceleration increased to 0.25 from 0.2.
    • Mana cost reduced to 80/95/110/125/140 from 85/105/125/145/160.
  •  Defensive Ball Curl
    • Now grants bonus magic resist equal to the bonus armor.
    • Damage return increased to 24/30/36/42/48 from 16/20/24/28/32.
  •  Tremors
    • Ability power ratio increased to 0.3 from 0.2.
    • Mana cost reduced to 100/150/200 from 150/200/250.

Sion

  •  Enrage
    • Bonus damage increased to 25/35/45/55/65 from 20/30/40/50/60.

Soraka

Teemo

  •  Move Quick
    • Can no longer be cast this without sufficient mana.
  •  Bantam Trap
    • Slow reduced to 30/40/50% from 40/50/60%.

Tryndamere

  •  Bloodlust
    • Cooldown modified to 30/26/22/18/14 from 30/30/30/30/30.
    • Attack speed per stack increased to 8% from 7%.
  •  Slash RENAMED to  Spinning Slash.

Items Edit

Amplifying Tome

  • Cost reduced to 435 from 460.

Atma's Impaler:

  • Bonus damage is based on max health now.
  • Combine cost increased to 600 from 400.

Doran's Blade

  • Gold per 10 sec reduced to 1 from 2.

Mana Manipulator

  • Combine cost reduced to 115 from 130 (total cost 475).

Mejai's Soulstealer

  • Ability power bonus cap reduced to 70 from 80.

Lich Bane

  • Fixed tooltip.

Regrowth Pendant

  • Cost reduced to 475 from 490.

Tiamat

  • Damage increased to 42 from 40.

Spells Edit

Clairvoyance

  • Stealth detection duration increased to 30 seconds from 15, increased total timer to 30 seconds from 15.

Exhaust

  • Cooldown reduced to 240 seconds from 270.

Flash:

  • Cooldown increased to 330 seconds from 300.
  • Cast range reduced by 100.

Promote

  • Cooldown reduced to 270 seconds from 300.

Smite

  • Damage reduced to 420 +35 x level from 575 +25 x level (1060 total down to 1050).

Turrets/Inhibitors Edit

Turrets

  • Base armor reduced by 5.
  • Armor bonus from a single assisting champion reduced to 20 from 25.
  • Base turret damage increased to compensate.
  • Turret degeneration occurs earlier on all turrets.
  • Anti-Backdooring: Assisting minion range increased to 1000 from 800.

Nexus Turrets

  • Health regen increased to 8 per second from 5.
  • Health reduced to 5500 from 6000.

Inhibitors

  • Health reduced to 4500 from 5000.
  • Respawn time reduced to 5 minutes from 6.

Jungle/Sigil Monsters Edit

  • Sigil buff durations increased to 2.5 minutes from 2 minutes.

Blessing of the Lizard Elder:

  • Slow percent changed to 50-130 AP buff.
  • DoT damage modified to 15-55 per second for 3 seconds from 20-50 per second for 4 seconds.

Crest of the Ancient Golem:

  • Cooldown reduction reduced to 25% from 35%.
  • Mana regen reduced to 1.5% from 2%.

Dragon

  • Area of Effect DoT reduced to 15/second over 4 seconds from 20/second over 5 seconds.
  • Base damage increased to 175 from 140.
  • Level 1 health increased to 3000 from 2450.
  • Max health scaling increased to 220 per player level from 200, resulting in a max health of 6740 from 5850.
  • Global gold increased to 125 from 100.
  • Respawn time increased to 300 seconds from 240 seconds.

Ancient Golem/ Lizard Elder

  • Made Lizard attack stats nearly identical to Golem (slightly faster attack, slightly less damage).
  • Base health raised to 1400 from 1200.
  • Health per level scaling increased to 175 per level from 125, resulting in a max health of 4200 from 3325.
  • Respawn time increased to 300 seconds from 240 seconds.

Baron Nashor

  • Base health lowered to 7000 from 9000.
  • Max health scales by 240 per player level, up to a max HP of 11080.
  • Nashor buff duration increased to 4 minutes from 3.

General Edit

  • Super Minions
    • HP scaling increased to 150hp from 100hp every 180 game seconds.
    • Added a 30% multiplicative MS boost aura with 800 radius that affects both minions and champions.
  • Fixed some Crash Bugs.
  • Fixed a bug with Monster Leashing.
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